25 lines
598 B
C#
25 lines
598 B
C#
|
|
using System.Collections;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
namespace VRBeats
|
||
|
|
{
|
||
|
|
public static class GameObjectExtension
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// VR Shooter Kit extension method just try to get a component, if the component is no found we add one
|
||
|
|
/// </summary>
|
||
|
|
public static T GetOrAddComponent<T>(this GameObject go) where T : Component
|
||
|
|
{
|
||
|
|
T component = go.GetComponent<T>();
|
||
|
|
|
||
|
|
if (component == null)
|
||
|
|
component = go.AddComponent<T>();
|
||
|
|
|
||
|
|
return component;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|