Files
BeatSaber/Assets/VRBeatsKit/Modules/VRSDK/EditorPart/VR_WeaponEditorPart.cs
T

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using UnityEngine;
namespace VRSDK
{
public enum WeaponSelectionMenu
{
Reload = 0,
Shoot,
Damage,
Recoil
}
[System.Serializable]
public class VR_WeaponEditorPart
{
public WeaponSelectionMenu selectedMenu = WeaponSelectionMenu.Reload;
public bool foldoutBasicShootSettings = false;
public bool foldoutOptionalShootSettings = false;
public bool foldoutEffectsShootSettings = false;
public bool foldoutSpreadDamageSettings = false;
}
}