33 lines
682 B
C#
33 lines
682 B
C#
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using UnityEngine;
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using UnityEngine.Playables;
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public enum Mode
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{
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Saber,
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Boxing
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}
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namespace VRBeats
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{
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[CreateAssetMenu(fileName ="TracksDatabase" , menuName = "VR Beats/Create Tracks Database")]
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public class TracksDatabase : ScriptableObject
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{
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[SerializeField] private TrackInfo[] trackList = null;
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public TrackInfo[] TrackList { get { return trackList; } }
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}
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[System.Serializable]
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public class TrackInfo
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{
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public PlayableAsset playableAsset = null;
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public Sprite potrait = null;
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public Mode Mode = Mode.Saber;
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public string songName = null;
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public string author = null;
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}
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}
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