commit 2cd1be88d4f3f9e6bfa996226a16e609308ae51b Author: jongjae0305 Date: Wed May 20 16:44:28 2026 +0900 비트 찍기 완료 및 클로드를 통한 api작업 diff --git a/.claude/settings.local.json b/.claude/settings.local.json new file mode 100644 index 0000000..def5136 --- /dev/null +++ b/.claude/settings.local.json @@ -0,0 +1,19 @@ +{ + "permissions": { + "allow": [ + "Bash(Get-ChildItem -Recurse -Directory)", + "Bash(Select-Object -ExpandProperty FullName)", + "Bash(Get-ChildItem -Path \"Assets\" -Recurse -Directory)", + "Bash(git log *)", + "Bash(read f *)", + "Bash(curl -o CLAUDE.md https://raw.githubusercontent.com/forrestchang/andrej-karpathy-skills/main/CLAUDE.md)", + "WebSearch", + "WebFetch(domain:beat-sage.com)", + "WebFetch(domain:github.com)", + "WebFetch(domain:beatsage.com)", + "Bash(gh api *)", + "WebFetch(domain:raw.githubusercontent.com)", + "WebFetch(domain:api.github.com)" + ] + } +} diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..7636ab9 --- /dev/null +++ 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--git a/Assets/Editor/VRBeatSaberSceneBuilder.cs b/Assets/Editor/VRBeatSaberSceneBuilder.cs new file mode 100644 index 0000000..733131e --- /dev/null +++ b/Assets/Editor/VRBeatSaberSceneBuilder.cs @@ -0,0 +1,740 @@ +#if UNITY_EDITOR +using System.Collections.Generic; +using System.IO; +using TMPro; +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +/// +/// Tools → VRBeatSaber → 전체 자동 설정 +/// 씬 생성, 프리팹 생성, Build Settings 등록까지 한 번에 처리 +/// +public static class VRBeatSaberSceneBuilder +{ + private static GameObject s_cardPrefab; + + [MenuItem("Tools/VRBeatSaber/전체 자동 설정 (한 번만 실행)")] + public static void SetupAll() + { + if (!EditorUtility.DisplayDialog( + "VRBeatSaber 자동 설정", + "Intro / SongSelect / SongCreator 씬과\nSongCard 프리팹, Build Settings를 자동으로 설정합니다.\n\n현재 씬이 저장되지 않으면 경고가 뜹니다.", + "실행", "취소")) return; + + if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) return; + + EnsureFolder("Assets/Scenes"); + EnsureFolder("Assets/Prefab"); + + // 1. SongCard 프리팹 + s_cardPrefab = CreateSongCardPrefab(); + + // 2. SongSelect 씬 생성 + BuildSongSelectScene(); + + // 3. SongCreator 씬 생성 + BuildSongCreatorScene(); + + // 4. Intro 씬에 UI 추가 + ModifyIntroScene(); + + // 5. Game 씬 AudioClip 제거 + FixGameScene(); + + // 6. Build Settings 등록 + RegisterBuildSettings(); + + AssetDatabase.Refresh(); + + EditorUtility.DisplayDialog( + "완료", + "자동 설정 완료!\n\n" + + "[ 직접 해야 할 것 (2가지) ]\n\n" + + "1. SongCreator 씬 → [CreatorManager]\n" + + " → NasPublisher → Nas Password\n" + + " (DSM 비밀번호 입력)\n\n" + + "2. Quest에 MP3 파일 넣기\n" + + " adb push 파일.mp3\n" + + " /sdcard/Android/data/{패키지명}/files/input/", + "확인"); + } + + // ══════════════════════════════════════════════════════════ + // 1. SongCard 프리팹 + // ══════════════════════════════════════════════════════════ + + private static GameObject CreateSongCardPrefab() + { + var root = new GameObject("SongCard"); + root.AddComponent().color = new Color(0.12f, 0.12f, 0.12f); + var btn = root.AddComponent