18 lines
293 B
C#
18 lines
293 B
C#
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using UnityEngine;
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namespace VRBeats.ScriptableEvents
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{
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public class TriggerScritableEventOnAwake : MonoBehaviour
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{
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[SerializeField] private GameEvent gameEvent = null;
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private void Start()
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{
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gameEvent.Invoke();
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}
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}
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}
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