77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
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using UnityEngine;
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using System.Collections.Generic;
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using VRSDK.Collections;
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namespace VRSDK
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{
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public class XRInputHelper : MonoBehaviour
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{
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private List<VR_InputButton> trackingButtonList = null;
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private Dictionary<VR_InputButton, Buffer<bool>> buttonStateHistory = new Dictionary<VR_InputButton, Buffer<bool>>();
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private int historySize = 3;
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private VR_InputDevice input = null;
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public void Construct(VR_InputDevice input , List<VR_InputButton> trackingButtonList)
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{
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this.input = input;
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this.trackingButtonList = trackingButtonList;
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SetupButtonInfo();
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}
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private void SetupButtonInfo()
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{
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for (int n = 0; n < trackingButtonList.Count; n++)
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{
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buttonStateHistory.Add( trackingButtonList[n] , new Buffer<bool>(historySize) );
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}
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}
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private void Update()
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{
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for (int n = 0; n < trackingButtonList.Count; n++)
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{
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Buffer<bool> buffer;
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if ( buttonStateHistory.TryGetValue( trackingButtonList[n] , out buffer ) )
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{
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buffer.Add( input.GetButton(trackingButtonList[n]) );
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}
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}
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}
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public bool GetButtonDown(VR_InputButton button)
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{
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Buffer<bool> buffer;
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if (buttonStateHistory.TryGetValue(button, out buffer))
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{
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if (buffer.Count >= historySize && !buffer[historySize - 2] && input.GetButton(button))
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return true;
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}
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return false;
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}
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public bool GetButtonUp(VR_InputButton button)
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{
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Buffer<bool> buffer;
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if (buttonStateHistory.TryGetValue(button, out buffer))
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{
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if (buffer.Count >= historySize && buffer[historySize - 2] && !input.GetButton(button))
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return true;
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}
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return false;
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}
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}
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public struct XRButtonInfo
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{
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public VR_InputButton button;
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public bool state;
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}
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}
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