feat: polish VR gameplay and sync tools

This commit is contained in:
jongjae0305
2026-05-28 19:01:20 +09:00
parent ee34d79a66
commit 03105a4f85
50 changed files with 4986 additions and 328 deletions
@@ -39,6 +39,11 @@ namespace VRBeats
if (Cut(info.hitPoint, cutDir, insideMaterial))
{
Color trailColor = beatCube != null
? VR_BeatManager.instance.GetColorFromColorSide(beatCube.ThisColorSide)
: Color.white;
Vector3 saberUp = beatDamageInfo.hitObject != null ? beatDamageInfo.hitObject.transform.up : cutDir;
SliceTrailEffect.Spawn(info.hitPoint, info.hitDir, saberUp, trailColor);
Destroy(gameObject);
}
}
@@ -0,0 +1,450 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace VRBeats
{
/// <summary>
/// Builds a short world-space ribbon from the whole saber blade instead of
/// attaching a TrailRenderer to the tip. This keeps the afterimage on the
/// blade surface and avoids the "propeller" look from a single end point.
/// </summary>
public class SaberTrailEffect : MonoBehaviour
{
private const int MaxSamples = 18;
private const float TrailLifetime = 0.13f;
private const float MinSwingSpeed = 0.75f;
private const float MinSampleDistance = 0.012f;
private const float BladeBaseT = 0.10f;
private const float BladeTipT = 0.98f;
private readonly List<BladeSample> samples = new List<BladeSample>(MaxSamples);
private readonly List<Vector3> vertices = new List<Vector3>(MaxSamples * 2);
private readonly List<Color> colors = new List<Color>(MaxSamples * 2);
private readonly List<Vector2> uvs = new List<Vector2>(MaxSamples * 2);
private readonly List<int> triangles = new List<int>((MaxSamples - 1) * 12);
private Transform bladeStart;
private Transform bladeEnd;
private GameObject wideObject;
private GameObject coreObject;
private Mesh wideMesh;
private Mesh coreMesh;
private MeshRenderer wideRenderer;
private MeshRenderer coreRenderer;
private Material wideMaterial;
private Material coreMaterial;
private Color trailColor = Color.cyan;
private bool visible = true;
private bool hasLastFrame;
private Vector3 lastBase;
private Vector3 lastTip;
private struct BladeSample
{
public Vector3 basePos;
public Vector3 tipPos;
public float time;
}
private void Awake()
{
RemoveLegacyTrailRenderers();
ResolveBladeAnchors();
EnsureRenderers();
SetColor(trailColor);
SetVisible(visible);
}
private void LateUpdate()
{
if (!visible)
{
Clear();
hasLastFrame = false;
return;
}
if (bladeEnd == null)
{
ResolveBladeAnchors();
}
Vector3 basePos;
Vector3 tipPos;
GetBladeSegment(out basePos, out tipPos);
float now = Time.time;
float speed = 0f;
float moved = 0f;
if (hasLastFrame)
{
float deltaTime = Mathf.Max(Time.deltaTime, 0.0001f);
speed = Mathf.Max(
Vector3.Distance(basePos, lastBase),
Vector3.Distance(tipPos, lastTip)) / deltaTime;
moved = Mathf.Max(
Vector3.Distance(basePos, lastBase),
Vector3.Distance(tipPos, lastTip));
}
if (!hasLastFrame || (speed >= MinSwingSpeed && moved >= MinSampleDistance))
{
AddSample(basePos, tipPos, now);
}
TrimExpiredSamples(now);
BuildRibbon(wideMesh, now, 0f, 1f, trailColor, 0.10f, 0.36f);
Color coreColor = Color.Lerp(Color.white, trailColor, 0.45f);
BuildRibbon(coreMesh, now, 0.42f, 1f, coreColor, 0.14f, 0.48f);
lastBase = basePos;
lastTip = tipPos;
hasLastFrame = true;
}
private void OnDisable()
{
Clear();
hasLastFrame = false;
}
private void OnDestroy()
{
DestroyRuntimeObject(wideObject);
DestroyRuntimeObject(coreObject);
DestroyRuntimeObject(wideMesh);
DestroyRuntimeObject(coreMesh);
DestroyRuntimeObject(wideMaterial);
DestroyRuntimeObject(coreMaterial);
}
public void SetVisible(bool value)
{
visible = value;
if (wideRenderer != null)
{
wideRenderer.enabled = value;
}
if (coreRenderer != null)
{
coreRenderer.enabled = value;
}
if (!value)
{
Clear();
hasLastFrame = false;
}
}
public void SetColor(Color color)
{
trailColor = NormalizeColor(color);
EnsureRenderers();
ApplyMaterialColor(wideMaterial, trailColor, 0.34f);
Color coreColor = Color.Lerp(Color.white, trailColor, 0.45f);
ApplyMaterialColor(coreMaterial, coreColor, 0.50f);
}
private void ResolveBladeAnchors()
{
bladeStart = FindChildRecursive(transform, "Start");
bladeEnd = FindChildRecursive(transform, "End");
if (bladeEnd == null)
{
bladeEnd = transform;
}
if (bladeStart == null)
{
bladeStart = transform;
}
}
private void GetBladeSegment(out Vector3 basePos, out Vector3 tipPos)
{
Vector3 start = bladeStart != null ? bladeStart.position : transform.position;
Vector3 end = bladeEnd != null ? bladeEnd.position : transform.position + transform.forward;
if (Vector3.Distance(start, end) < 0.001f)
{
end = start + transform.forward * 0.8f;
}
basePos = Vector3.Lerp(start, end, BladeBaseT);
tipPos = Vector3.Lerp(start, end, BladeTipT);
}
private void AddSample(Vector3 basePos, Vector3 tipPos, float time)
{
if (samples.Count >= MaxSamples)
{
samples.RemoveAt(0);
}
samples.Add(new BladeSample
{
basePos = basePos,
tipPos = tipPos,
time = time
});
}
private void TrimExpiredSamples(float now)
{
for (int i = samples.Count - 1; i >= 0; i--)
{
if (now - samples[i].time > TrailLifetime)
{
samples.RemoveAt(i);
}
}
}
private void BuildRibbon(Mesh mesh, float now, float innerT, float outerT, Color color, float innerAlpha, float outerAlpha)
{
if (mesh == null)
{
return;
}
vertices.Clear();
colors.Clear();
uvs.Clear();
triangles.Clear();
if (samples.Count < 2)
{
mesh.Clear();
return;
}
for (int i = 0; i < samples.Count; i++)
{
BladeSample sample = samples[i];
float age01 = Mathf.Clamp01((now - sample.time) / TrailLifetime);
float fade = Mathf.Pow(1f - age01, 1.7f);
float along = samples.Count <= 1 ? 0f : i / (float)(samples.Count - 1);
Vector3 inner = Vector3.Lerp(sample.basePos, sample.tipPos, innerT);
Vector3 outer = Vector3.Lerp(sample.basePos, sample.tipPos, outerT);
vertices.Add(inner);
vertices.Add(outer);
colors.Add(WithAlpha(color, fade * innerAlpha));
colors.Add(WithAlpha(color, fade * outerAlpha));
uvs.Add(new Vector2(0f, along));
uvs.Add(new Vector2(1f, along));
}
for (int i = 0; i < samples.Count - 1; i++)
{
int a = i * 2;
int b = a + 1;
int c = a + 2;
int d = a + 3;
triangles.Add(a);
triangles.Add(b);
triangles.Add(c);
triangles.Add(b);
triangles.Add(d);
triangles.Add(c);
triangles.Add(c);
triangles.Add(b);
triangles.Add(a);
triangles.Add(c);
triangles.Add(d);
triangles.Add(b);
}
mesh.Clear();
mesh.SetVertices(vertices);
mesh.SetColors(colors);
mesh.SetUVs(0, uvs);
mesh.SetTriangles(triangles, 0);
mesh.RecalculateBounds();
}
private void EnsureRenderers()
{
if (wideObject == null)
{
wideRenderer = CreateRibbonObject("SaberBladeAfterimage_Wide", out wideObject, out wideMesh, out wideMaterial, false);
}
if (coreObject == null)
{
coreRenderer = CreateRibbonObject("SaberBladeAfterimage_Core", out coreObject, out coreMesh, out coreMaterial, true);
}
}
private MeshRenderer CreateRibbonObject(string objectName, out GameObject ribbonObject, out Mesh mesh, out Material material, bool additive)
{
ribbonObject = new GameObject(objectName);
ribbonObject.hideFlags = HideFlags.DontSave;
ribbonObject.transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
ribbonObject.transform.localScale = Vector3.one;
mesh = new Mesh
{
name = objectName + " Mesh"
};
mesh.MarkDynamic();
MeshFilter filter = ribbonObject.AddComponent<MeshFilter>();
filter.sharedMesh = mesh;
MeshRenderer renderer = ribbonObject.AddComponent<MeshRenderer>();
material = CreateTrailMaterial(objectName + " Material", additive);
renderer.sharedMaterial = material;
renderer.shadowCastingMode = ShadowCastingMode.Off;
renderer.receiveShadows = false;
renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
renderer.enabled = visible;
return renderer;
}
private Material CreateTrailMaterial(string materialName, bool additive)
{
Shader shader = Shader.Find("Sprites/Default");
if (shader == null)
{
shader = Shader.Find("Unlit/Transparent");
}
Material material = new Material(shader)
{
name = materialName,
hideFlags = HideFlags.DontSave,
renderQueue = (int)RenderQueue.Transparent
};
if (material.HasProperty("_SrcBlend"))
{
material.SetInt("_SrcBlend", additive ? (int)BlendMode.SrcAlpha : (int)BlendMode.SrcAlpha);
}
if (material.HasProperty("_DstBlend"))
{
material.SetInt("_DstBlend", additive ? (int)BlendMode.One : (int)BlendMode.OneMinusSrcAlpha);
}
if (material.HasProperty("_ZWrite"))
{
material.SetInt("_ZWrite", 0);
}
return material;
}
private void ApplyMaterialColor(Material material, Color color, float alpha)
{
if (material == null)
{
return;
}
Color materialColor = WithAlpha(color, alpha);
if (material.HasProperty("_Color"))
{
material.SetColor("_Color", materialColor);
}
}
private void Clear()
{
samples.Clear();
if (wideMesh != null)
{
wideMesh.Clear();
}
if (coreMesh != null)
{
coreMesh.Clear();
}
}
private void RemoveLegacyTrailRenderers()
{
TrailRenderer[] legacyTrails = GetComponentsInChildren<TrailRenderer>(true);
for (int i = legacyTrails.Length - 1; i >= 0; i--)
{
DestroyRuntimeObject(legacyTrails[i]);
}
}
private static Transform FindChildRecursive(Transform root, string childName)
{
if (root == null)
{
return null;
}
if (root.name == childName)
{
return root;
}
for (int i = 0; i < root.childCount; i++)
{
Transform found = FindChildRecursive(root.GetChild(i), childName);
if (found != null)
{
return found;
}
}
return null;
}
private static Color NormalizeColor(Color color)
{
float max = Mathf.Max(color.r, color.g, color.b);
if (max > 1f)
{
color.r /= max;
color.g /= max;
color.b /= max;
}
color.a = 1f;
return color;
}
private static Color WithAlpha(Color color, float alpha)
{
color.a = Mathf.Clamp01(alpha);
return color;
}
private static void DestroyRuntimeObject(Object target)
{
if (target == null)
{
return;
}
if (Application.isPlaying)
{
Destroy(target);
}
else
{
DestroyImmediate(target);
}
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0f4ab89ec5474db497559af138ed0a6f
@@ -0,0 +1,140 @@
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;
namespace VRBeats
{
public class SliceTrailEffect : MonoBehaviour
{
private const float Lifetime = 0.24f;
private const int PointCount = 7;
private LineRenderer glowLine = null;
private LineRenderer coreLine = null;
private Vector3 center = Vector3.zero;
private Vector3 tangent = Vector3.right;
private Vector3 lift = Vector3.up;
private Color effectColor = Color.cyan;
public static void Spawn(Vector3 position, Vector3 hitDir, Vector3 saberUp, Color color)
{
GameObject effectObject = new GameObject("SliceTrailEffect");
SliceTrailEffect effect = effectObject.AddComponent<SliceTrailEffect>();
effect.Construct(position, hitDir, saberUp, color);
}
private void Construct(Vector3 position, Vector3 hitDir, Vector3 saberUp, Color color)
{
center = position;
transform.position = position;
effectColor = NormalizeColor(color);
tangent = saberUp.sqrMagnitude > 0.001f ? saberUp.normalized : Vector3.right;
lift = hitDir.sqrMagnitude > 0.001f ? hitDir.normalized : Vector3.up;
glowLine = CreateLine("Glow", 0.16f, 0.45f);
coreLine = CreateLine("Core", 0.045f, 0.95f);
StartCoroutine(Animate());
}
private LineRenderer CreateLine(string name, float width, float alpha)
{
GameObject lineObject = new GameObject(name);
lineObject.transform.SetParent(transform, false);
LineRenderer line = lineObject.AddComponent<LineRenderer>();
line.positionCount = PointCount;
line.useWorldSpace = true;
line.alignment = LineAlignment.View;
line.textureMode = LineTextureMode.Stretch;
line.numCornerVertices = 8;
line.numCapVertices = 8;
line.shadowCastingMode = ShadowCastingMode.Off;
line.receiveShadows = false;
line.material = CreateMaterial();
line.widthMultiplier = width;
ApplyGradient(line, alpha);
return line;
}
private IEnumerator Animate()
{
float age = 0.0f;
while (age < Lifetime)
{
float t = age / Lifetime;
float length = Mathf.Lerp(0.72f, 1.45f, t);
float bend = Mathf.Lerp(0.12f, 0.34f, t);
float alpha = 1.0f - t;
UpdateLine(glowLine, length, bend, alpha * 0.45f);
UpdateLine(coreLine, length * 0.88f, bend * 0.55f, alpha * 0.95f);
age += Time.deltaTime;
yield return null;
}
Destroy(gameObject);
}
private void UpdateLine(LineRenderer line, float length, float bend, float alpha)
{
if (line == null)
return;
for (int i = 0; i < PointCount; i++)
{
float normalized = PointCount <= 1 ? 0.0f : (float)i / (PointCount - 1);
float offset = normalized - 0.5f;
float curve = Mathf.Sin(normalized * Mathf.PI) * bend;
line.SetPosition(i, center + tangent * (offset * length) + lift * curve);
}
ApplyGradient(line, alpha);
}
private static Material CreateMaterial()
{
Shader shader = Shader.Find("Sprites/Default");
if (shader == null)
shader = Shader.Find("Unlit/Transparent");
Material material = new Material(shader);
material.name = "Runtime Slice Trail";
return material;
}
private void ApplyGradient(LineRenderer line, float alpha)
{
Color start = new Color(effectColor.r, effectColor.g, effectColor.b, 0.0f);
Color mid = new Color(effectColor.r, effectColor.g, effectColor.b, alpha);
Color end = new Color(effectColor.r, effectColor.g, effectColor.b, 0.0f);
Gradient gradient = new Gradient();
gradient.SetKeys(
new[]
{
new GradientColorKey(start, 0.0f),
new GradientColorKey(mid, 0.5f),
new GradientColorKey(end, 1.0f),
},
new[]
{
new GradientAlphaKey(0.0f, 0.0f),
new GradientAlphaKey(alpha, 0.5f),
new GradientAlphaKey(0.0f, 1.0f),
});
line.colorGradient = gradient;
}
private static Color NormalizeColor(Color color)
{
float max = Mathf.Max(color.r, Mathf.Max(color.g, color.b));
if (max > 1.0f)
color /= max;
color.a = 1.0f;
return color;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 41e40f1c9d0c48af9e2ad90cb8c5108c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -56,10 +56,12 @@ namespace VRBeats
//notify to whoever is listening that the player did a correct/incorrect slice
if ( IsCutIntentValid(info as BeatDamageInfo) )
{
ScoreManager.ReportSliceTiming(GetTimingErrorSeconds());
onCorrectSlice.Invoke();
}
else
{
ScoreManager.ReportMiss();
onIncorrectSlice.Invoke();
}
@@ -98,6 +100,7 @@ namespace VRBeats
public void Kill()
{
ScoreManager.ReportMiss();
onPlayerMiss.Invoke();
canBeKilled = false;
transform.ScaleTween(Vector3.zero, 2.0f).SetEase(Ease.EaseOutExpo).SetOnComplete( delegate
@@ -107,6 +110,13 @@ namespace VRBeats
} );
}
private float GetTimingErrorSeconds()
{
float speed = Mathf.Max(Mathf.Abs(thisSpawneable.Speed), 0.001f);
float distanceFromPlayer = Mathf.Abs(transform.position.z - player.position.z);
return distanceFromPlayer / speed;
}
}
@@ -1,6 +1,8 @@
using UnityEngine;
using System.Collections;
using UnityEngine;
using Platinio;
using UnityEngine.Playables;
using UnityEngine.SceneManagement;
using VRBeats.ScriptableEvents;
using VRSDK;
@@ -60,24 +62,22 @@ namespace VRBeats
Vector3 finalPosition = CalculateSpawnPosition( info.position);
Vector3 travelOffset = Vector3.forward * -settings.TargetTravelDistance;
Vector3 spawnPosition = finalPosition - travelOffset;
Spawneable clone = Instantiate( spawneable , spawnPosition , Quaternion.Euler( info.rotation ) );
SetSpeedRelativeToPlayZone(info);
clone.Construct(info);
Vector3 finalScale = clone.transform.localScale;
clone.transform.localScale = Vector3.zero;
float travelTime = info.travelTimeOverride > 0f ? info.travelTimeOverride : settings.TargetTravelTime;
clone.transform.Move(finalPosition, travelTime).SetEase(settings.TargetTravelEase).SetOnComplete(delegate
{
info.speed = settings.TargetTravelDistance / Mathf.Max(0.05f, travelTime);
SetSpeedRelativeToPlayZone(info);
Spawneable clone = Instantiate( spawneable , spawnPosition , Quaternion.Euler( info.rotation ) );
clone.Construct(info);
StartCoroutine(BeginContinuousSpawnNextFrame(clone));
}
private IEnumerator BeginContinuousSpawnNextFrame(Spawneable clone)
{
yield return null;
if (clone != null)
clone.OnSpawn();
}).SetUpdateMode(Platinio.TweenEngine.UpdateMode.Update);
clone.transform.ScaleTween(finalScale, travelTime).SetEase(settings.TargetTravelEase);
}
private void SetSpeedRelativeToPlayZone(SpawnEventInfo info)
@@ -122,13 +122,7 @@ namespace VRBeats
public void RestartLevel()
{
gameObject.CancelAllTweens();
isGameRunning = true;
audioManager.SetAudioMixerPitch(1.0f);
enviromentController.TurnLightsOn();
playableDirector.time = 0.0f;
playableDirector.Play();
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
@@ -39,9 +39,9 @@ namespace VRBeats
public void EnableXRRayInteractorComponents()
{
if (rayInteractor != null)
rayInteractor.enabled = true;
rayInteractor.enabled = false;
if (interactorLineVisual != null)
interactorLineVisual.enabled = true;
interactorLineVisual.enabled = false;
if (lineRender != null)
lineRender.enabled = true;
+12 -1
View File
@@ -15,10 +15,14 @@ namespace VRBeats
private VR_Grabbable grabbable = null;
private ColorSide colorSide = ColorSide.Left;
private MeshRenderer[] renderArray = null;
private SaberTrailEffect trailEffect = null;
private void Awake()
{
renderArray = transform.GetComponentsInChildren<MeshRenderer>();
trailEffect = GetComponent<SaberTrailEffect>();
if (trailEffect == null)
trailEffect = gameObject.AddComponent<SaberTrailEffect>();
grabbable = GetComponent<VR_Grabbable>();
grabbable.OnGrabStateChange.AddListener(OnGrabStateChange);
@@ -44,6 +48,9 @@ namespace VRBeats
{
SetMaterialBindings(materialBindingArray[n], c);
}
if (trailEffect != null)
trailEffect.SetColor(c);
}
private void SetMaterialBindings(MaterialBindings matBindings, Color c)
@@ -55,11 +62,15 @@ namespace VRBeats
public void MakeVisible()
{
SetRenderArrayEnableValue(true);
if (trailEffect != null)
trailEffect.SetVisible(true);
}
public void MakeInvisible()
{
SetRenderArrayEnableValue(false);
if (trailEffect != null)
trailEffect.SetVisible(false);
}
private void SetRenderArrayEnableValue(bool value)
@@ -72,4 +83,4 @@ namespace VRBeats
}
}
}