53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
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using Platinio.TweenEngine;
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using UnityEngine;
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using UnityEngine.Events;
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namespace VRBeats
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{
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public class Popup : MonoBehaviour
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{
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[SerializeField] private CanvasGroup cg = null;
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[SerializeField] private float fadeTime = 1.0f;
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[SerializeField] private Ease fadeEase = Ease.Linear;
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[SerializeField] private UnityEvent onShow = null;
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[SerializeField] private UnityEvent onHide = null;
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private void Awake()
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{
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cg.alpha = 0.0f;
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cg.interactable = false;
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cg.blocksRaycasts = false;
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}
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public void Show()
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{
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SetCanvasGroupInteractable(cg, true);
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FadeTween(1.0f).SetOnComplete( onShow.Invoke );
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}
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public void Hide()
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{
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SetCanvasGroupInteractable(cg, false);
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FadeTween(0.0f).SetOnComplete( onHide.Invoke );
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}
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private void SetCanvasGroupInteractable(CanvasGroup cg , bool state)
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{
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cg.interactable = state;
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cg.blocksRaycasts = state;
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}
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private BaseTween FadeTween(float alpha)
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{
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gameObject.CancelAllTweens();
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return cg.Fade(alpha, fadeTime).SetEase(fadeEase).SetOwner(gameObject).SetOnComplete(delegate
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{
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cg.interactable = true;
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cg.blocksRaycasts = true;
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});
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}
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}
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}
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