36 lines
746 B
C#
36 lines
746 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace VRBeats
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{
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public class VR_SaberContainer : MonoBehaviour
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{
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private static int selectedSaberIndex = 0;
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public static int SelectedSaberIndex { get { return selectedSaberIndex; } }
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private void Awake()
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{
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EnableDesireSaber();
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}
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public static void SetSelectedSaberIndex(int index)
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{
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selectedSaberIndex = index;
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}
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private void EnableDesireSaber()
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{
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for (int n = 0; n < transform.childCount; n++)
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{
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transform.GetChild(n).gameObject.SetActive(n == selectedSaberIndex);
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}
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}
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}
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}
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