44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
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using UnityEditor;
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using UnityEngine;
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namespace VRBeats.EditorCode
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{
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//just some handy editor methods to make life a little easier
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public static class EditorTools
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{
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public static void PropertyField(SerializedProperty property, string label = null, bool showChildren = false)
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{
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EditorGUILayout.PropertyField( property, new GUIContent( label == null ? property.displayName : label ), showChildren );
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}
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public static void PropertyField(SerializedProperty property, bool showChildren)
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{
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PropertyField( property, null, showChildren );
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}
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public static void MinMaxFloatSlider(SerializedProperty min, SerializedProperty max, float minLimit, float maxLimit)
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{
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PropertyField( min );
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PropertyField( max );
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float minValue = min.floatValue;
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float maxValue = max.floatValue;
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EditorGUILayout.MinMaxSlider( ref minValue, ref maxValue, minLimit, maxLimit );
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min.floatValue = minValue;
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max.floatValue = maxValue;
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}
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public static void DrawTittle(string text)
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{
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EditorGUILayout.Space();
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EditorGUILayout.LabelField( text, EditorStyles.boldLabel );
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EditorGUILayout.Space();
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}
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}
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}
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