feat: polish VR gameplay and sync tools
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace VRBeats
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{
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/// <summary>
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/// Builds a short world-space ribbon from the whole saber blade instead of
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/// attaching a TrailRenderer to the tip. This keeps the afterimage on the
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/// blade surface and avoids the "propeller" look from a single end point.
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/// </summary>
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public class SaberTrailEffect : MonoBehaviour
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{
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private const int MaxSamples = 18;
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private const float TrailLifetime = 0.13f;
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private const float MinSwingSpeed = 0.75f;
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private const float MinSampleDistance = 0.012f;
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private const float BladeBaseT = 0.10f;
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private const float BladeTipT = 0.98f;
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private readonly List<BladeSample> samples = new List<BladeSample>(MaxSamples);
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private readonly List<Vector3> vertices = new List<Vector3>(MaxSamples * 2);
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private readonly List<Color> colors = new List<Color>(MaxSamples * 2);
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private readonly List<Vector2> uvs = new List<Vector2>(MaxSamples * 2);
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private readonly List<int> triangles = new List<int>((MaxSamples - 1) * 12);
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private Transform bladeStart;
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private Transform bladeEnd;
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private GameObject wideObject;
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private GameObject coreObject;
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private Mesh wideMesh;
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private Mesh coreMesh;
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private MeshRenderer wideRenderer;
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private MeshRenderer coreRenderer;
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private Material wideMaterial;
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private Material coreMaterial;
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private Color trailColor = Color.cyan;
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private bool visible = true;
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private bool hasLastFrame;
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private Vector3 lastBase;
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private Vector3 lastTip;
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private struct BladeSample
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{
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public Vector3 basePos;
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public Vector3 tipPos;
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public float time;
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}
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private void Awake()
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{
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RemoveLegacyTrailRenderers();
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ResolveBladeAnchors();
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EnsureRenderers();
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SetColor(trailColor);
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SetVisible(visible);
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}
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private void LateUpdate()
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{
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if (!visible)
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{
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Clear();
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hasLastFrame = false;
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return;
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}
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if (bladeEnd == null)
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{
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ResolveBladeAnchors();
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}
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Vector3 basePos;
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Vector3 tipPos;
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GetBladeSegment(out basePos, out tipPos);
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float now = Time.time;
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float speed = 0f;
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float moved = 0f;
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if (hasLastFrame)
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{
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float deltaTime = Mathf.Max(Time.deltaTime, 0.0001f);
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speed = Mathf.Max(
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Vector3.Distance(basePos, lastBase),
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Vector3.Distance(tipPos, lastTip)) / deltaTime;
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moved = Mathf.Max(
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Vector3.Distance(basePos, lastBase),
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Vector3.Distance(tipPos, lastTip));
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}
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if (!hasLastFrame || (speed >= MinSwingSpeed && moved >= MinSampleDistance))
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{
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AddSample(basePos, tipPos, now);
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}
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TrimExpiredSamples(now);
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BuildRibbon(wideMesh, now, 0f, 1f, trailColor, 0.10f, 0.36f);
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Color coreColor = Color.Lerp(Color.white, trailColor, 0.45f);
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BuildRibbon(coreMesh, now, 0.42f, 1f, coreColor, 0.14f, 0.48f);
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lastBase = basePos;
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lastTip = tipPos;
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hasLastFrame = true;
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}
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private void OnDisable()
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{
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Clear();
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hasLastFrame = false;
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}
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private void OnDestroy()
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{
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DestroyRuntimeObject(wideObject);
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DestroyRuntimeObject(coreObject);
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DestroyRuntimeObject(wideMesh);
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DestroyRuntimeObject(coreMesh);
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DestroyRuntimeObject(wideMaterial);
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DestroyRuntimeObject(coreMaterial);
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}
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public void SetVisible(bool value)
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{
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visible = value;
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if (wideRenderer != null)
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{
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wideRenderer.enabled = value;
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}
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if (coreRenderer != null)
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{
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coreRenderer.enabled = value;
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}
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if (!value)
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{
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Clear();
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hasLastFrame = false;
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}
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}
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public void SetColor(Color color)
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{
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trailColor = NormalizeColor(color);
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EnsureRenderers();
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ApplyMaterialColor(wideMaterial, trailColor, 0.34f);
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Color coreColor = Color.Lerp(Color.white, trailColor, 0.45f);
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ApplyMaterialColor(coreMaterial, coreColor, 0.50f);
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}
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private void ResolveBladeAnchors()
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{
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bladeStart = FindChildRecursive(transform, "Start");
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bladeEnd = FindChildRecursive(transform, "End");
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if (bladeEnd == null)
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{
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bladeEnd = transform;
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}
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if (bladeStart == null)
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{
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bladeStart = transform;
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}
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}
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private void GetBladeSegment(out Vector3 basePos, out Vector3 tipPos)
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{
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Vector3 start = bladeStart != null ? bladeStart.position : transform.position;
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Vector3 end = bladeEnd != null ? bladeEnd.position : transform.position + transform.forward;
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if (Vector3.Distance(start, end) < 0.001f)
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{
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end = start + transform.forward * 0.8f;
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}
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basePos = Vector3.Lerp(start, end, BladeBaseT);
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tipPos = Vector3.Lerp(start, end, BladeTipT);
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}
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private void AddSample(Vector3 basePos, Vector3 tipPos, float time)
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{
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if (samples.Count >= MaxSamples)
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{
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samples.RemoveAt(0);
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}
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samples.Add(new BladeSample
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{
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basePos = basePos,
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tipPos = tipPos,
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time = time
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});
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}
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private void TrimExpiredSamples(float now)
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{
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for (int i = samples.Count - 1; i >= 0; i--)
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{
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if (now - samples[i].time > TrailLifetime)
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{
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samples.RemoveAt(i);
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}
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}
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}
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private void BuildRibbon(Mesh mesh, float now, float innerT, float outerT, Color color, float innerAlpha, float outerAlpha)
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{
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if (mesh == null)
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{
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return;
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}
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vertices.Clear();
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colors.Clear();
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uvs.Clear();
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triangles.Clear();
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if (samples.Count < 2)
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{
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mesh.Clear();
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return;
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}
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for (int i = 0; i < samples.Count; i++)
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{
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BladeSample sample = samples[i];
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float age01 = Mathf.Clamp01((now - sample.time) / TrailLifetime);
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float fade = Mathf.Pow(1f - age01, 1.7f);
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float along = samples.Count <= 1 ? 0f : i / (float)(samples.Count - 1);
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Vector3 inner = Vector3.Lerp(sample.basePos, sample.tipPos, innerT);
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Vector3 outer = Vector3.Lerp(sample.basePos, sample.tipPos, outerT);
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vertices.Add(inner);
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vertices.Add(outer);
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colors.Add(WithAlpha(color, fade * innerAlpha));
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colors.Add(WithAlpha(color, fade * outerAlpha));
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uvs.Add(new Vector2(0f, along));
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uvs.Add(new Vector2(1f, along));
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}
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for (int i = 0; i < samples.Count - 1; i++)
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{
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int a = i * 2;
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int b = a + 1;
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int c = a + 2;
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int d = a + 3;
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triangles.Add(a);
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triangles.Add(b);
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triangles.Add(c);
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triangles.Add(b);
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triangles.Add(d);
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triangles.Add(c);
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triangles.Add(c);
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triangles.Add(b);
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triangles.Add(a);
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triangles.Add(c);
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triangles.Add(d);
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triangles.Add(b);
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}
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mesh.Clear();
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mesh.SetVertices(vertices);
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mesh.SetColors(colors);
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mesh.SetUVs(0, uvs);
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mesh.SetTriangles(triangles, 0);
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mesh.RecalculateBounds();
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}
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private void EnsureRenderers()
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{
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if (wideObject == null)
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{
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wideRenderer = CreateRibbonObject("SaberBladeAfterimage_Wide", out wideObject, out wideMesh, out wideMaterial, false);
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}
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if (coreObject == null)
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{
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coreRenderer = CreateRibbonObject("SaberBladeAfterimage_Core", out coreObject, out coreMesh, out coreMaterial, true);
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}
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}
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private MeshRenderer CreateRibbonObject(string objectName, out GameObject ribbonObject, out Mesh mesh, out Material material, bool additive)
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{
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ribbonObject = new GameObject(objectName);
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ribbonObject.hideFlags = HideFlags.DontSave;
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ribbonObject.transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
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ribbonObject.transform.localScale = Vector3.one;
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mesh = new Mesh
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{
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name = objectName + " Mesh"
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};
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mesh.MarkDynamic();
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MeshFilter filter = ribbonObject.AddComponent<MeshFilter>();
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filter.sharedMesh = mesh;
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MeshRenderer renderer = ribbonObject.AddComponent<MeshRenderer>();
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material = CreateTrailMaterial(objectName + " Material", additive);
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renderer.sharedMaterial = material;
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renderer.shadowCastingMode = ShadowCastingMode.Off;
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renderer.receiveShadows = false;
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renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
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renderer.enabled = visible;
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return renderer;
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}
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private Material CreateTrailMaterial(string materialName, bool additive)
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{
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Shader shader = Shader.Find("Sprites/Default");
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if (shader == null)
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{
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shader = Shader.Find("Unlit/Transparent");
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}
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Material material = new Material(shader)
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{
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name = materialName,
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hideFlags = HideFlags.DontSave,
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renderQueue = (int)RenderQueue.Transparent
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};
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if (material.HasProperty("_SrcBlend"))
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{
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material.SetInt("_SrcBlend", additive ? (int)BlendMode.SrcAlpha : (int)BlendMode.SrcAlpha);
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}
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if (material.HasProperty("_DstBlend"))
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{
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material.SetInt("_DstBlend", additive ? (int)BlendMode.One : (int)BlendMode.OneMinusSrcAlpha);
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}
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if (material.HasProperty("_ZWrite"))
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{
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material.SetInt("_ZWrite", 0);
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}
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return material;
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}
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private void ApplyMaterialColor(Material material, Color color, float alpha)
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{
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if (material == null)
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{
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return;
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}
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Color materialColor = WithAlpha(color, alpha);
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if (material.HasProperty("_Color"))
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{
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material.SetColor("_Color", materialColor);
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}
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}
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private void Clear()
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{
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samples.Clear();
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if (wideMesh != null)
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{
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wideMesh.Clear();
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}
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if (coreMesh != null)
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{
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coreMesh.Clear();
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}
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}
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private void RemoveLegacyTrailRenderers()
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{
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TrailRenderer[] legacyTrails = GetComponentsInChildren<TrailRenderer>(true);
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for (int i = legacyTrails.Length - 1; i >= 0; i--)
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{
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DestroyRuntimeObject(legacyTrails[i]);
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}
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}
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private static Transform FindChildRecursive(Transform root, string childName)
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{
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if (root == null)
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{
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return null;
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}
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if (root.name == childName)
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{
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return root;
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}
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for (int i = 0; i < root.childCount; i++)
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{
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Transform found = FindChildRecursive(root.GetChild(i), childName);
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if (found != null)
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{
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return found;
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}
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}
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return null;
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}
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private static Color NormalizeColor(Color color)
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{
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float max = Mathf.Max(color.r, color.g, color.b);
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if (max > 1f)
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{
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color.r /= max;
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color.g /= max;
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color.b /= max;
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}
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color.a = 1f;
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return color;
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}
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private static Color WithAlpha(Color color, float alpha)
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{
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color.a = Mathf.Clamp01(alpha);
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return color;
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}
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private static void DestroyRuntimeObject(Object target)
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{
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if (target == null)
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{
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return;
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}
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if (Application.isPlaying)
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{
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Destroy(target);
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}
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else
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{
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DestroyImmediate(target);
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}
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}
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}
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}
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