35 lines
838 B
C#
35 lines
838 B
C#
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
namespace VRSDK.Integration
|
||
|
|
{
|
||
|
|
public class VR_XRIntegration : VR_Integration
|
||
|
|
{
|
||
|
|
public override VR_Controller GetActiveController()
|
||
|
|
{
|
||
|
|
return VR_Manager.instance.Player.RightController;
|
||
|
|
}
|
||
|
|
|
||
|
|
public override Transform GetLeftHandTransform()
|
||
|
|
{
|
||
|
|
return VR_Manager.instance.Player.LeftController.OriginalParent;
|
||
|
|
}
|
||
|
|
|
||
|
|
public override Transform GetRightHandTransform()
|
||
|
|
{
|
||
|
|
return VR_Manager.instance.Player.RightController.OriginalParent;
|
||
|
|
}
|
||
|
|
|
||
|
|
public override Transform GeTrackingSpaceTransform()
|
||
|
|
{
|
||
|
|
var cameraOffset = GameObject.Find("CameraOffset");
|
||
|
|
if (cameraOffset == null) return null;
|
||
|
|
|
||
|
|
return cameraOffset.transform;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|