37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Platinio.TweenEngine;
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namespace VRBeats
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{
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public class RotationLoop : MonoBehaviour
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{
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[SerializeField] private float time = 0.0f;
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[SerializeField] private float delay = 0.1f;
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[SerializeField] private Ease ease = Ease.Linear;
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[SerializeField] private Vector3 axis = Vector3.up;
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private const float speed = 360.0f;
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private void Awake()
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{
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Rotate();
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}
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private void Rotate()
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{
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transform.RotateTween( Vector3.up , 360.0f , time).SetOnComplete(Rotate).SetDelay(delay).SetEase(ease);
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/*
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PlatinioTween.instance.ValueTween(0.0f , 1.0f , time).SetOnUpdateFloat( delegate (float v)
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{
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//transform.rotation = Quaternion.Lerp( transform.rotation , Quaternion.Euler( axis * 360.0f ) , v );
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transform.Rotate(axis , speed * v * Time.deltaTime);
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} ).SetOnComplete( Rotate ).SetDelay(delay).SetEase(ease);*/
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}
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}
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}
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