63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
|
|
using System;
|
||
|
|
using UnityEngine;
|
||
|
|
using UnityEngine.SceneManagement;
|
||
|
|
|
||
|
|
namespace VRBeats.UI
|
||
|
|
{
|
||
|
|
public class TracksUIList : MonoBehaviour
|
||
|
|
{
|
||
|
|
[SerializeField] private TracksDatabase database = null;
|
||
|
|
[SerializeField] private Scroller scroller = null;
|
||
|
|
[SerializeField] private TrackSlot trackSlotPrefab = null;
|
||
|
|
[SerializeField] private Transform contentParent = null;
|
||
|
|
|
||
|
|
private bool sceneIsLoading = false;
|
||
|
|
private const string boxingStyleSceneName = "BoxingStyle";
|
||
|
|
private const string saberStyleScenName = "SaberStyle";
|
||
|
|
|
||
|
|
private float timer = 0.0f;
|
||
|
|
private bool trigger = false;
|
||
|
|
|
||
|
|
private void Start()
|
||
|
|
{
|
||
|
|
PopulateList();
|
||
|
|
}
|
||
|
|
|
||
|
|
private void PopulateList()
|
||
|
|
{
|
||
|
|
for (int n = 0; n < database.TrackList.Length; n++)
|
||
|
|
{
|
||
|
|
int index = n;
|
||
|
|
TrackSlot slot = Instantiate(trackSlotPrefab , contentParent);
|
||
|
|
slot.transform.localScale = Vector3.one;
|
||
|
|
slot.Construct(database.TrackList[n] , delegate (TrackInfo info){ OnSlotClick(info ,index); });
|
||
|
|
scroller.AddElement(slot.gameObject);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
private void Update()
|
||
|
|
{
|
||
|
|
if (!trigger && timer >= 5.0f)
|
||
|
|
{
|
||
|
|
trigger = true;
|
||
|
|
OnSlotClick(database.TrackList[0], 0);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
private void OnSlotClick(TrackInfo trackInfo , int index)
|
||
|
|
{
|
||
|
|
if (sceneIsLoading)
|
||
|
|
return;
|
||
|
|
|
||
|
|
sceneIsLoading = true;
|
||
|
|
PlayableManager.SetSelectedTrackIndex(index);
|
||
|
|
string sceneName = trackInfo.Mode == Mode.Boxing ? boxingStyleSceneName : saberStyleScenName;
|
||
|
|
SceneManager.LoadScene( sceneName );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|