feat: Game scene — SongController bridges custom map to VRBeatsKit
- SongController: loads MP3 + Beat Saber JSON map, runs countdown (3→2→1→GO), spawns cubes via VR_BeatManager.Spawn() synced to audioSource.time - NoteData → SpawnEventInfo mapping: position/lineLayer → x/y, colorType → ColorSide, cutDirection → Direction enum - travelTimeOverride on SpawnEventInfo: each cube's travel time is back-calculated from remaining time at spawn moment, so simultaneous notes arrive at hit zone together regardless of frame-level spawn delay - AudioManager: add PlayClip(AudioClip) and CurrentTime property - VR_BeatManager: respect travelTimeOverride when non-zero - Settings.asset: targetTravelTime 0.5 → 1.8 for natural Beat Saber approach feel - SceneBuilder ④: auto-builds Game.unity from SaberStyle, wires SongController refs, registers in Build Settings - LiberationSans SDF fallback updated with NanumGothic for Korean text support - Remove unused SampleScene Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -17,6 +17,9 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/VRBeatsKit/Scenes/SaberStyle.unity
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guid: bb4ee84e66cce254e9cbf1fdfc136c08
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- enabled: 1
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path: Assets/Scenes/Game.unity
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guid: dab0572fcafe87d4b80a838fd874234b
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m_configObjects:
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: c872ebb38c96a954ca6549564e1aa398,
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type: 2}
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