47 lines
991 B
C#
47 lines
991 B
C#
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using UnityEngine;
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namespace VRBeats
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{
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public class BeatCubeDeadZone : MonoBehaviour
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{
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[SerializeField] private Transform playerTransform = null;
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[SerializeField] private Vector3 offset = Vector3.zero;
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private void Awake()
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{
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Collider collider = GetComponent<Collider>();
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if (collider != null)
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{
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collider.isTrigger = true;
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}
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}
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private void LateUpdate()
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{
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transform.position = playerTransform.position + offset;
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}
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private void OnTriggerEnter(Collider collider)
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{
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Debug.Log( collider.name );
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TryDestroyCube(collider);
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}
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private void TryDestroyCube(Collider collider)
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{
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VR_BeatCube cube = collider.GetComponent<VR_BeatCube>();
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if (cube != null)
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{
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cube.Kill();
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}
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}
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}
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}
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