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BeatSaber/Assets/VRBeatsKit/Modules/VRSDK/Other/ParticleSystemMultiplier.cs
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using System;
using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class ParticleSystemMultiplier : MonoBehaviour
{
public float multiplier = 1;
private void Start()
{
var systems = GetComponentsInChildren<ParticleSystem>();
foreach (ParticleSystem system in systems)
{
ParticleSystem.MainModule mainModule = system.main;
mainModule.startSizeMultiplier *= multiplier;
mainModule.startSpeedMultiplier *= multiplier;
mainModule.startLifetimeMultiplier *= Mathf.Lerp(multiplier, 1, 0.5f);
system.Clear();
system.Play();
}
}
}
}