BeatSaber 게임 모작 및 이그노어등
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.unity filter=lfs diff=lfs merge=lfs -text
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*.prefab filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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git filter=lfs diff=lfs merge=lfs -text
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# Created by https://www.toptal.com/developers/gitignore/api/unity
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# Edit at https://www.toptal.com/developers/gitignore?templates=unity
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### Unity ###
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# End of https://www.toptal.com/developers/gitignore/api/unity
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|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: V2-Hand reference mesh-02
|
||||||
|
parentName: RightHand-Original-ImportExportTest(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: R_Wrist
|
||||||
|
parentName: RightHand-Original-ImportExportTest(Clone)
|
||||||
|
position: {x: -0.003278835, y: 0.05342003, z: -0.062004544}
|
||||||
|
rotation: {x: 0.6861093, y: 0.036429923, z: 0.028978078, w: 0.7260077}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000027}
|
||||||
|
- name: R_IndexMetacarpal
|
||||||
|
parentName: R_Wrist
|
||||||
|
position: {x: -0.015184388, y: 0.043368313, z: -0.0004082384}
|
||||||
|
rotation: {x: -0.039728012, y: -0.016940618, z: 0.0136341, w: 0.9989739}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: R_IndexProximal
|
||||||
|
parentName: R_IndexMetacarpal
|
||||||
|
position: {x: -0.0000000030971443, y: 0.053249188, z: 0.0000000036459735}
|
||||||
|
rotation: {x: 0.11408561, y: 0.027069341, z: -0.003031183, w: 0.9930975}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000002}
|
||||||
|
- name: R_IndexIntermediate
|
||||||
|
parentName: R_IndexProximal
|
||||||
|
position: {x: 2.0986757e-10, y: 0.03119257, z: -0.0000000029665912}
|
||||||
|
rotation: {x: 0.22822198, y: -0.0019579423, z: -0.0028197072, w: 0.9736031}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 0.9999998}
|
||||||
|
- name: R_IndexDistal
|
||||||
|
parentName: R_IndexIntermediate
|
||||||
|
position: {x: 0.000000011364375, y: 0.015153917, z: 0.000000006907221}
|
||||||
|
rotation: {x: 0.11608021, y: -0.020753868, z: 0.0004017833, w: 0.9930229}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000006, z: 0.99999946}
|
||||||
|
- name: R_IndexTip
|
||||||
|
parentName: R_IndexDistal
|
||||||
|
position: {x: 0.0000000049176343, y: 0.008471283, z: 0.000000011485351}
|
||||||
|
rotation: {x: 0.023955874, y: -0.01890053, z: -0.00004664642, w: 0.99953437}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.9999998}
|
||||||
|
- name: R_MiddleMetacarpal
|
||||||
|
parentName: R_Wrist
|
||||||
|
position: {x: -0.0021637694, y: 0.041841764, z: -0.0008136065}
|
||||||
|
rotation: {x: -0.018308057, y: -0.06036859, z: -0.022970585, w: 0.9977439}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: R_MiddleProximal
|
||||||
|
parentName: R_MiddleMetacarpal
|
||||||
|
position: {x: -0.00000000739658, y: 0.053792052, z: 0.0000000048860156}
|
||||||
|
rotation: {x: 0.118838586, y: 0.01847689, z: -0.00033644997, w: 0.9927416}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: R_MiddleIntermediate
|
||||||
|
parentName: R_MiddleProximal
|
||||||
|
position: {x: 0.000000005422766, y: 0.031502105, z: -6.3897215e-10}
|
||||||
|
rotation: {x: 0.32552293, y: -0.011826178, z: 0.020449111, w: 0.945239}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000005, z: 0.99999946}
|
||||||
|
- name: R_MiddleDistal
|
||||||
|
parentName: R_MiddleIntermediate
|
||||||
|
position: {x: 0.000000028710986, y: 0.018965539, z: 0.000000026385173}
|
||||||
|
rotation: {x: 0.20727825, y: 0.012435533, z: 0.028069785, w: 0.9778002}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 0.99999917}
|
||||||
|
- name: R_MiddleTip
|
||||||
|
parentName: R_MiddleDistal
|
||||||
|
position: {x: 0.000000018862254, y: 0.01355556, z: 0.000000010927729}
|
||||||
|
rotation: {x: 0.027218292, y: -0.026071634, z: -0.0108469, w: 0.9992306}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.9999999}
|
||||||
|
- name: R_RingMetacarpal
|
||||||
|
parentName: R_Wrist
|
||||||
|
position: {x: 0.009159105, y: 0.04289402, z: -0.0009776641}
|
||||||
|
rotation: {x: -0.5051329, y: -0.012376049, z: -0.08139011, w: 0.8591061}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: R_RingProximal
|
||||||
|
parentName: R_RingMetacarpal
|
||||||
|
position: {x: 7.1046946e-10, y: 0.047772877, z: -0.0000000012237608}
|
||||||
|
rotation: {x: 0.01830861, y: -0.036776215, z: 0.04406918, w: 0.9981835}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 0.9999999}
|
||||||
|
- name: R_RingIntermediate
|
||||||
|
parentName: R_RingProximal
|
||||||
|
position: {x: 0.000000020008601, y: 0.027416931, z: 0.000000009794475}
|
||||||
|
rotation: {x: -0.004819274, y: -0.085748516, z: -0.0073304567, w: 0.9962782}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 0.99999917}
|
||||||
|
- name: R_RingDistal
|
||||||
|
parentName: R_RingIntermediate
|
||||||
|
position: {x: 0.0000000361422, y: 0.021599585, z: 0.000000012509237}
|
||||||
|
rotation: {x: 0.21586773, y: -0.11252745, z: 0.5731088, w: 0.78248644}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000005, z: 0.9999993}
|
||||||
|
- name: R_RingTip
|
||||||
|
parentName: R_RingDistal
|
||||||
|
position: {x: 0.000000014014161, y: 0.008182308, z: 0.000000016518117}
|
||||||
|
rotation: {x: 0.08212139, y: 0.050801937, z: -0.04902353, w: 0.9941187}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000004, z: 0.99999976}
|
||||||
|
- name: R_Palm
|
||||||
|
parentName: R_Wrist
|
||||||
|
position: {x: 0.00033856664, y: 0.052908763, z: -0.0050242892}
|
||||||
|
rotation: {x: 0.036044274, y: -0.046207204, z: 0.0056319265, w: 0.9982655}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: R_ThumbMetacarpal
|
||||||
|
parentName: R_Wrist
|
||||||
|
position: {x: -0.024570636, y: 0.039576054, z: 0.0056750975}
|
||||||
|
rotation: {x: 0.38757673, y: 0.48578048, z: 0.5464086, w: 0.5614617}
|
||||||
|
scale: {x: 0.99999976, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: R_ThumbProximal
|
||||||
|
parentName: R_ThumbMetacarpal
|
||||||
|
position: {x: 0.0000000030227367, y: 0.024318831, z: 0.0000000127638735}
|
||||||
|
rotation: {x: 0.11798811, y: 0.073554516, z: 0.027695354, w: 0.9898998}
|
||||||
|
scale: {x: 1.0000005, y: 0.99999994, z: 0.9999997}
|
||||||
|
- name: R_ThumbDistal
|
||||||
|
parentName: R_ThumbProximal
|
||||||
|
position: {x: -0.000000013828266, y: 0.03048904, z: 0.000000047016265}
|
||||||
|
rotation: {x: 0.06120874, y: -0.114165455, z: -0.55291957, w: 0.82310367}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 0.99999917}
|
||||||
|
- name: R_ThumbTip
|
||||||
|
parentName: R_ThumbDistal
|
||||||
|
position: {x: -0.000000024058998, y: 0.017674206, z: 0.00000008461095}
|
||||||
|
rotation: {x: -0.042718224, y: -0.040577695, z: -0.007416172, w: 0.9982353}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: R_LittleMetacarpal
|
||||||
|
parentName: R_Wrist
|
||||||
|
position: {x: 0.018062059, y: 0.041240305, z: 0.002480461}
|
||||||
|
rotation: {x: 0.040541753, y: -0.2460445, z: -0.13661616, w: 0.9587255}
|
||||||
|
scale: {x: 1.0000004, y: 1, z: 0.9999997}
|
||||||
|
- name: R_LittleProximal
|
||||||
|
parentName: R_LittleMetacarpal
|
||||||
|
position: {x: 0.000000022705052, y: 0.04444153, z: -0.0000000065787407}
|
||||||
|
rotation: {x: 0.58528006, y: 0.13245042, z: -0.15188508, w: 0.7853885}
|
||||||
|
scale: {x: 0.99999964, y: 1.0000001, z: 1.0000004}
|
||||||
|
- name: R_LittleIntermediate
|
||||||
|
parentName: R_LittleProximal
|
||||||
|
position: {x: 0.000000013486351, y: 0.0184942, z: -0.0000000054124114}
|
||||||
|
rotation: {x: 0.21532907, y: -0.22571056, z: -0.01377247, w: 0.9499992}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000004, z: 0.99999905}
|
||||||
|
- name: R_LittleDistal
|
||||||
|
parentName: R_LittleIntermediate
|
||||||
|
position: {x: 0.000000031878056, y: 0.014893936, z: 0.00000000870707}
|
||||||
|
rotation: {x: -0.27264047, y: 0.07361126, z: 0.2861297, w: 0.91563004}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000007, z: 0.99999964}
|
||||||
|
- name: R_LittleTip
|
||||||
|
parentName: R_LittleDistal
|
||||||
|
position: {x: 0.000000019335364, y: 0.0077872393, z: -9.0059754e-10}
|
||||||
|
rotation: {x: 0.030928679, y: 0.115395255, z: 0.0017466116, w: 0.99283653}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 1
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 0
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+8
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3acfee4a2c8c7c24b96095fdac3ee33d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Binary file not shown.
+7
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 254b742d65a15d14b9df756ae77de868
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
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+7
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b3ed8a0a703ebd34a9e44ed3d9f1fcf6
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
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+7
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3f7511fbc40ae7a4b89c3298a3de199d
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
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+7
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 629fd7882ec6bfc499a5fcf20035282b
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+3
@@ -0,0 +1,3 @@
|
|||||||
|
# Hand Visualizer Sample
|
||||||
|
|
||||||
|
Demonstrates driving meshes and free-floating debug-draw objects on an XR Origin by using `XRHandSubsystem`.
|
||||||
+7
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b0057a2d371351e41ae711f975c741e2
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+8
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0c161b4c00c888c41a1bb8253e94492c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+171
@@ -0,0 +1,171 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.XR.Hands.Processing;
|
||||||
|
|
||||||
|
namespace UnityEngine.XR.Hands.Samples.VisualizerSample
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Example hand processor that applies transformations on the root poses to
|
||||||
|
/// modify the hands skeleton. Note it is possible to modify the bones
|
||||||
|
/// directly for more advanced use cases that are not shown here.
|
||||||
|
/// </summary>
|
||||||
|
public class HandProcessor : MonoBehaviour, IXRHandProcessor
|
||||||
|
{
|
||||||
|
/// <inheritdoc />
|
||||||
|
public int callbackOrder => 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The mode to use for the sample processor.
|
||||||
|
/// </summary>
|
||||||
|
public enum ProcessorExampleMode
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// No processing is applied.
|
||||||
|
/// </summary>
|
||||||
|
None,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Smooths the hand root pose of the left and right hands with interpolated positions
|
||||||
|
/// </summary>
|
||||||
|
Smoothing,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Inverts the left and right hands.
|
||||||
|
/// </summary>
|
||||||
|
Invert
|
||||||
|
}
|
||||||
|
|
||||||
|
// Variables used for smoothing hand movements.
|
||||||
|
bool m_FirstFrame = false;
|
||||||
|
Vector3 m_LastLeftHandPosition;
|
||||||
|
Vector3 m_LastRightHandPosition;
|
||||||
|
Pose m_LeftHandPose = Pose.identity;
|
||||||
|
Pose m_RightHandPose = Pose.identity;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The mode to use for the sample processor.")]
|
||||||
|
ProcessorExampleMode m_ProcessorExampleMode = ProcessorExampleMode.Smoothing;
|
||||||
|
ProcessorExampleMode m_LastProcessorExampleMode = ProcessorExampleMode.None;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The <see cref="ProcessorExampleMode"/> to use for the sample processor.
|
||||||
|
/// </summary>
|
||||||
|
public ProcessorExampleMode processorExampleMode
|
||||||
|
{
|
||||||
|
get => m_ProcessorExampleMode;
|
||||||
|
set => m_ProcessorExampleMode = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Smoothing factors for the left and right hands.
|
||||||
|
[Header("Smoothing parameters")]
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The smoothing factor to use when smoothing the root of the left hand in the sample processor. Use 0 for no smoothing.")]
|
||||||
|
float m_LeftHandSmoothingFactor = 16f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The smoothing factor to use when smoothing the root of the right hand in the sample processor. Use 0 for no smoothing.")]
|
||||||
|
float m_RightHandSmoothingFactor = 16f;
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void ProcessJoints(XRHandSubsystem subsystem, XRHandSubsystem.UpdateSuccessFlags successFlags, XRHandSubsystem.UpdateType updateType)
|
||||||
|
{
|
||||||
|
switch (m_ProcessorExampleMode)
|
||||||
|
{
|
||||||
|
case ProcessorExampleMode.Smoothing:
|
||||||
|
SmoothHandsExample(subsystem, successFlags, updateType, m_LastProcessorExampleMode != m_ProcessorExampleMode);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ProcessorExampleMode.Invert:
|
||||||
|
InvertHandsExample(subsystem, successFlags, updateType);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_LastProcessorExampleMode = m_ProcessorExampleMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Smooths the hand movements of an XRHandSubsystem by updating the root
|
||||||
|
// pose of the left and right hands with interpolated positions.
|
||||||
|
void SmoothHandsExample(XRHandSubsystem subsystem, XRHandSubsystem.UpdateSuccessFlags successFlags, XRHandSubsystem.UpdateType updateType, bool modeChanged)
|
||||||
|
{
|
||||||
|
var leftHand = subsystem.leftHand;
|
||||||
|
var rightHand = subsystem.rightHand;
|
||||||
|
|
||||||
|
if (leftHand.isTracked && m_LeftHandSmoothingFactor > 0)
|
||||||
|
{
|
||||||
|
var leftPose = leftHand.rootPose;
|
||||||
|
var currentLeftHandPosition = leftPose.position;
|
||||||
|
if (!m_FirstFrame && !modeChanged)
|
||||||
|
{
|
||||||
|
float tweenAmt = Time.deltaTime * m_LeftHandSmoothingFactor;
|
||||||
|
currentLeftHandPosition = Vector3.Lerp(m_LastLeftHandPosition, currentLeftHandPosition, tweenAmt);
|
||||||
|
m_LeftHandPose.position = currentLeftHandPosition;
|
||||||
|
m_LeftHandPose.rotation = leftPose.rotation;
|
||||||
|
|
||||||
|
leftHand.SetRootPose(m_LeftHandPose);
|
||||||
|
subsystem.SetCorrespondingHand(leftHand);
|
||||||
|
}
|
||||||
|
m_LastLeftHandPosition = currentLeftHandPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rightHand.isTracked && m_RightHandSmoothingFactor > 0)
|
||||||
|
{
|
||||||
|
var rightPose = rightHand.rootPose;
|
||||||
|
var currentRightHandPosition = rightPose.position;
|
||||||
|
if (!m_FirstFrame && !modeChanged)
|
||||||
|
{
|
||||||
|
float tweenAmt = Time.deltaTime * m_RightHandSmoothingFactor;
|
||||||
|
currentRightHandPosition = Vector3.Lerp(m_LastRightHandPosition, currentRightHandPosition, tweenAmt);
|
||||||
|
m_RightHandPose.position = currentRightHandPosition;
|
||||||
|
m_RightHandPose.rotation = rightPose.rotation;
|
||||||
|
|
||||||
|
rightHand.SetRootPose(m_RightHandPose);
|
||||||
|
subsystem.SetCorrespondingHand(rightHand);
|
||||||
|
}
|
||||||
|
m_LastRightHandPosition = currentRightHandPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call this from process joints to try inverting the user's hands.
|
||||||
|
void InvertHandsExample(XRHandSubsystem subsystem, XRHandSubsystem.UpdateSuccessFlags successFlags, XRHandSubsystem.UpdateType updateType)
|
||||||
|
{
|
||||||
|
var leftHand = subsystem.leftHand;
|
||||||
|
var leftHandPose = leftHand.rootPose;
|
||||||
|
|
||||||
|
var rightHand = subsystem.rightHand;
|
||||||
|
var rightHandPose = rightHand.rootPose;
|
||||||
|
|
||||||
|
if (leftHand.isTracked)
|
||||||
|
{
|
||||||
|
leftHand.SetRootPose(rightHandPose);
|
||||||
|
subsystem.SetCorrespondingHand(leftHand);
|
||||||
|
|
||||||
|
rightHand.SetRootPose(leftHandPose);
|
||||||
|
subsystem.SetCorrespondingHand(rightHand);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (m_Subsystem != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SubsystemManager.GetSubsystems(s_SubsystemsReuse);
|
||||||
|
if (s_SubsystemsReuse.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_Subsystem = s_SubsystemsReuse[0];
|
||||||
|
m_Subsystem.RegisterProcessor(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
if (m_Subsystem != null)
|
||||||
|
{
|
||||||
|
m_Subsystem.UnregisterProcessor(this);
|
||||||
|
m_Subsystem = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
XRHandSubsystem m_Subsystem;
|
||||||
|
static List<XRHandSubsystem> s_SubsystemsReuse = new List<XRHandSubsystem>();
|
||||||
|
}
|
||||||
|
}
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ac5903b776721d74786a2e43f00b949a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+608
@@ -0,0 +1,608 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
namespace UnityEngine.XR.Hands.Samples.VisualizerSample
|
||||||
|
{
|
||||||
|
// Hand rig setups can differ between platforms. In these cases, the HandVisualizer supports displaying unique hands on a per-platform basis.
|
||||||
|
// If you would like to customize the hand meshes that are displayed by the HandVisualizer, based on the platform you are using,
|
||||||
|
// you will need to replace the rigged hand mesh references assigned to the corresponding fields for that platform.
|
||||||
|
// For Meta Quest devices, assign your rigged hand meshes to the "m_MetaQuestLeftHandMesh" & "m_MetaQuestRightHandMesh" fields.
|
||||||
|
// For Android XR devices, assign your rigged hand meshes to the "m_AndroidXRLeftHandMesh" & "m_AndroidXRRightHandMesh" fields.
|
||||||
|
// The rigged hand meshes that are assigned for a given platform will be displayed when that platform is detected,
|
||||||
|
// and any other rigged hand meshes assigned for other undetected platforms will not be displayed.
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This component visualizes the hand joints and mesh for the left and right hands.
|
||||||
|
/// </summary>
|
||||||
|
public class HandVisualizer : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The type of velocity to visualize.
|
||||||
|
/// </summary>
|
||||||
|
public enum VelocityType
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Visualize the linear velocity of the joint.
|
||||||
|
/// </summary>
|
||||||
|
Linear,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Visualize the angular velocity of the joint.
|
||||||
|
/// </summary>
|
||||||
|
Angular,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Do not visualize velocity.
|
||||||
|
/// </summary>
|
||||||
|
None,
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("If this is enabled, this component will enable the Input System internal feature flag 'USE_OPTIMIZED_CONTROLS'. You must have at least version 1.5.0 of the Input System and have its backend enabled for this to take effect.")]
|
||||||
|
bool m_UseOptimizedControls;
|
||||||
|
|
||||||
|
[SerializeField, FormerlySerializedAs("m_LeftHandMesh")]
|
||||||
|
[Tooltip("References either a prefab or a GameObject in the scene that will be used to visualize the left hand.")]
|
||||||
|
GameObject m_MetaQuestLeftHandMesh;
|
||||||
|
|
||||||
|
[SerializeField, FormerlySerializedAs("m_RightHandMesh")]
|
||||||
|
[Tooltip("References either a prefab or a GameObject in the scene that will be used to visualize the right hand.")]
|
||||||
|
GameObject m_MetaQuestRightHandMesh;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("References either a prefab or a GameObject in the scene that will be used to visualize the left hand on Android XR devices." +
|
||||||
|
"<br><br><b>Instructions for how to setup and use these meshes can be found at the top of the <b>HandVisualizer.cs class</b>")]
|
||||||
|
GameObject m_AndroidXRLeftHandMesh;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("References either a prefab or a GameObject in the scene that will be used to visualize the right hand on Android XR devices." +
|
||||||
|
"<br><br><b>Instructions for how to setup and use these meshes can be found at the top of the <b>HandVisualizer.cs class</b>")]
|
||||||
|
GameObject m_AndroidXRRightHandMesh;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("(Optional) If this is set, the hand meshes will be assigned this material.")]
|
||||||
|
Material m_HandMeshMaterial;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Tells the Hand Visualizer to draw the meshes for the hands.")]
|
||||||
|
bool m_DrawMeshes;
|
||||||
|
bool m_PreviousDrawMeshes;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tells the Hand Visualizer to draw the meshes for the hands.
|
||||||
|
/// </summary>
|
||||||
|
public bool drawMeshes
|
||||||
|
{
|
||||||
|
get => m_DrawMeshes;
|
||||||
|
set => m_DrawMeshes = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The prefab that will be used to visualize the joints for debugging.")]
|
||||||
|
GameObject m_DebugDrawPrefab;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Tells the Hand Visualizer to draw the debug joints for the hands.")]
|
||||||
|
bool m_DebugDrawJoints;
|
||||||
|
bool m_PreviousDebugDrawJoints;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tells the Hand Visualizer to draw the debug joints for the hands.
|
||||||
|
/// </summary>
|
||||||
|
public bool debugDrawJoints
|
||||||
|
{
|
||||||
|
get => m_DebugDrawJoints;
|
||||||
|
set => m_DebugDrawJoints = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Prefab to use for visualizing the velocity.")]
|
||||||
|
GameObject m_VelocityPrefab;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The type of velocity to visualize.")]
|
||||||
|
VelocityType m_VelocityType;
|
||||||
|
VelocityType m_PreviousVelocityType;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The type of velocity to visualize.
|
||||||
|
/// </summary>
|
||||||
|
public VelocityType velocityType
|
||||||
|
{
|
||||||
|
get => m_VelocityType;
|
||||||
|
set => m_VelocityType = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
XRHandSubsystem m_Subsystem;
|
||||||
|
HandGameObjects m_LeftHandGameObjects;
|
||||||
|
HandGameObjects m_RightHandGameObjects;
|
||||||
|
|
||||||
|
static readonly List<XRHandSubsystem> s_SubsystemsReuse = new List<XRHandSubsystem>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
protected void Awake()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
if (m_UseOptimizedControls)
|
||||||
|
InputSystem.InputSystem.settings.SetInternalFeatureFlag("USE_OPTIMIZED_CONTROLS", true);
|
||||||
|
#endif // ENABLE_INPUT_SYSTEM
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
protected void OnEnable()
|
||||||
|
{
|
||||||
|
if (m_Subsystem == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
UpdateRenderingVisibility(m_LeftHandGameObjects, m_Subsystem.leftHand.isTracked);
|
||||||
|
UpdateRenderingVisibility(m_RightHandGameObjects, m_Subsystem.rightHand.isTracked);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
protected void OnDisable()
|
||||||
|
{
|
||||||
|
if (m_Subsystem != null)
|
||||||
|
{
|
||||||
|
m_Subsystem.trackingAcquired -= OnTrackingAcquired;
|
||||||
|
m_Subsystem.trackingLost -= OnTrackingLost;
|
||||||
|
m_Subsystem.updatedHands -= OnUpdatedHands;
|
||||||
|
m_Subsystem = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateRenderingVisibility(m_LeftHandGameObjects, false);
|
||||||
|
UpdateRenderingVisibility(m_RightHandGameObjects, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
protected void OnDestroy()
|
||||||
|
{
|
||||||
|
if (m_LeftHandGameObjects != null)
|
||||||
|
{
|
||||||
|
m_LeftHandGameObjects.OnDestroy();
|
||||||
|
m_LeftHandGameObjects = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_RightHandGameObjects != null)
|
||||||
|
{
|
||||||
|
m_RightHandGameObjects.OnDestroy();
|
||||||
|
m_RightHandGameObjects = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
protected void Update()
|
||||||
|
{
|
||||||
|
if (m_Subsystem != null && m_Subsystem.running)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SubsystemManager.GetSubsystems(s_SubsystemsReuse);
|
||||||
|
var foundRunningHandSubsystem = false;
|
||||||
|
for (var i = 0; i < s_SubsystemsReuse.Count; ++i)
|
||||||
|
{
|
||||||
|
var handSubsystem = s_SubsystemsReuse[i];
|
||||||
|
if (handSubsystem.running)
|
||||||
|
{
|
||||||
|
UnsubscribeHandSubsystem();
|
||||||
|
m_Subsystem = handSubsystem;
|
||||||
|
foundRunningHandSubsystem = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!foundRunningHandSubsystem)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GameObject selectedLeftHandMesh = null, selectedRightHandMesh = null;
|
||||||
|
if (m_Subsystem.detectedHandMeshLayout == XRDetectedHandMeshLayout.OpenXRAndroidXR)
|
||||||
|
{
|
||||||
|
selectedLeftHandMesh = m_AndroidXRLeftHandMesh;
|
||||||
|
selectedRightHandMesh = m_AndroidXRRightHandMesh;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
selectedLeftHandMesh = m_MetaQuestLeftHandMesh;
|
||||||
|
selectedRightHandMesh = m_MetaQuestRightHandMesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_LeftHandGameObjects == null)
|
||||||
|
{
|
||||||
|
m_LeftHandGameObjects = new HandGameObjects(
|
||||||
|
Handedness.Left,
|
||||||
|
transform,
|
||||||
|
selectedLeftHandMesh,
|
||||||
|
m_HandMeshMaterial,
|
||||||
|
m_DebugDrawPrefab,
|
||||||
|
m_VelocityPrefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_RightHandGameObjects == null)
|
||||||
|
{
|
||||||
|
m_RightHandGameObjects = new HandGameObjects(
|
||||||
|
Handedness.Right,
|
||||||
|
transform,
|
||||||
|
selectedRightHandMesh,
|
||||||
|
m_HandMeshMaterial,
|
||||||
|
m_DebugDrawPrefab,
|
||||||
|
m_VelocityPrefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateRenderingVisibility(m_LeftHandGameObjects, m_Subsystem.leftHand.isTracked);
|
||||||
|
UpdateRenderingVisibility(m_RightHandGameObjects, m_Subsystem.rightHand.isTracked);
|
||||||
|
|
||||||
|
m_PreviousDrawMeshes = m_DrawMeshes;
|
||||||
|
m_PreviousDebugDrawJoints = m_DebugDrawJoints;
|
||||||
|
m_PreviousVelocityType = m_VelocityType;
|
||||||
|
|
||||||
|
SubscribeHandSubsystem();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SubscribeHandSubsystem()
|
||||||
|
{
|
||||||
|
if (m_Subsystem == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_Subsystem.trackingAcquired += OnTrackingAcquired;
|
||||||
|
m_Subsystem.trackingLost += OnTrackingLost;
|
||||||
|
m_Subsystem.updatedHands += OnUpdatedHands;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnsubscribeHandSubsystem()
|
||||||
|
{
|
||||||
|
if (m_Subsystem == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_Subsystem.trackingAcquired -= OnTrackingAcquired;
|
||||||
|
m_Subsystem.trackingLost -= OnTrackingLost;
|
||||||
|
m_Subsystem.updatedHands -= OnUpdatedHands;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateRenderingVisibility(HandGameObjects handGameObjects, bool isTracked)
|
||||||
|
{
|
||||||
|
if (handGameObjects == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
handGameObjects.ToggleDrawMesh(m_DrawMeshes);
|
||||||
|
handGameObjects.ToggleDebugDrawJoints(m_DebugDrawJoints && isTracked);
|
||||||
|
handGameObjects.SetVelocityType(isTracked ? m_VelocityType : VelocityType.None);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTrackingAcquired(XRHand hand)
|
||||||
|
{
|
||||||
|
switch (hand.handedness)
|
||||||
|
{
|
||||||
|
case Handedness.Left:
|
||||||
|
UpdateRenderingVisibility(m_LeftHandGameObjects, true);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Handedness.Right:
|
||||||
|
UpdateRenderingVisibility(m_RightHandGameObjects, true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTrackingLost(XRHand hand)
|
||||||
|
{
|
||||||
|
switch (hand.handedness)
|
||||||
|
{
|
||||||
|
case Handedness.Left:
|
||||||
|
UpdateRenderingVisibility(m_LeftHandGameObjects, false);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Handedness.Right:
|
||||||
|
UpdateRenderingVisibility(m_RightHandGameObjects, false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnUpdatedHands(XRHandSubsystem subsystem, XRHandSubsystem.UpdateSuccessFlags updateSuccessFlags, XRHandSubsystem.UpdateType updateType)
|
||||||
|
{
|
||||||
|
// We have no game logic depending on the Transforms, so early out here
|
||||||
|
// (add game logic before this return here, directly querying from
|
||||||
|
// subsystem.leftHand and subsystem.rightHand using GetJoint on each hand)
|
||||||
|
if (updateType == XRHandSubsystem.UpdateType.Dynamic)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool leftHandTracked = subsystem.leftHand.isTracked;
|
||||||
|
bool rightHandTracked = subsystem.rightHand.isTracked;
|
||||||
|
|
||||||
|
if (m_PreviousDrawMeshes != m_DrawMeshes)
|
||||||
|
{
|
||||||
|
m_LeftHandGameObjects.ToggleDrawMesh(m_DrawMeshes);
|
||||||
|
m_RightHandGameObjects.ToggleDrawMesh(m_DrawMeshes);
|
||||||
|
m_PreviousDrawMeshes = m_DrawMeshes;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_PreviousDebugDrawJoints != m_DebugDrawJoints)
|
||||||
|
{
|
||||||
|
m_LeftHandGameObjects.ToggleDebugDrawJoints(m_DebugDrawJoints && leftHandTracked);
|
||||||
|
m_RightHandGameObjects.ToggleDebugDrawJoints(m_DebugDrawJoints && rightHandTracked);
|
||||||
|
m_PreviousDebugDrawJoints = m_DebugDrawJoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_PreviousVelocityType != m_VelocityType)
|
||||||
|
{
|
||||||
|
m_LeftHandGameObjects.SetVelocityType(leftHandTracked ? m_VelocityType : VelocityType.None);
|
||||||
|
m_RightHandGameObjects.SetVelocityType(rightHandTracked ? m_VelocityType : VelocityType.None);
|
||||||
|
m_PreviousVelocityType = m_VelocityType;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_LeftHandGameObjects.UpdateJoints(
|
||||||
|
subsystem.leftHand,
|
||||||
|
(updateSuccessFlags & XRHandSubsystem.UpdateSuccessFlags.LeftHandJoints) != 0,
|
||||||
|
m_DebugDrawJoints,
|
||||||
|
m_VelocityType);
|
||||||
|
|
||||||
|
m_RightHandGameObjects.UpdateJoints(
|
||||||
|
subsystem.rightHand,
|
||||||
|
(updateSuccessFlags & XRHandSubsystem.UpdateSuccessFlags.RightHandJoints) != 0,
|
||||||
|
m_DebugDrawJoints,
|
||||||
|
m_VelocityType);
|
||||||
|
}
|
||||||
|
|
||||||
|
class HandGameObjects
|
||||||
|
{
|
||||||
|
GameObject m_HandRoot;
|
||||||
|
GameObject m_DrawJointsParent;
|
||||||
|
|
||||||
|
GameObject[] m_DrawJoints = new GameObject[XRHandJointID.EndMarker.ToIndex()];
|
||||||
|
GameObject[] m_VelocityParents = new GameObject[XRHandJointID.EndMarker.ToIndex()];
|
||||||
|
LineRenderer[] m_Lines = new LineRenderer[XRHandJointID.EndMarker.ToIndex()];
|
||||||
|
JointVisualizer[] m_JointVisualizers = new JointVisualizer[XRHandJointID.EndMarker.ToIndex()];
|
||||||
|
|
||||||
|
static Vector3[] s_LinePointsReuse = new Vector3[2];
|
||||||
|
XRHandMeshController m_MeshController;
|
||||||
|
const float k_LineWidth = 0.005f;
|
||||||
|
|
||||||
|
public HandGameObjects(
|
||||||
|
Handedness handedness,
|
||||||
|
Transform parent,
|
||||||
|
GameObject meshPrefab,
|
||||||
|
Material meshMaterial,
|
||||||
|
GameObject debugDrawPrefab,
|
||||||
|
GameObject velocityPrefab)
|
||||||
|
{
|
||||||
|
void AssignJoint(
|
||||||
|
XRHandJointID jointId,
|
||||||
|
Transform jointDrivenTransform,
|
||||||
|
Transform drawJointsParent)
|
||||||
|
{
|
||||||
|
var jointIndex = jointId.ToIndex();
|
||||||
|
m_DrawJoints[jointIndex] = Instantiate(debugDrawPrefab);
|
||||||
|
m_DrawJoints[jointIndex].transform.parent = drawJointsParent;
|
||||||
|
m_DrawJoints[jointIndex].name = jointId.ToString();
|
||||||
|
|
||||||
|
m_VelocityParents[jointIndex] = Instantiate(velocityPrefab);
|
||||||
|
m_VelocityParents[jointIndex].transform.parent = jointDrivenTransform;
|
||||||
|
|
||||||
|
m_Lines[jointIndex] = m_DrawJoints[jointIndex].GetComponent<LineRenderer>();
|
||||||
|
m_Lines[jointIndex].startWidth = m_Lines[jointIndex].endWidth = k_LineWidth;
|
||||||
|
s_LinePointsReuse[0] = s_LinePointsReuse[1] = jointDrivenTransform.position;
|
||||||
|
m_Lines[jointIndex].SetPositions(s_LinePointsReuse);
|
||||||
|
|
||||||
|
if (m_DrawJoints[jointIndex].TryGetComponent<JointVisualizer>(out var jointVisualizer))
|
||||||
|
m_JointVisualizers[jointIndex] = jointVisualizer;
|
||||||
|
}
|
||||||
|
|
||||||
|
var isSceneObject = meshPrefab.scene.IsValid();
|
||||||
|
m_HandRoot = isSceneObject ? meshPrefab : Instantiate(meshPrefab, parent);
|
||||||
|
m_HandRoot.SetActive(false); // Deactivate so that added components do not run OnEnable before they are finished being set up
|
||||||
|
|
||||||
|
m_HandRoot.transform.localPosition = Vector3.zero;
|
||||||
|
m_HandRoot.transform.localRotation = Quaternion.identity;
|
||||||
|
|
||||||
|
var handEvents = m_HandRoot.GetComponent<XRHandTrackingEvents>();
|
||||||
|
if (handEvents == null)
|
||||||
|
{
|
||||||
|
handEvents = m_HandRoot.AddComponent<XRHandTrackingEvents>();
|
||||||
|
handEvents.updateType = XRHandTrackingEvents.UpdateTypes.Dynamic;
|
||||||
|
handEvents.handedness = handedness;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_MeshController = m_HandRoot.GetComponent<XRHandMeshController>();
|
||||||
|
if (m_MeshController == null)
|
||||||
|
{
|
||||||
|
m_MeshController = m_HandRoot.AddComponent<XRHandMeshController>();
|
||||||
|
for (var childIndex = 0; childIndex < m_HandRoot.transform.childCount; ++childIndex)
|
||||||
|
{
|
||||||
|
var childTransform = m_HandRoot.transform.GetChild(childIndex);
|
||||||
|
if (childTransform.TryGetComponent<SkinnedMeshRenderer>(out var renderer))
|
||||||
|
m_MeshController.handMeshRenderer = renderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_MeshController.handTrackingEvents = handEvents;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (meshMaterial != null)
|
||||||
|
{
|
||||||
|
m_MeshController.handMeshRenderer.sharedMaterial = meshMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
var skeletonDriver = m_HandRoot.GetComponent<XRHandSkeletonDriver>();
|
||||||
|
if (skeletonDriver == null)
|
||||||
|
{
|
||||||
|
skeletonDriver = m_HandRoot.AddComponent<XRHandSkeletonDriver>();
|
||||||
|
skeletonDriver.jointTransformReferences = new List<JointToTransformReference>();
|
||||||
|
Transform root = null;
|
||||||
|
for (var childIndex = 0; childIndex < m_HandRoot.transform.childCount; ++childIndex)
|
||||||
|
{
|
||||||
|
var child = m_HandRoot.transform.GetChild(childIndex);
|
||||||
|
if (child.gameObject.name.EndsWith(XRHandJointID.Wrist.ToString()))
|
||||||
|
root = child;
|
||||||
|
}
|
||||||
|
|
||||||
|
skeletonDriver.rootTransform = root;
|
||||||
|
XRHandSkeletonDriverUtility.FindJointsFromRoot(skeletonDriver);
|
||||||
|
skeletonDriver.InitializeFromSerializedReferences();
|
||||||
|
skeletonDriver.handTrackingEvents = handEvents;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_DrawJointsParent = new GameObject();
|
||||||
|
m_DrawJointsParent.transform.parent = parent;
|
||||||
|
m_DrawJointsParent.transform.localPosition = Vector3.zero;
|
||||||
|
m_DrawJointsParent.transform.localRotation = Quaternion.identity;
|
||||||
|
m_DrawJointsParent.name = handedness + "HandDebugDrawJoints";
|
||||||
|
|
||||||
|
for (var i = 0; i < skeletonDriver.jointTransformReferences.Count; i++)
|
||||||
|
{
|
||||||
|
var jointTransformReference = skeletonDriver.jointTransformReferences[i];
|
||||||
|
var jointTransform = jointTransformReference.jointTransform;
|
||||||
|
var jointID = jointTransformReference.xrHandJointID;
|
||||||
|
AssignJoint(jointID, jointTransform, m_DrawJointsParent.transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_HandRoot.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDestroy()
|
||||||
|
{
|
||||||
|
Destroy(m_HandRoot);
|
||||||
|
m_HandRoot = null;
|
||||||
|
|
||||||
|
for (var jointIndex = 0; jointIndex < m_DrawJoints.Length; ++jointIndex)
|
||||||
|
{
|
||||||
|
Destroy(m_DrawJoints[jointIndex]);
|
||||||
|
m_DrawJoints[jointIndex] = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var jointIndex = 0; jointIndex < m_VelocityParents.Length; ++jointIndex)
|
||||||
|
{
|
||||||
|
Destroy(m_VelocityParents[jointIndex]);
|
||||||
|
m_VelocityParents[jointIndex] = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Destroy(m_DrawJointsParent);
|
||||||
|
m_DrawJointsParent = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleDrawMesh(bool drawMesh)
|
||||||
|
{
|
||||||
|
m_MeshController.enabled = drawMesh;
|
||||||
|
if (!drawMesh)
|
||||||
|
m_MeshController.handMeshRenderer.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleDebugDrawJoints(bool debugDrawJoints)
|
||||||
|
{
|
||||||
|
for (int jointIndex = 0; jointIndex < m_DrawJoints.Length; ++jointIndex)
|
||||||
|
{
|
||||||
|
ToggleRenderers<MeshRenderer>(debugDrawJoints, m_DrawJoints[jointIndex].transform);
|
||||||
|
m_Lines[jointIndex].enabled = debugDrawJoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Lines[0].enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVelocityType(VelocityType velocityType)
|
||||||
|
{
|
||||||
|
for (int jointIndex = 0; jointIndex < m_VelocityParents.Length; ++jointIndex)
|
||||||
|
ToggleRenderers<LineRenderer>(velocityType != VelocityType.None, m_VelocityParents[jointIndex].transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateJoints(
|
||||||
|
XRHand hand,
|
||||||
|
bool areJointsTracked,
|
||||||
|
bool debugDrawJoints,
|
||||||
|
VelocityType velocityType)
|
||||||
|
{
|
||||||
|
if (!areJointsTracked)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var wristPose = Pose.identity;
|
||||||
|
var parentIndex = XRHandJointID.Wrist.ToIndex();
|
||||||
|
UpdateJoint(debugDrawJoints, velocityType, hand.GetJoint(XRHandJointID.Wrist), ref wristPose, ref parentIndex);
|
||||||
|
UpdateJoint(debugDrawJoints, velocityType, hand.GetJoint(XRHandJointID.Palm), ref wristPose, ref parentIndex, false);
|
||||||
|
|
||||||
|
for (var fingerIndex = (int)XRHandFingerID.Thumb;
|
||||||
|
fingerIndex <= (int)XRHandFingerID.Little;
|
||||||
|
++fingerIndex)
|
||||||
|
{
|
||||||
|
var parentPose = wristPose;
|
||||||
|
var fingerId = (XRHandFingerID)fingerIndex;
|
||||||
|
parentIndex = XRHandJointID.Wrist.ToIndex();
|
||||||
|
|
||||||
|
var jointIndexBack = fingerId.GetBackJointID().ToIndex();
|
||||||
|
for (var jointIndex = fingerId.GetFrontJointID().ToIndex();
|
||||||
|
jointIndex <= jointIndexBack;
|
||||||
|
++jointIndex)
|
||||||
|
{
|
||||||
|
UpdateJoint(debugDrawJoints, velocityType, hand.GetJoint(XRHandJointIDUtility.FromIndex(jointIndex)), ref parentPose, ref parentIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateJoint(
|
||||||
|
bool debugDrawJoints,
|
||||||
|
VelocityType velocityType,
|
||||||
|
XRHandJoint joint,
|
||||||
|
ref Pose parentPose,
|
||||||
|
ref int parentIndex,
|
||||||
|
bool cacheParentPose = true)
|
||||||
|
{
|
||||||
|
if (joint.id == XRHandJointID.Invalid)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var jointIndex = joint.id.ToIndex();
|
||||||
|
m_JointVisualizers[jointIndex].NotifyTrackingState(joint.trackingState);
|
||||||
|
|
||||||
|
if (!joint.TryGetPose(out var pose))
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_DrawJoints[jointIndex].transform.localPosition = pose.position;
|
||||||
|
m_DrawJoints[jointIndex].transform.localRotation = pose.rotation;
|
||||||
|
|
||||||
|
if (debugDrawJoints && joint.id != XRHandJointID.Wrist)
|
||||||
|
{
|
||||||
|
s_LinePointsReuse[0] = m_DrawJoints[parentIndex].transform.position;
|
||||||
|
s_LinePointsReuse[1] = m_DrawJoints[jointIndex].transform.position;
|
||||||
|
m_Lines[jointIndex].SetPositions(s_LinePointsReuse);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cacheParentPose)
|
||||||
|
{
|
||||||
|
parentPose = pose;
|
||||||
|
parentIndex = jointIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (velocityType != VelocityType.None && m_VelocityParents[jointIndex].TryGetComponent<LineRenderer>(out var renderer))
|
||||||
|
{
|
||||||
|
m_VelocityParents[jointIndex].transform.localPosition = Vector3.zero;
|
||||||
|
m_VelocityParents[jointIndex].transform.localRotation = Quaternion.identity;
|
||||||
|
|
||||||
|
s_LinePointsReuse[0] = s_LinePointsReuse[1] = m_VelocityParents[jointIndex].transform.position;
|
||||||
|
if (velocityType == VelocityType.Linear)
|
||||||
|
{
|
||||||
|
if (joint.TryGetLinearVelocity(out var velocity))
|
||||||
|
s_LinePointsReuse[1] += velocity;
|
||||||
|
}
|
||||||
|
else if (velocityType == VelocityType.Angular)
|
||||||
|
{
|
||||||
|
if (joint.TryGetAngularVelocity(out var velocity))
|
||||||
|
s_LinePointsReuse[1] += 0.05f * velocity.normalized;
|
||||||
|
}
|
||||||
|
|
||||||
|
renderer.SetPositions(s_LinePointsReuse);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ToggleRenderers<TRenderer>(bool toggle, Transform rendererTransform)
|
||||||
|
where TRenderer : Renderer
|
||||||
|
{
|
||||||
|
if (rendererTransform.TryGetComponent<TRenderer>(out var renderer))
|
||||||
|
renderer.enabled = toggle;
|
||||||
|
|
||||||
|
for (var childIndex = 0; childIndex < rendererTransform.childCount; ++childIndex)
|
||||||
|
ToggleRenderers<TRenderer>(toggle, rendererTransform.GetChild(childIndex));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2e9813c68d7d6f44282ace8bd2d1fd46
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+38
@@ -0,0 +1,38 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Hands.Processing;
|
||||||
|
|
||||||
|
namespace UnityEngine.XR.Hands.Samples.VisualizerSample
|
||||||
|
{
|
||||||
|
public class JointVisualizer : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
GameObject m_JointVisual;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Material m_HighFidelityJointMaterial;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Material m_LowFidelityJointMaterial;
|
||||||
|
|
||||||
|
bool m_HighFidelityJoint;
|
||||||
|
|
||||||
|
Renderer m_JointRenderer;
|
||||||
|
|
||||||
|
public void NotifyTrackingState(XRHandJointTrackingState jointTrackingState)
|
||||||
|
{
|
||||||
|
bool highFidelityJoint = (jointTrackingState & XRHandJointTrackingState.HighFidelityPose) == XRHandJointTrackingState.HighFidelityPose;
|
||||||
|
if (m_HighFidelityJoint == highFidelityJoint)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_JointRenderer.material = highFidelityJoint ? m_HighFidelityJointMaterial : m_LowFidelityJointMaterial;
|
||||||
|
|
||||||
|
m_HighFidelityJoint = highFidelityJoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (m_JointVisual.TryGetComponent<Renderer>(out var jointRenderer))
|
||||||
|
m_JointRenderer = jointRenderer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6e1c395ff62a3a14dbeb293298bb46bf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+249
@@ -0,0 +1,249 @@
|
|||||||
|
using UnityEngine.Rendering;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace UnityEngine.XR.Hands.Samples.VisualizerSample
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[InitializeOnLoad]
|
||||||
|
static class RenderPipelineValidation
|
||||||
|
{
|
||||||
|
static RenderPipelineValidation()
|
||||||
|
{
|
||||||
|
foreach (var pipelineHandler in GetAllInstances())
|
||||||
|
pipelineHandler.AutoRefreshPipelineShaders();
|
||||||
|
}
|
||||||
|
|
||||||
|
static List<MaterialPipelineHandler> GetAllInstances()
|
||||||
|
{
|
||||||
|
var instances = new List<MaterialPipelineHandler>();
|
||||||
|
|
||||||
|
// Find all GUIDs for objects that match the type MaterialPipelineHandler
|
||||||
|
var guids = AssetDatabase.FindAssets("t:MaterialPipelineHandler");
|
||||||
|
for (int i = 0; i < guids.Length; i++)
|
||||||
|
{
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
|
||||||
|
var asset = AssetDatabase.LoadAssetAtPath<MaterialPipelineHandler>(path);
|
||||||
|
if (asset != null)
|
||||||
|
instances.Add(asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
return instances;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Serializable class that contains the shader information for a material.
|
||||||
|
/// </summary>
|
||||||
|
[System.Serializable]
|
||||||
|
public class ShaderContainer
|
||||||
|
{
|
||||||
|
public Material material;
|
||||||
|
public bool useSRPShaderName = true;
|
||||||
|
public string scriptableRenderPipelineShaderName = "Universal Render Pipeline/Lit";
|
||||||
|
public Shader scriptableRenderPipelineShader;
|
||||||
|
public bool useBuiltinShaderName = true;
|
||||||
|
public string builtInPipelineShaderName = "Standard";
|
||||||
|
public Shader builtInPipelineShader;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Scriptable object that allows for setting the shader on a material based on the current render pipeline.
|
||||||
|
/// Will run automatically OnEnable in the editor to set the shaders on project bootup. Can be refreshed manually with editor button.
|
||||||
|
/// This exists because while objects render correctly using shadergraph shaders, others do not and using the standard shader resolves various rendering issues.
|
||||||
|
/// </summary>
|
||||||
|
[CreateAssetMenu(fileName = "MaterialPipelineHandler", menuName = "XR/MaterialPipelineHandler", order = 0)]
|
||||||
|
public class MaterialPipelineHandler : ScriptableObject
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("List of materials and their associated shaders.")]
|
||||||
|
List<ShaderContainer> m_ShaderContainers;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("If true, the shaders will be refreshed automatically when the editor opens and when this scriptable object instance is enabled.")]
|
||||||
|
bool m_AutoRefreshShaders = true;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
if (Application.isPlaying)
|
||||||
|
return;
|
||||||
|
AutoRefreshPipelineShaders();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public void AutoRefreshPipelineShaders()
|
||||||
|
{
|
||||||
|
if (m_AutoRefreshShaders)
|
||||||
|
SetPipelineShaders();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies the appropriate shader to the materials based on the current render pipeline.
|
||||||
|
/// </summary>
|
||||||
|
public void SetPipelineShaders()
|
||||||
|
{
|
||||||
|
if (m_ShaderContainers == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool isBuiltinRenderPipeline = GraphicsSettings.currentRenderPipeline == null;
|
||||||
|
|
||||||
|
foreach (var info in m_ShaderContainers)
|
||||||
|
{
|
||||||
|
if (info.material == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Store original color before shader change
|
||||||
|
Color originalColor = info.material.GetColor("_Color");
|
||||||
|
if (!info.material.HasProperty("_Color"))
|
||||||
|
originalColor = info.material.GetColor("_BaseColor"); // URP uses _BaseColor
|
||||||
|
|
||||||
|
// Find the appropriate shaders based on the toggle
|
||||||
|
Shader birpShader = info.useBuiltinShaderName ? Shader.Find(info.builtInPipelineShaderName) : info.builtInPipelineShader;
|
||||||
|
Shader srpShader = info.useSRPShaderName ? Shader.Find(info.scriptableRenderPipelineShaderName) : info.scriptableRenderPipelineShader;
|
||||||
|
|
||||||
|
// Determine current shader for comparison
|
||||||
|
Shader currentShader = info.material.shader;
|
||||||
|
|
||||||
|
// Update shader for the current render pipeline only if necessary
|
||||||
|
if (isBuiltinRenderPipeline && birpShader != null && currentShader != birpShader)
|
||||||
|
{
|
||||||
|
info.material.shader = birpShader;
|
||||||
|
info.material.SetColor("_Color", originalColor);
|
||||||
|
MarkMaterialModified(info.material);
|
||||||
|
}
|
||||||
|
else if (!isBuiltinRenderPipeline && srpShader != null && currentShader != srpShader)
|
||||||
|
{
|
||||||
|
info.material.shader = srpShader;
|
||||||
|
info.material.SetColor("_BaseColor", originalColor);
|
||||||
|
MarkMaterialModified(info.material);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void MarkMaterialModified(Material material)
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
EditorUtility.SetDirty(material);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
/// <summary>
|
||||||
|
/// Custom property drawer for the shader container class.
|
||||||
|
/// </summary>
|
||||||
|
[CustomPropertyDrawer(typeof(ShaderContainer))]
|
||||||
|
public class ShaderContainerDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
EditorGUI.BeginProperty(position, label, property);
|
||||||
|
|
||||||
|
float singleLineHeight = EditorGUIUtility.singleLineHeight;
|
||||||
|
float verticalSpacing = EditorGUIUtility.standardVerticalSpacing;
|
||||||
|
|
||||||
|
SerializedProperty materialProp = property.FindPropertyRelative("material");
|
||||||
|
SerializedProperty useSRPShaderNameProp = property.FindPropertyRelative("useSRPShaderName");
|
||||||
|
SerializedProperty scriptableShaderNameProp = property.FindPropertyRelative("scriptableRenderPipelineShaderName");
|
||||||
|
SerializedProperty scriptableShaderProp = property.FindPropertyRelative("scriptableRenderPipelineShader");
|
||||||
|
SerializedProperty useShaderNameProp = property.FindPropertyRelative("useBuiltinShaderName");
|
||||||
|
SerializedProperty builtInNameProp = property.FindPropertyRelative("builtInPipelineShaderName");
|
||||||
|
SerializedProperty builtInShaderProp = property.FindPropertyRelative("builtInPipelineShader");
|
||||||
|
|
||||||
|
// Draw Material without the header.
|
||||||
|
position.height = singleLineHeight;
|
||||||
|
EditorGUI.PropertyField(position, materialProp);
|
||||||
|
position.y += singleLineHeight + verticalSpacing;
|
||||||
|
|
||||||
|
// SRP Shader header and fields.
|
||||||
|
EditorGUI.LabelField(position, "Scriptable Render Pipeline Shader", EditorStyles.boldLabel);
|
||||||
|
position.y += EditorGUIUtility.singleLineHeight + verticalSpacing;
|
||||||
|
|
||||||
|
EditorGUI.PropertyField(position, useSRPShaderNameProp);
|
||||||
|
position.y += singleLineHeight + verticalSpacing;
|
||||||
|
|
||||||
|
if (useSRPShaderNameProp.boolValue)
|
||||||
|
{
|
||||||
|
EditorGUI.PropertyField(position, scriptableShaderNameProp);
|
||||||
|
position.y += singleLineHeight + verticalSpacing;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorGUI.PropertyField(position, scriptableShaderProp);
|
||||||
|
position.y += singleLineHeight + verticalSpacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Built-in Shader header and fields.
|
||||||
|
EditorGUI.LabelField(position, "Built-In Render Pipeline Shader", EditorStyles.boldLabel);
|
||||||
|
position.y += singleLineHeight + verticalSpacing;
|
||||||
|
|
||||||
|
EditorGUI.PropertyField(position, useShaderNameProp);
|
||||||
|
position.y += singleLineHeight + verticalSpacing;
|
||||||
|
|
||||||
|
if (useShaderNameProp.boolValue)
|
||||||
|
{
|
||||||
|
EditorGUI.PropertyField(position, builtInNameProp);
|
||||||
|
position.y += singleLineHeight + verticalSpacing;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorGUI.PropertyField(position, builtInShaderProp);
|
||||||
|
position.y += singleLineHeight + verticalSpacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw a separator line at the end.
|
||||||
|
position.y += verticalSpacing / 2; // Extra space for the line.
|
||||||
|
position.height = 1;
|
||||||
|
EditorGUI.DrawRect(new Rect(position.x, position.y, position.width, 1), Color.gray);
|
||||||
|
|
||||||
|
EditorGUI.EndProperty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
const int baseFieldCount = 4; // The Material field, the two toggles, and one for an optional field.
|
||||||
|
int extraLineCount = property.FindPropertyRelative("useBuiltinShaderName").boolValue ? 0 : 1;
|
||||||
|
extraLineCount += property.FindPropertyRelative("useSRPShaderName").boolValue ? 0 : 1;
|
||||||
|
|
||||||
|
float singleLineHeight = EditorGUIUtility.singleLineHeight;
|
||||||
|
float verticalSpacing = EditorGUIUtility.standardVerticalSpacing;
|
||||||
|
float headerHeight = EditorGUIUtility.singleLineHeight; // No longer need extra height for headers.
|
||||||
|
|
||||||
|
// Calculate height for fields and headers
|
||||||
|
float fieldsHeight = baseFieldCount * singleLineHeight + (baseFieldCount - 1 + extraLineCount) * verticalSpacing;
|
||||||
|
|
||||||
|
// Allow space for header, separator line, and a bit of padding before the line.
|
||||||
|
float headersHeight = 2 * (headerHeight + verticalSpacing);
|
||||||
|
float separatorSpace = verticalSpacing / 2 + 1; // Additional vertical spacing and line height.
|
||||||
|
|
||||||
|
return fieldsHeight + headersHeight + separatorSpace + singleLineHeight * 1.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Custom editor MaterialPipelineHandler
|
||||||
|
/// </summary>
|
||||||
|
[CustomEditor(typeof(MaterialPipelineHandler)), CanEditMultipleObjects]
|
||||||
|
public class MaterialPipelineHandlerEditor : Editor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
// Draw the "Refresh Shaders" button
|
||||||
|
if (GUILayout.Button("Refresh Shaders"))
|
||||||
|
{
|
||||||
|
foreach (var t in targets)
|
||||||
|
{
|
||||||
|
var handler = (MaterialPipelineHandler)t;
|
||||||
|
handler.SetPipelineShaders();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6772a216ed6f29c42abef904c7d6940d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+18
@@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"name": "Unity.XR.Hands.Samples.VisualizerSample",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"GUID:75469ad4d38634e559750d17036d5f7c",
|
||||||
|
"GUID:dc960734dc080426fa6612f1c5fe95f3",
|
||||||
|
"GUID:ce522b6ed64c8be4c989a1d26d0e3275"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user