86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.Events;
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namespace VRSDK.Climbing
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{
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/// <summary>
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/// Use this script in the GameObject being affected by climbing in our case the Player gameObject
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/// </summary>
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public class ClimbingTarget : MonoBehaviour
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{
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[SerializeField] private UnityEvent onClimbStart = null;
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[SerializeField] private UnityEvent onClimbEnd = null;
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private List<ClimbPoint> climbPointList = new List<ClimbPoint>();
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private ClimbPoint activeClimbPoint = null;
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public UnityEvent OnClimbStart { get { return onClimbStart; } }
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public UnityEvent OnClimbEnd { get { return onClimbEnd; } }
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private void Update()
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{
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if (activeClimbPoint != null)
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{
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activeClimbPoint.SetClimbingPosition();
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}
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}
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private void OnClimbPointReleased(ClimbPoint climbPoint)
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{
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climbPointList.Remove(climbPoint);
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if (activeClimbPoint == climbPoint)
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{
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activeClimbPoint = GetActiveClimbPoint();
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if (activeClimbPoint != null)
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{
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activeClimbPoint.OnClimbPointActive();
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}
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else
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{
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onClimbEnd.Invoke();
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}
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}
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}
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public void AddActiveClimbPoint(ClimbPoint climbPoint)
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{
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climbPointList.Add(climbPoint);
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climbPoint.OnGrabStateChange.AddListener( delegate(GrabState state)
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{
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if (state == GrabState.Drop)
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{
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OnClimbPointReleased(climbPoint);
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}
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} );
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if (activeClimbPoint == null)
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{
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activeClimbPoint = GetActiveClimbPoint();
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if (activeClimbPoint != null)
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{
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activeClimbPoint.OnClimbPointActive();
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onClimbStart.Invoke();
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}
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}
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}
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private ClimbPoint GetActiveClimbPoint()
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{
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if (climbPointList.Count == 0)
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return null;
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return climbPointList[0];
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}
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}
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}
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