22 lines
520 B
C#
22 lines
520 B
C#
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using UnityEngine;
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namespace VRSDK
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{
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public static class GameObjectExtension
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{
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/// <summary>
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/// VR Shooter Kit extension method just try to get a component, if the component is no found we add one
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/// </summary>
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public static T GetOrAddComponent<T>(this GameObject go) where T : Component
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{
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T component = go.GetComponent<T>();
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if (component == null) component = go.AddComponent<T>();
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return component;
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}
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}
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}
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