UI 수정, 토글 기본값, Spawner 오디오 버그 수정

[SceneBuilder]
- 사용자 수동 조정 위치 반영 (AudioDropdown, RefreshBtn, FilePickerBtn, UrlInput, UrlDownloadBtn, 난이도 토글 4개, BackButton)
- MakeTMP 텍스트 정렬: MidlineLeft → Center
- MakePanel/Button/InputField/Dropdown: sprite = null 설정으로 흰색 배경 제거
- 버튼 텍스트 특수문자 → ASCII 대체 (→ > / ▼▶✕ 제거): NanumGothic SDF 미지원 문자 경고 해결
- 난이도 토글 4개 기본값 모두 true로 변경

[SongCreatorManager]
- Start()에서 토글 전체 꺼진 경우 자동으로 4개 모두 켜기 (씬 재빌드 없이 즉시 적용)

[Spawner]
- Awake(): playOnAwake = false, clip = null 설정 — Inspector 하드코딩 클립 자동 재생 차단
- InitGame(): AudioSource/GameSession null 체크, 파일 존재 확인, 경로 로그 추가
- audioSource.clip == null 후 yield break로 로드 실패 시 재생 방지

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-21 01:05:04 +09:00
parent c73ff7f412
commit 16bc037093
3 changed files with 456 additions and 47 deletions
+252 -36
View File
@@ -16,6 +16,188 @@ public static class VRBeatSaberSceneBuilder
{
private static GameObject s_cardPrefab;
// ══════════════════════════════════════════════════════════
// 뒤로가기 버튼 패치 (기존 씬에 추가)
// ══════════════════════════════════════════════════════════
[MenuItem("Tools/VRBeatSaber/뒤로가기 버튼 추가 (기존 씬 패치)")]
public static void PatchBackButtons()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) return;
// SongSelect: 뒤로(Intro) + DetailPanel 닫기(X)
PatchSceneWithBackButton(
"Assets/Scenes/SongSelect.unity",
() =>
{
FindAndBindBackButton<SongSelectManager>("backButton", "< 뒤로", new Vector2(-500, 310), new Vector2(130, 50));
AddDetailPanelCloseButton();
});
// SongCreator: 뒤로(Intro)
PatchSceneWithBackButton(
"Assets/Scenes/SongCreator.unity",
() => FindAndBindBackButton<SongCreatorManager>("backButton", "< 뒤로", new Vector2(-405, 345), new Vector2(130, 50)));
// MapEditorScene: 뒤로(SongCreator)
PatchSceneWithBackButton(
"Assets/Scenes/MapEditorScene.unity",
FindAndBindBackButtonOnMapEditor);
// Game: 뒤로(SongSelect) — 우측 상단 소형 버튼
PatchSceneWithBackButton(
"Assets/Scenes/Game.unity",
AddGameSceneBackButton);
AssetDatabase.Refresh();
EditorUtility.DisplayDialog("완료", "뒤로가기 버튼 추가 완료!\n\n추가된 버튼:\n- SongSelect: < 뒤로 + 상세패널 X 닫기\n- SongCreator: < 뒤로\n- MapEditorScene: < 뒤로\n- Game: < 뒤로", "확인");
}
private static void PatchSceneWithBackButton(string scenePath, System.Action patchAction)
{
if (!File.Exists(scenePath)) { Debug.LogWarning($"[SceneBuilder] 씬 없음: {scenePath}"); return; }
var scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single);
patchAction();
EditorSceneManager.SaveScene(scene);
Debug.Log($"[SceneBuilder] 패치 완료: {scenePath}");
}
private static void FindAndBindBackButton<T>(string fieldName, string label, Vector2 pos, Vector2 size) where T : MonoBehaviour
{
var mgr = Object.FindObjectOfType<T>();
if (mgr == null) { Debug.LogWarning($"[SceneBuilder] {typeof(T).Name} 없음"); return; }
// 이미 있으면 건너뜀
var so = new SerializedObject(mgr);
if (so.FindProperty(fieldName)?.objectReferenceValue != null) return;
// Canvas 찾기
var canvas = Object.FindObjectOfType<Canvas>();
if (canvas == null) return;
var backGO = MakeButton("BackButton", canvas.transform, label, pos, size);
backGO.GetComponent<UnityEngine.UI.Image>().color = new Color(0.18f, 0.18f, 0.18f);
Bind(so, fieldName, backGO.GetComponent<Button>());
so.ApplyModifiedProperties();
}
// SongDetailPanel 닫기(X) 버튼
private static void AddDetailPanelCloseButton()
{
var detail = Object.FindObjectOfType<SongDetailPanel>();
if (detail == null) { Debug.LogWarning("[SceneBuilder] SongDetailPanel 없음"); return; }
var so = new SerializedObject(detail);
if (so.FindProperty("closeButton")?.objectReferenceValue != null) return;
// DetailPanel의 RectTransform 우측 상단에 X 버튼 배치
var detailRT = detail.GetComponent<RectTransform>();
if (detailRT == null) return;
var closeGO = MakeButton("CloseButton", detail.transform, "✕", new Vector2(detailRT.sizeDelta.x / 2f - 30, detailRT.sizeDelta.y / 2f - 30), new Vector2(50, 50));
closeGO.GetComponent<Image>().color = new Color(0.6f, 0.15f, 0.15f);
Bind(so, "closeButton", closeGO.GetComponent<Button>());
so.ApplyModifiedProperties();
}
// Game씬 뒤로가기 버튼 (Canvas 없으면 생성)
private static void AddGameSceneBackButton()
{
var spawner = Object.FindObjectOfType<Spawner>();
if (spawner == null) { Debug.LogWarning("[SceneBuilder] Spawner 없음"); return; }
// Game씬에 Canvas가 있는지 확인, 없으면 생성
var canvas = Object.FindObjectOfType<Canvas>();
if (canvas == null)
{
var canvasGO = new GameObject("HUDCanvas");
var c = canvasGO.AddComponent<Canvas>();
c.renderMode = RenderMode.WorldSpace;
canvasGO.AddComponent<CanvasScaler>();
var trackedType = System.Type.GetType(
"UnityEngine.XR.Interaction.Toolkit.UI.TrackedDeviceGraphicRaycaster, Unity.XR.Interaction.Toolkit");
if (trackedType != null)
canvasGO.AddComponent(trackedType);
else
canvasGO.AddComponent<GraphicRaycaster>();
var rt = canvasGO.GetComponent<RectTransform>();
rt.sizeDelta = new Vector2(400, 80);
// 플레이어 앞 위쪽, 항상 보이는 위치
canvasGO.transform.position = new Vector3(0f, 2.2f, 1.5f);
canvasGO.transform.localScale = Vector3.one * 0.002f;
canvas = c;
}
// 이미 BackButton이 있으면 건너뜀
if (canvas.transform.Find("BackButton") != null) return;
var backGO = MakeButton("BackButton", canvas.transform, "< 뒤로", new Vector2(-130, 0), new Vector2(150, 60));
backGO.GetComponent<Image>().color = new Color(0.2f, 0.2f, 0.2f, 0.85f);
// Spawner에 backButton 필드가 없으므로 런타임 클릭 이벤트만 추가
// (Spawner는 Quest B버튼용 InputActionReference 사용, 버튼은 클릭 처리 필요)
// → GameBackButton 컴포넌트로 처리
var handler = backGO.AddComponent<GameBackButton>();
var sso = new SerializedObject(handler);
var targetProp = sso.FindProperty("targetScene");
if (targetProp != null) targetProp.stringValue = "SongSelect";
sso.ApplyModifiedProperties();
}
private static void FindAndBindBackButtonOnMapEditor()
{
var mgr = Object.FindObjectOfType<MapEditor>();
if (mgr == null) { Debug.LogWarning("[SceneBuilder] MapEditor 없음"); return; }
var so = new SerializedObject(mgr);
if (so.FindProperty("backButton")?.objectReferenceValue != null) return;
var canvas = Object.FindObjectOfType<Canvas>();
if (canvas == null)
{
// MapEditorScene에 Canvas가 없을 수 있으므로 직접 생성
var canvasGO = new GameObject("Canvas");
var c = canvasGO.AddComponent<Canvas>();
c.renderMode = RenderMode.WorldSpace;
canvasGO.AddComponent<CanvasScaler>();
canvasGO.AddComponent<GraphicRaycaster>();
var rt = canvasGO.GetComponent<RectTransform>();
rt.sizeDelta = new Vector2(200, 60);
canvasGO.transform.position = new Vector3(-0.8f, 1.8f, 2f);
canvasGO.transform.localScale = Vector3.one * 0.002f;
canvas = canvasGO.GetComponent<Canvas>();
}
var backGO = MakeButton("BackButton", canvas.transform, "< 뒤로", new Vector2(0, 0), new Vector2(180, 55));
Bind(so, "backButton", backGO.GetComponent<Button>());
so.ApplyModifiedProperties();
}
[MenuItem("Tools/VRBeatSaber/씬 재빌드 (SongCreator + SongSelect)")]
public static void RebuildCreatorAndSelect()
{
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) return;
EnsureFolder("Assets/Scenes");
EnsureFolder("Assets/Prefab");
s_cardPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefab/SongCard.prefab");
if (s_cardPrefab == null) s_cardPrefab = CreateSongCardPrefab();
BuildSongSelectScene();
BuildSongCreatorScene();
AssetDatabase.Refresh();
EditorUtility.DisplayDialog("완료",
"SongSelect + SongCreator 씬 재빌드 완료!\n\n" +
"Inspector에서 NasPublisher 비밀번호를 확인하세요.",
"확인");
}
[MenuItem("Tools/VRBeatSaber/전체 자동 설정 (한 번만 실행)")]
public static void SetupAll()
{
@@ -140,6 +322,7 @@ public static class VRBeatSaberSceneBuilder
// 탭
var tabPanel = MakePanel("TabPanel", canvas.transform, new Vector2(0, 310), new Vector2(1180, 60));
var backBtnSS = MakeButton("BackButton", tabPanel.transform, "< 뒤로", new Vector2(-500, 0), new Vector2(130, 50));
var tabAllBtn = MakeButton("TabAllBtn", tabPanel.transform, "전체", new Vector2(-290, 0), new Vector2(200, 50));
var tabOwnedBtn = MakeButton("TabOwnedBtn", tabPanel.transform, "보유중", new Vector2(-80, 0), new Vector2(200, 50));
@@ -156,20 +339,22 @@ public static class VRBeatSaberSceneBuilder
var infoTxt = MakeTMP("InfoText", detailGO.transform, "BPM | 길이", new Vector2(0, 160), new Vector2(640, 30), 18);
var diffPanel = MakePanel("DiffPanel", detailGO.transform, new Vector2(0, 90), new Vector2(640, 60));
var btnEasy = MakeButton("EasyBtn", diffPanel.transform, "Easy", new Vector2(-240, 0), new Vector2(140, 50));
var btnNorm = MakeButton("NormalBtn", diffPanel.transform, "Normal", new Vector2(-80, 0), new Vector2(140, 50));
var btnHard = MakeButton("HardBtn", diffPanel.transform, "Hard", new Vector2(80, 0), new Vector2(140, 50));
var btnExp = MakeButton("ExpertBtn", diffPanel.transform, "Expert", new Vector2(240, 0), new Vector2(140, 50));
var btnNorm = MakeButton("NormalBtn", diffPanel.transform, "Normal", new Vector2(-240, 0), new Vector2(140, 50));
var btnHard = MakeButton("HardBtn", diffPanel.transform, "Hard", new Vector2(-80, 0), new Vector2(140, 50));
var btnExp = MakeButton("ExpertBtn", diffPanel.transform, "Expert", new Vector2(80, 0), new Vector2(140, 50));
var btnExpP = MakeButton("ExpertPlusBtn", diffPanel.transform, "Expert+", new Vector2(240, 0), new Vector2(140, 50));
var actPanel = MakePanel("ActionPanel", detailGO.transform, new Vector2(0, 15), new Vector2(640, 60));
var dlBtn = MakeButton("DownloadBtn", actPanel.transform, "다운로드", new Vector2(-165, 0), new Vector2(290, 50));
var dlBtn = MakeButton("DownloadBtn", actPanel.transform, "다운로드", new Vector2(-165, 0), new Vector2(290, 50));
var delBtn = MakeButton("DeleteBtn", actPanel.transform, "삭제", new Vector2(165, 0), new Vector2(290, 50));
var progGroup = MakePanel("ProgressGroup", detailGO.transform, new Vector2(0, -50), new Vector2(640, 40));
var progSlider = MakeSlider("ProgressSlider", progGroup.transform, new Vector2(-70, 0), new Vector2(480, 28));
var progText = MakeTMP("ProgressText", progGroup.transform, "0%", new Vector2(275, 0), new Vector2(100, 30), 16);
var playBtn = MakeButton("PlayButton", detailGO.transform, "플레이", new Vector2(0, -140), new Vector2(300, 65));
var playBtn = MakeButton("PlayButton", detailGO.transform, "플레이", new Vector2(0, -140), new Vector2(300, 65));
var closeBtn = MakeButton("CloseButton", detailGO.transform, "X", new Vector2(290, 270), new Vector2(50, 50));
closeBtn.GetComponent<Image>().color = new Color(0.6f, 0.15f, 0.15f);
var loadingOvr = MakePanel("LoadingOverlay", canvas.transform, Vector2.zero, new Vector2(1200, 700));
loadingOvr.GetComponent<Image>().color = new Color(0, 0, 0, 0.75f);
@@ -188,13 +373,14 @@ public static class VRBeatSaberSceneBuilder
Bind(dso, "titleText", titleTxt);
Bind(dso, "artistText", artistTxt);
Bind(dso, "infoText", infoTxt);
Bind(dso, "btnEasy", btnEasy.GetComponent<Button>());
Bind(dso, "btnNormal", btnNorm.GetComponent<Button>());
Bind(dso, "btnHard", btnHard.GetComponent<Button>());
Bind(dso, "btnExpert", btnExp.GetComponent<Button>());
Bind(dso, "btnExpertPlus", btnExpP.GetComponent<Button>());
Bind(dso, "downloadButton", dlBtn.GetComponent<Button>());
Bind(dso, "deleteButton", delBtn.GetComponent<Button>());
Bind(dso, "playButton", playBtn.GetComponent<Button>());
Bind(dso, "closeButton", closeBtn.GetComponent<Button>());
Bind(dso, "progressGroup", progGroup);
Bind(dso, "progressSlider", progSlider);
Bind(dso, "progressText", progText);
@@ -203,6 +389,7 @@ public static class VRBeatSaberSceneBuilder
// SongSelectManager 바인딩
var mgr = canvas.AddComponent<SongSelectManager>();
var mso = new SerializedObject(mgr);
Bind(mso, "backButton", backBtnSS.GetComponent<Button>());
Bind(mso, "tabAllBtn", tabAllBtn.GetComponent<Button>());
Bind(mso, "tabOwnedBtn", tabOwnedBtn.GetComponent<Button>());
Bind(mso, "cardContainer", cardContainer);
@@ -236,48 +423,69 @@ public static class VRBeatSaberSceneBuilder
var publisher = gm.AddComponent<NasPublisher>();
var scMgr = gm.AddComponent<SongCreatorManager>();
var canvas = MakeCanvas(new Vector2(900, 760), new Vector3(0, 1.5f, 2f));
var canvas = MakeCanvas(new Vector2(900, 800), new Vector3(0, 1.5f, 2f));
MakeTMP("TitleLabel", canvas.transform, "노래 만들기", new Vector2(0, 345), new Vector2(860, 55), 32);
MakeTMP("TitleLabel", canvas.transform, "노래 만들기", new Vector2(0, 365), new Vector2(860, 55), 32);
var audioPanel = MakePanel("AudioPanel", canvas.transform, new Vector2(0, 250), new Vector2(860, 90));
var audioDd = MakeDropdown("AudioDropdown", audioPanel.transform, new Vector2(-120, 0), new Vector2(540, 60));
var refreshBtn = MakeButton("RefreshBtn", audioPanel.transform, "새로고침", new Vector2(255, 0), new Vector2(160, 58));
var pathHint = MakeTMP("PathHint", canvas.transform, "", new Vector2(0, 195), new Vector2(860, 28), 13);
// 음원 선택 (드롭다운 + 새로고침)
var audioPanel = MakePanel("AudioPanel", canvas.transform, new Vector2(0, 280), new Vector2(860, 80));
var audioDd = MakeDropdown("AudioDropdown", audioPanel.transform, new Vector2(-98, 0), new Vector2(540, 55));
var refreshBtn = MakeButton("RefreshBtn", audioPanel.transform, "새로고침", new Vector2(295, 0), new Vector2(160, 52));
var pathHint = MakeTMP("PathHint", canvas.transform, "", new Vector2(0, 230), new Vector2(860, 26), 12);
pathHint.color = new Color(0.6f, 0.6f, 0.6f);
var metaPanel = MakePanel("MetaPanel", canvas.transform, new Vector2(0, 105), new Vector2(860, 110));
var titleInput = MakeInputField("TitleInput", metaPanel.transform, "곡 제목", new Vector2(-280, 0), new Vector2(255, 55));
var artistInput = MakeInputField("ArtistInput", metaPanel.transform, "아티스트", new Vector2(0, 0), new Vector2(255, 55));
var bpmInput = MakeInputField("BpmInput", metaPanel.transform, "BPM", new Vector2(280, 0), new Vector2(255, 55));
// 음원 추가 (파일 선택 / URL 다운로드)
var addPanel = MakePanel("AddPanel", canvas.transform, new Vector2(0, 155), new Vector2(860, 100));
var addStatusTxt = MakeTMP("AddStatusText", addPanel.transform, "", new Vector2(90, 25), new Vector2(530, 36), 13);
addStatusTxt.color = new Color(0.7f, 0.9f, 0.7f);
var urlField = MakeInputField("UrlInput", addPanel.transform, "MP3 직접 URL 입력", new Vector2(-100, 18), new Vector2(600, 40));
var urlDlBtn = MakeButton("UrlDownloadBtn", addPanel.transform, "URL 다운로드", new Vector2(305, 20), new Vector2(195, 40));
var filePickBtn = MakeButton("FilePickerBtn", addPanel.transform, "파일 선택", new Vector2(304, -29), new Vector2(195, 40));
var diffPanel = MakePanel("DiffPanel", canvas.transform, new Vector2(0, -15), new Vector2(860, 65));
var togEasy = MakeToggle("EasyToggle", diffPanel.transform, "Easy", new Vector2(-310, 0));
var togNormal = MakeToggle("NormalToggle", diffPanel.transform, "Normal", new Vector2(-155, 0));
var togHard = MakeToggle("HardToggle", diffPanel.transform, "Hard", new Vector2(0, 0));
var togExpert = MakeToggle("ExpertToggle", diffPanel.transform, "Expert", new Vector2(155, 0));
togHard.isOn = true;
togExpert.isOn = true;
// 메타데이터
var metaPanel = MakePanel("MetaPanel", canvas.transform, new Vector2(0, 55), new Vector2(860, 80));
var titleInput = MakeInputField("TitleInput", metaPanel.transform, "곡 제목", new Vector2(-280, 0), new Vector2(255, 50));
var artistInput = MakeInputField("ArtistInput", metaPanel.transform, "아티스트", new Vector2(0, 0), new Vector2(255, 50));
var bpmInput = MakeInputField("BpmInput", metaPanel.transform, "BPM", new Vector2(280, 0), new Vector2(255, 50));
var actPanel = MakePanel("ActionPanel", canvas.transform, new Vector2(0, -125), new Vector2(860, 80));
var genBtn = MakeButton("GenerateButton", actPanel.transform, "AI 생성 시작", new Vector2(-175, 0), new Vector2(440, 65));
var manualBtn = MakeButton("ManualButton", actPanel.transform, "직접 만들기 →", new Vector2(245, 0), new Vector2(185, 42));
// 난이도 토글 (Easy 제거, ExpertPlus 추가)
var diffPanel = MakePanel("DiffPanel", canvas.transform, new Vector2(0, -45), new Vector2(860, 60));
var togNormal = MakeToggle("NormalToggle", diffPanel.transform, "Normal", new Vector2(-206, 0));
var togHard = MakeToggle("HardToggle", diffPanel.transform, "Hard", new Vector2(-51, 0));
var togExpert = MakeToggle("ExpertToggle", diffPanel.transform, "Expert", new Vector2(104, 0));
var togExpertPlus = MakeToggle("ExpertPlusToggle", diffPanel.transform, "Expert+", new Vector2(259, 0));
togNormal.isOn = true;
togHard.isOn = true;
togExpert.isOn = true;
togExpertPlus.isOn = true;
var progGroup = MakePanel("ProgressGroup", canvas.transform, new Vector2(0, -250), new Vector2(860, 95));
var statusTxt = MakeTMP("StatusText", progGroup.transform, "", new Vector2(0, 28), new Vector2(840, 36), 18);
var progSlider = MakeSlider("ProgressSlider", progGroup.transform, new Vector2(0, -15), new Vector2(820, 28));
var backBtnSC = MakeButton("BackButton", canvas.transform, "< 뒤로", new Vector2(346, 365), new Vector2(130, 50));
var actPanel = MakePanel("ActionPanel", canvas.transform, new Vector2(0, -145), new Vector2(860, 75));
var genBtn = MakeButton("GenerateButton", actPanel.transform, "AI 생성 시작", new Vector2(-175, 0), new Vector2(440, 60));
var manualBtn = MakeButton("ManualButton", actPanel.transform, "직접 만들기 >", new Vector2(245, 0), new Vector2(185, 40));
var progGroup = MakePanel("ProgressGroup", canvas.transform, new Vector2(0, -265), new Vector2(860, 90));
var statusTxt = MakeTMP("StatusText", progGroup.transform, "", new Vector2(0, 25), new Vector2(840, 34), 17);
var progSlider = MakeSlider("ProgressSlider", progGroup.transform, new Vector2(0, -15), new Vector2(820, 26));
progGroup.SetActive(false);
var sso = new SerializedObject(scMgr);
Bind(sso, "audioDropdown", audioDd);
Bind(sso, "refreshBtn", refreshBtn.GetComponent<Button>());
Bind(sso, "inputPathHint", pathHint);
Bind(sso, "filePickerBtn", filePickBtn.GetComponent<Button>());
Bind(sso, "addStatusText", addStatusTxt);
Bind(sso, "urlInput", urlField);
Bind(sso, "urlDownloadBtn", urlDlBtn.GetComponent<Button>());
Bind(sso, "titleInput", titleInput);
Bind(sso, "artistInput", artistInput);
Bind(sso, "bpmInput", bpmInput);
Bind(sso, "toggleEasy", togEasy);
Bind(sso, "toggleNormal", togNormal);
Bind(sso, "toggleHard", togHard);
Bind(sso, "toggleExpert", togExpert);
Bind(sso, "toggleExpertPlus", togExpertPlus);
Bind(sso, "backButton", backBtnSC.GetComponent<Button>());
Bind(sso, "generateButton", genBtn.GetComponent<Button>());
Bind(sso, "manualEditorButton", manualBtn.GetComponent<Button>());
Bind(sso, "progressGroup", progGroup);
@@ -438,7 +646,9 @@ public static class VRBeatSaberSceneBuilder
{
var go = new GameObject(name);
go.transform.SetParent(parent, false);
go.AddComponent<Image>().color = new Color(0.08f, 0.08f, 0.08f, 0.88f);
var img = go.AddComponent<Image>();
img.color = new Color(0.08f, 0.08f, 0.08f, 0.88f);
img.sprite = null;
var rt = go.GetComponent<RectTransform>();
rt.anchoredPosition = pos;
rt.sizeDelta = size;
@@ -449,7 +659,9 @@ public static class VRBeatSaberSceneBuilder
{
var go = new GameObject(name);
go.transform.SetParent(parent, false);
go.AddComponent<Image>().color = new Color(0.22f, 0.22f, 0.22f);
var img = go.AddComponent<Image>();
img.color = new Color(0.22f, 0.22f, 0.22f);
img.sprite = null;
go.AddComponent<Button>();
var rt = go.GetComponent<RectTransform>();
rt.anchoredPosition = pos;
@@ -472,7 +684,7 @@ public static class VRBeatSaberSceneBuilder
var tmp = go.AddComponent<TextMeshProUGUI>();
tmp.text = text;
tmp.fontSize = fs;
tmp.alignment = TextAlignmentOptions.MidlineLeft;
tmp.alignment = TextAlignmentOptions.Center;
var rt = go.GetComponent<RectTransform>();
rt.anchoredPosition = pos;
rt.sizeDelta = size;
@@ -483,7 +695,9 @@ public static class VRBeatSaberSceneBuilder
{
var go = new GameObject(name);
go.transform.SetParent(parent, false);
go.AddComponent<Image>().color = new Color(0.15f, 0.15f, 0.15f);
var fImg = go.AddComponent<Image>();
fImg.color = new Color(0.15f, 0.15f, 0.15f);
fImg.sprite = null;
var field = go.AddComponent<TMP_InputField>();
var rt = go.GetComponent<RectTransform>();
rt.anchoredPosition = pos;
@@ -517,7 +731,9 @@ public static class VRBeatSaberSceneBuilder
{
var go = new GameObject(name);
go.transform.SetParent(parent, false);
go.AddComponent<Image>().color = new Color(0.15f, 0.15f, 0.15f);
var ddImg = go.AddComponent<Image>();
ddImg.color = new Color(0.15f, 0.15f, 0.15f);
ddImg.sprite = null;
var dd = go.AddComponent<TMP_Dropdown>();
var rt = go.GetComponent<RectTransform>();
rt.anchoredPosition = pos;