feat: polish VR gameplay and sync tools
This commit is contained in:
@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using Platinio.TweenEngine;
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using VRBeats.ScriptableEvents;
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@@ -7,6 +7,14 @@ namespace VRBeats
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{
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public class ScoreManager : MonoBehaviour
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{
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private enum BeatJudgement
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{
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Perfect,
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Great,
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Good,
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Miss
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}
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[SerializeField] private Text multiplierLabel = null;
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[SerializeField] private Text scoreLabel = null;
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[SerializeField] private Image multiplierLoader = null;
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@@ -14,61 +22,167 @@ namespace VRBeats
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[SerializeField] private CanvasGroup canvasGroup = null;
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[SerializeField] private GameEvent onGameOver = null;
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[Header("DJMAX Style Score")]
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[SerializeField] private Text comboLabel = null;
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[SerializeField] private Text accuracyLabel = null;
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[SerializeField] private Text judgementLabel = null;
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[SerializeField] private bool createMissingHudLabels = true;
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[SerializeField] private bool applyHudPlacement = true;
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[SerializeField] private Vector2 hudAnchoredPosition = new Vector2(0.0f, 1.65f);
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[SerializeField] private float perfectWindow = 0.08f;
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[SerializeField] private float greatWindow = 0.15f;
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[SerializeField] private float goodWindow = 0.25f;
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private int maxMultiplier = 0;
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private int scorePerHit = 0;
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private int currentScore = 0;
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private int currentMultiplier = 0;
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private int toNextMultiplierIncrease = 2;
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private int acumulateCorrectSlices = 0;
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private const int MaxCourseScore = 1000000;
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private float currentMultiplier = 1.0f;
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private int acumulateErrors = 0;
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private int errorLimit = 0;
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private int totalNoteCount = 0;
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private int judgedNoteCount = 0;
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private int currentCombo = 0;
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private int maxCombo = 0;
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private int perfectCount = 0;
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private int greatCount = 0;
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private int goodCount = 0;
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private int missCount = 0;
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private int earnedAccuracyPoints = 0;
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private float visualScore = 0.0f;
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private int scoreTweenID = -1;
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private int loaderTweenID = -1;
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private BeatJudgement lastJudgement = BeatJudgement.Perfect;
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private float judgementTimer = 0.0f;
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private Text progressLabel = null;
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private Text rankLabel = null;
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private Vector3 comboBaseScale = Vector3.one;
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private float songCurrentTime = 0.0f;
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private float songDuration = 0.0f;
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private bool resultFinalized = false;
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private bool destroyed = false;
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public int CurrentScore
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private static bool hasPendingSliceTiming = false;
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private static float pendingSliceTiming = 0.0f;
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public int CurrentScore => Mathf.RoundToInt(MaxCourseScore * AccuracyPercent / 100.0f);
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public float AccuracyPercent
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{
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get
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{
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return currentScore;
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int denominatorNotes = totalNoteCount > 0 ? totalNoteCount : judgedNoteCount;
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if (denominatorNotes <= 0)
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return 100.0f;
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return (float)earnedAccuracyPoints / (denominatorNotes * 1000) * 100.0f;
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}
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}
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public string Rank
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{
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get
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{
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float accuracy = AccuracyPercent;
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if (accuracy >= 98.0f) return "S+";
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if (accuracy >= 95.0f) return "S";
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if (accuracy >= 90.0f) return "A";
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if (accuracy >= 80.0f) return "B";
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if (accuracy >= 70.0f) return "C";
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if (accuracy >= 60.0f) return "D";
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return "F";
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}
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}
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private void Awake()
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{
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maxMultiplier = VR_BeatManager.instance.GameSettings.MaxMultiplier;
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scorePerHit = VR_BeatManager.instance.GameSettings.ScorePerHit;
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errorLimit = VR_BeatManager.instance.GameSettings.ErrorLimit;
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multiplierLoader.fillAmount = 0.0f;
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}
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if (multiplierLoader != null)
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multiplierLoader.fillAmount = 0.0f;
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PrepareHud();
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}
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public static void ReportSliceTiming(float timingErrorSeconds)
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{
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pendingSliceTiming = timingErrorSeconds;
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hasPendingSliceTiming = true;
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}
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public static void ReportMiss()
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{
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hasPendingSliceTiming = false;
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pendingSliceTiming = 0.0f;
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}
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public void SetTotalNotes(int noteCount)
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{
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totalNoteCount = Mathf.Max(0, noteCount);
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resultFinalized = false;
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UpdateScoreTween();
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}
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public void CompleteSong()
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{
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if (resultFinalized)
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return;
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resultFinalized = true;
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int missedUnjudgedNotes = Mathf.Max(0, totalNoteCount - judgedNoteCount);
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if (missedUnjudgedNotes > 0)
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{
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missCount += missedUnjudgedNotes;
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judgedNoteCount += missedUnjudgedNotes;
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currentCombo = 0;
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currentMultiplier = 1.0f;
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}
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UpdateScoreTween();
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}
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public void SetSongProgress(float currentTime, float duration)
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{
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songCurrentTime = Mathf.Max(0.0f, currentTime);
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songDuration = Mathf.Max(0.0f, duration);
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}
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public void OnGameOver()
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{
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{
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gameObject.CancelAllTweens();
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canvasGroup.Fade(0.0f, 0.5f).SetEase(Ease.EaseOutExpo).SetOwner(gameObject);
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if (canvasGroup != null)
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canvasGroup.Fade(0.0f, 0.5f).SetEase(Ease.EaseOutExpo).SetOwner(gameObject);
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}
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public void OnGameRestart()
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{
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{
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ResetThisComponent();
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gameObject.CancelAllTweens();
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canvasGroup.Fade(1.0f, 0.5f).SetEase(Ease.EaseOutExpo).SetOwner(gameObject);
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if (canvasGroup != null)
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canvasGroup.Fade(1.0f, 0.5f).SetEase(Ease.EaseOutExpo).SetOwner(gameObject);
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}
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public void ResetThisComponent()
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{
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currentMultiplier = 0;
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currentScore = 0;
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acumulateCorrectSlices = 0;
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{
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currentMultiplier = 1.0f;
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visualScore = 0;
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acumulateErrors = 0;
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toNextMultiplierIncrease = 2;
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judgedNoteCount = 0;
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currentCombo = 0;
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maxCombo = 0;
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perfectCount = 0;
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greatCount = 0;
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goodCount = 0;
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missCount = 0;
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earnedAccuracyPoints = 0;
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judgementTimer = 0.0f;
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resultFinalized = false;
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hasPendingSliceTiming = false;
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pendingSliceTiming = 0.0f;
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if (multiplierLoader != null)
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multiplierLoader.fillAmount = 0.0f;
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}
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private void Update()
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{
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UpdateUI();
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@@ -79,46 +193,13 @@ namespace VRBeats
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if (destroyed)
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return;
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acumulateErrors = 0;
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acumulateCorrectSlices++;
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currentScore += scorePerHit + (scorePerHit * currentMultiplier);
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BeatJudgement judgement = ConsumeJudgement();
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RegisterJudgement(judgement);
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CancelTweenById(scoreTweenID);
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scoreTweenID = PlatinioTween.instance.ValueTween(visualScore, currentScore, scoreFollowTime).SetEase(Ease.EaseOutExpo).SetOnUpdateFloat(delegate (float value)
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{
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visualScore = value;
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}).ID;
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acumulateErrors = judgement == BeatJudgement.Miss ? acumulateErrors + 1 : 0;
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UpdateScoreTween();
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UpdateMultiplierLoaderValue();
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if (acumulateCorrectSlices >= toNextMultiplierIncrease)
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{
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IncreaseMultiplier();
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}
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}
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private void CancelTweenById(int id)
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{
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if(id != -1)
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PlatinioTween.instance.CancelTween(id);
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}
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private void UpdateMultiplierLoaderValue()
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{
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if (destroyed)
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return;
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float multiplierLoaderValue = (float)acumulateCorrectSlices / (float)toNextMultiplierIncrease;
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CancelTweenById(loaderTweenID);
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loaderTweenID = PlatinioTween.instance.ValueTween(multiplierLoader.fillAmount, multiplierLoaderValue, 1.0f).SetEase(Ease.EaseOutExpo).SetOnUpdateFloat(delegate (float value)
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{
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if(multiplierLoader != null)
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multiplierLoader.fillAmount = value;
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}).SetOwner(multiplierLoader.gameObject).ID;
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}
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public void OnIncorrectSlice()
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@@ -126,18 +207,63 @@ namespace VRBeats
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if (destroyed)
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return;
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RegisterJudgement(BeatJudgement.Miss);
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acumulateErrors++;
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acumulateCorrectSlices = 0;
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currentMultiplier = 0;
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toNextMultiplierIncrease = 2;
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currentMultiplier = 1.0f;
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UpdateScoreTween();
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UpdateMultiplierLoaderValue();
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if (acumulateErrors > errorLimit)
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{
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onGameOver.Invoke();
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}
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}
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public string BuildResultSummary(int minScoreLength)
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{
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string score = CurrentScore.ToString();
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score = new string('0', Mathf.Max(minScoreLength - score.Length, 0)) + score;
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string badge = missCount == 0
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? (greatCount == 0 && goodCount == 0 ? "PERFECT PLAY" : "FULL COMBO")
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: "TRY AGAIN";
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return $"<size=150%><color=#41F2FF>{Rank}</color></size>\n" +
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$"<size=118%>{score}</size>\n" +
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$"<size=56%><color=#D7F7FF>ACC {AccuracyPercent:0.0}% {badge}</color></size>\n" +
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$"<size=50%>MAX COMBO {maxCombo}</size>\n" +
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$"<size=42%><color=#A9B7C0>P {perfectCount} G {greatCount} GOOD {goodCount} MISS {missCount}</color></size>";
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}
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private void CancelTweenById(int id)
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{
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if (id != -1)
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PlatinioTween.instance.CancelTween(id);
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}
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private void UpdateMultiplierLoaderValue()
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{
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if (destroyed || multiplierLoader == null)
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return;
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float multiplierLoaderValue = GetComboTierProgress();
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CancelTweenById(loaderTweenID);
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loaderTweenID = PlatinioTween.instance.ValueTween(multiplierLoader.fillAmount, multiplierLoaderValue, 1.0f)
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.SetEase(Ease.EaseOutExpo)
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.SetOnUpdateFloat(delegate (float value)
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{
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if (multiplierLoader != null)
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multiplierLoader.fillAmount = value;
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})
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.SetOwner(multiplierLoader.gameObject)
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.ID;
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}
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private void UpdateScoreTween()
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{
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CancelTweenById(scoreTweenID);
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scoreTweenID = PlatinioTween.instance.ValueTween(visualScore, CurrentScore, scoreFollowTime)
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.SetEase(Ease.EaseOutExpo)
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.SetOnUpdateFloat(delegate (float value) { visualScore = value; })
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.ID;
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}
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private void UpdateUI()
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@@ -145,41 +271,230 @@ namespace VRBeats
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if (destroyed)
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return;
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multiplierLabel.text = currentMultiplier.ToString();
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scoreLabel.text = Mathf.CeilToInt( visualScore ).ToString();
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}
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if (multiplierLabel != null)
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multiplierLabel.text = $"x{Mathf.RoundToInt(currentMultiplier)}";
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if (scoreLabel != null)
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scoreLabel.text = $"{Mathf.CeilToInt(visualScore):N0}";
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if (comboLabel != null)
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comboLabel.text = currentCombo > 0
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? $"<size=42%><color=#E6F8FF>COMBO</color></size>\n<size=125%>{currentCombo}</size>"
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: "<size=42%><color=#E6F8FF>COMBO</color></size>\n<size=125%>0</size>";
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if (accuracyLabel != null)
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accuracyLabel.text = $"{AccuracyPercent:0.0}%";
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if (rankLabel != null)
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rankLabel.text = $"<color={GetRankColorHex()}>{Rank}</color>";
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if (progressLabel != null)
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progressLabel.text = songDuration > 0.0f
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? $"{FormatTime(songCurrentTime)} / {FormatTime(songDuration)}"
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: "";
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private void IncreaseMultiplier()
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{
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if (destroyed)
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if (judgementLabel == null)
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return;
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acumulateCorrectSlices = 0;
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currentMultiplier = Mathf.Min( currentMultiplier + 1 , maxMultiplier );
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toNextMultiplierIncrease = (currentMultiplier + 1) * 2;
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PlatinioTween.instance.CancelTween(multiplierLoader.gameObject);
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PlatinioTween.instance.ValueTween(multiplierLoader.fillAmount, 1.0f, 1.0f).SetEase(Ease.EaseOutExpo).SetOnUpdateFloat(delegate (float value)
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{
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if(multiplierLoader != null)
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multiplierLoader.fillAmount = value;
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}).SetOwner(multiplierLoader.gameObject).SetOnComplete( delegate
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{
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if (multiplierLabel != null)
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{
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PlatinioTween.instance.ValueTween(multiplierLoader.fillAmount, 0.0f, 0.5f).SetEase(Ease.EaseOutExpo).SetOnUpdateFloat(delegate (float value)
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{
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if (multiplierLoader != null)
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multiplierLoader.fillAmount = value;
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}).SetOwner(multiplierLoader.gameObject);
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}
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} );
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judgementTimer -= Time.deltaTime;
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judgementLabel.text = judgementTimer > 0.0f ? GetJudgementText(lastJudgement) : "";
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judgementLabel.color = GetJudgementColor(lastJudgement);
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}
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private BeatJudgement ConsumeJudgement()
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{
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if (!hasPendingSliceTiming)
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return BeatJudgement.Perfect;
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float timing = pendingSliceTiming;
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hasPendingSliceTiming = false;
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pendingSliceTiming = 0.0f;
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if (timing <= perfectWindow) return BeatJudgement.Perfect;
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if (timing <= greatWindow) return BeatJudgement.Great;
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if (timing <= goodWindow) return BeatJudgement.Good;
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return BeatJudgement.Good;
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}
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private void RegisterJudgement(BeatJudgement judgement)
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{
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lastJudgement = judgement;
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judgementTimer = 0.45f;
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judgedNoteCount++;
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if (judgement == BeatJudgement.Perfect)
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{
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perfectCount++;
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earnedAccuracyPoints += 1000;
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currentCombo++;
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}
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else if (judgement == BeatJudgement.Great)
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{
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greatCount++;
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earnedAccuracyPoints += 700;
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currentCombo++;
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}
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else if (judgement == BeatJudgement.Good)
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{
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goodCount++;
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earnedAccuracyPoints += 400;
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currentCombo++;
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}
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else
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{
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missCount++;
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currentCombo = 0;
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}
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maxCombo = Mathf.Max(maxCombo, currentCombo);
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currentMultiplier = judgement == BeatJudgement.Miss
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? 1.0f
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: Mathf.Min(GetComboMultiplier(currentCombo), Mathf.Max(1.0f, maxMultiplier));
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PulseComboLabel(judgement);
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}
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private static float GetComboMultiplier(int combo)
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{
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if (combo >= 200) return 1.5f;
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if (combo >= 100) return 1.35f;
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if (combo >= 50) return 1.2f;
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if (combo >= 20) return 1.1f;
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return 1.0f;
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}
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private static string GetJudgementText(BeatJudgement judgement)
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{
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switch (judgement)
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{
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case BeatJudgement.Perfect: return "PERFECT";
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case BeatJudgement.Great: return "GREAT";
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case BeatJudgement.Good: return "GOOD";
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default: return "BREAK";
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}
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}
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private static Color GetJudgementColor(BeatJudgement judgement)
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{
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switch (judgement)
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{
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case BeatJudgement.Perfect: return new Color(0.25f, 0.95f, 1.0f, 1.0f);
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case BeatJudgement.Great: return new Color(0.58f, 1.0f, 0.45f, 1.0f);
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case BeatJudgement.Good: return new Color(1.0f, 0.8f, 0.35f, 1.0f);
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default: return new Color(1.0f, 0.25f, 0.45f, 1.0f);
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}
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}
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private float GetComboTierProgress()
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{
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int lower = 0;
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int upper = 20;
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if (currentCombo >= 200) return 1.0f;
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if (currentCombo >= 100) { lower = 100; upper = 200; }
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else if (currentCombo >= 50) { lower = 50; upper = 100; }
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else if (currentCombo >= 20) { lower = 20; upper = 50; }
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return Mathf.InverseLerp(lower, upper, currentCombo);
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}
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private void PrepareHud()
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{
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RectTransform rect = transform as RectTransform;
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if (applyHudPlacement && rect != null)
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rect.anchoredPosition = hudAnchoredPosition;
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|
||||
ConfigureText(scoreLabel, new Vector2(-255.0f, -18.0f), new Vector2(220.0f, 40.0f), 26, Color.white, TextAnchor.MiddleLeft);
|
||||
ConfigureText(multiplierLabel, new Vector2(255.0f, 36.0f), new Vector2(100.0f, 68.0f), 34, Color.white, TextAnchor.MiddleCenter);
|
||||
ConfigureImage(multiplierLoader, new Vector2(255.0f, 36.0f), new Vector2(104.0f, 104.0f));
|
||||
|
||||
if (!createMissingHudLabels)
|
||||
return;
|
||||
|
||||
comboLabel ??= CreateHudText("Combo", new Vector2(-255.0f, 74.0f), new Vector2(220.0f, 112.0f), 36, Color.white, TextAnchor.MiddleLeft);
|
||||
accuracyLabel ??= CreateHudText("Accuracy", new Vector2(-255.0f, -58.0f), new Vector2(220.0f, 34.0f), 20, new Color(0.88f, 0.95f, 1.0f, 1.0f), TextAnchor.MiddleLeft);
|
||||
rankLabel ??= CreateHudText("Rank", new Vector2(-255.0f, -105.0f), new Vector2(220.0f, 76.0f), 48, Color.white, TextAnchor.MiddleLeft);
|
||||
judgementLabel ??= CreateHudText("Judgement", new Vector2(0.0f, 112.0f), new Vector2(260.0f, 54.0f), 28, new Color(0.25f, 0.95f, 1.0f, 1.0f), TextAnchor.MiddleCenter);
|
||||
progressLabel ??= CreateHudText("SongProgress", new Vector2(255.0f, -62.0f), new Vector2(180.0f, 34.0f), 18, Color.white, TextAnchor.MiddleCenter);
|
||||
comboBaseScale = comboLabel != null ? comboLabel.transform.localScale : Vector3.one;
|
||||
}
|
||||
|
||||
private Text CreateHudText(string name, Vector2 anchoredPosition, Vector2 size, int fontSize, Color color, TextAnchor alignment)
|
||||
{
|
||||
GameObject textObject = new GameObject(name);
|
||||
textObject.layer = gameObject.layer;
|
||||
textObject.transform.SetParent(transform, false);
|
||||
|
||||
RectTransform rect = textObject.AddComponent<RectTransform>();
|
||||
textObject.AddComponent<CanvasRenderer>();
|
||||
Text text = textObject.AddComponent<Text>();
|
||||
ConfigureText(text, anchoredPosition, size, fontSize, color, alignment);
|
||||
return text;
|
||||
}
|
||||
|
||||
private static void ConfigureText(Text text, Vector2 anchoredPosition, Vector2 size, int fontSize, Color color, TextAnchor alignment)
|
||||
{
|
||||
if (text == null)
|
||||
return;
|
||||
|
||||
RectTransform rect = text.rectTransform;
|
||||
rect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
rect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
rect.anchoredPosition = anchoredPosition;
|
||||
rect.sizeDelta = size;
|
||||
|
||||
text.fontSize = fontSize;
|
||||
text.color = color;
|
||||
text.alignment = alignment;
|
||||
text.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
text.verticalOverflow = VerticalWrapMode.Overflow;
|
||||
text.raycastTarget = false;
|
||||
text.supportRichText = true;
|
||||
text.lineSpacing = 0.86f;
|
||||
|
||||
Shadow shadow = text.GetComponent<Shadow>() ?? text.gameObject.AddComponent<Shadow>();
|
||||
shadow.effectColor = new Color(0.0f, 0.0f, 0.0f, 0.72f);
|
||||
shadow.effectDistance = new Vector2(3.0f, -3.0f);
|
||||
}
|
||||
|
||||
private static void ConfigureImage(Image image, Vector2 anchoredPosition, Vector2 size)
|
||||
{
|
||||
if (image == null)
|
||||
return;
|
||||
|
||||
RectTransform rect = image.rectTransform;
|
||||
rect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
rect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
rect.anchoredPosition = anchoredPosition;
|
||||
rect.sizeDelta = size;
|
||||
image.color = new Color(1.0f, 1.0f, 1.0f, 0.85f);
|
||||
image.raycastTarget = false;
|
||||
}
|
||||
|
||||
private string GetRankColorHex()
|
||||
{
|
||||
switch (Rank)
|
||||
{
|
||||
case "S+": return "#41F2FF";
|
||||
case "S": return "#69FFD1";
|
||||
case "A": return "#B9FF72";
|
||||
case "B": return "#FFE06A";
|
||||
case "C": return "#FFB15C";
|
||||
case "D": return "#FF7C7C";
|
||||
default: return "#A9B7C0";
|
||||
}
|
||||
}
|
||||
|
||||
private void PulseComboLabel(BeatJudgement judgement)
|
||||
{
|
||||
if (comboLabel == null || judgement == BeatJudgement.Miss)
|
||||
return;
|
||||
|
||||
comboLabel.gameObject.CancelAllTweens();
|
||||
comboLabel.transform.localScale = comboBaseScale * 1.08f;
|
||||
comboLabel.transform.ScaleTween(comboBaseScale, 0.16f).SetEase(Ease.EaseOutExpo).SetOwner(comboLabel.gameObject);
|
||||
}
|
||||
|
||||
private static string FormatTime(float seconds)
|
||||
{
|
||||
int wholeSeconds = Mathf.Max(0, Mathf.FloorToInt(seconds));
|
||||
int minutes = wholeSeconds / 60;
|
||||
int remainingSeconds = wholeSeconds % 60;
|
||||
return $"{minutes}:{remainingSeconds:00}";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user