10 lines
350 B
C#
10 lines
350 B
C#
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using UnityEngine.Events;
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namespace VRSDK.Events
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{
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/// <summary>
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/// Event that gets called when some valud change, we extend from UnityEvent<GrabState> so we can see this onn the inspector and add some listeners by hand if we want
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/// </summary>
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[System.Serializable]
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public class OnValueChangeEvent : UnityEvent<float> { }
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}
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