24 lines
540 B
C#
24 lines
540 B
C#
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using UnityEngine;
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namespace VRSDK
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{
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public enum WeaponSelectionMenu
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{
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Reload = 0,
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Shoot,
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Damage,
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Recoil
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}
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[System.Serializable]
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public class VR_WeaponEditorPart
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{
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public WeaponSelectionMenu selectedMenu = WeaponSelectionMenu.Reload;
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public bool foldoutBasicShootSettings = false;
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public bool foldoutOptionalShootSettings = false;
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public bool foldoutEffectsShootSettings = false;
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public bool foldoutSpreadDamageSettings = false;
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}
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}
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