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BeatSaber/Assets/VRBeatsKit/Scripts/TimeLine/VR_BeatEnvironmentEmissionMarker.cs
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using UnityEngine;
namespace VRBeats
{
public class VR_BeatEnvironmentEmissionMarker : VR_BeatMarker
{
[SerializeField] public float targetEmissionValue = 100.0f;
[SerializeField] public float fadeTime = 1.5f;
[SerializeField] public Ease ease = Ease.EaseOutExpo;
}
}