75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
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using UnityEngine;
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using VRSDK;
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namespace VRBeats
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{
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public class VR_Saber : MonoBehaviour
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{
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[SerializeField] private MaterialBindings[] materialBindingArray = null;
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[SerializeField] private float emmisionIntensity = 10.0f;
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[SerializeField] private Transform body = null;
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public Transform Body { get { return body; } }
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public ColorSide ColorSide { get { return colorSide; } }
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private VR_Grabbable grabbable = null;
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private ColorSide colorSide = ColorSide.Left;
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private MeshRenderer[] renderArray = null;
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private void Awake()
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{
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renderArray = transform.GetComponentsInChildren<MeshRenderer>();
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grabbable = GetComponent<VR_Grabbable>();
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grabbable.OnGrabStateChange.AddListener(OnGrabStateChange);
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}
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private void OnGrabStateChange(GrabState state)
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{
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if (state == GrabState.Grab)
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{
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VR_ControllerType controllerType = grabbable.GrabController.ControllerType;
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ColorSide colorSide = controllerType == VR_ControllerType.Right ? ColorSide.Right : ColorSide.Left;
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Construct(colorSide);
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}
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}
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public void Construct(ColorSide colorSide)
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{
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this.colorSide = colorSide;
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Color c = colorSide == ColorSide.Right ? VR_BeatManager.instance.RightColor : VR_BeatManager.instance.LeftColor;
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for (int n = 0; n < materialBindingArray.Length; n++)
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{
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SetMaterialBindings(materialBindingArray[n], c);
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}
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}
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private void SetMaterialBindings(MaterialBindings matBindings, Color c)
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{
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matBindings.SetUseEmmisiveIntensity(false);
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matBindings.SetEmmisiveColor(c * emmisionIntensity);
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}
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public void MakeVisible()
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{
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SetRenderArrayEnableValue(true);
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}
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public void MakeInvisible()
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{
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SetRenderArrayEnableValue(false);
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}
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private void SetRenderArrayEnableValue(bool value)
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{
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for (int n = 0;n < renderArray.Length; n++)
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{
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renderArray[n].enabled = value;
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}
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}
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}
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}
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