33 lines
738 B
C#
33 lines
738 B
C#
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using UnityEngine;
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using System.Collections.Generic;
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namespace VRSDK
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{
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public class CollisionInfo : MonoBehaviour
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{
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[SerializeField] private List<Collider> contactColliderList = new List<Collider>();
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public List<Collider> GetCurrentContactColliders()
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{
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return contactColliderList;
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}
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public bool IsInCollision()
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{
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return contactColliderList.Count > 0;
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}
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private void OnCollisionEnter(Collision other)
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{
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contactColliderList.Add(other.collider);
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}
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private void OnCollisionExit(Collision other)
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{
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contactColliderList.Remove( other.collider );
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}
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}
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}
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