feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도 - BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용 - SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정 - NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵) - .gitignore/.gitattributes 초기 설정 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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namespace VRSDK
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{
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public enum GrabSelectionMenu
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{
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Animation = 0,
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GrabSettings = 1,
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Other = 2,
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Events = 3
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}
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public enum BoolEnum
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{
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Yes,
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No
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}
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[System.Serializable]
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public class VR_GrabbableEditorPart
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{
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public GrabSelectionMenu selectedMenu = GrabSelectionMenu.Animation;
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public bool foldoutInput = false;
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public bool foldoutConsole = false;
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public bool foldoutBaseInspector = false;
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public bool foldoutBasic = false;
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public bool foldoutInteraction = false;
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public bool foldoutShareHandInteractSettings = false;
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public bool foldoutRightHandInteractSettings = false;
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public bool foldoutLeftHandInteractSettings = false;
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public bool foldoutShareHandAnimationSettings = false;
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public bool foldoutRightHandAnimationSettings = false;
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public bool foldoutLeftHandAnimationSettings = false;
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public bool foldoutEditorTools = false;
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public int handSelected = 0;
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public bool IsMissingGrabPoint(VR_HandInteractSettings settings)
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{
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return settings.canInteract && settings.interactPoint == null;
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}
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public bool IsMissinHiglightPoint(VR_HandInteractSettings settings)
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{
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return settings.canInteract && settings.highlightPoint == null;
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}
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}
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}
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@@ -0,0 +1,18 @@
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fileFormatVersion: 2
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guid: cb21e8b4bda1835478a8330c86f3ae1a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 168243
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packageName: VR Beats Kit
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packageVersion: 2.0
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assetPath: Assets/VRBeatsKit/Modules/VRSDK/EditorPart/VR_GrabbableEditorPart.cs
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uploadId: 546658
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@@ -0,0 +1,23 @@
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using UnityEngine;
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namespace VRSDK
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{
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public enum WeaponSelectionMenu
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{
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Reload = 0,
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Shoot,
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Damage,
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Recoil
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}
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[System.Serializable]
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public class VR_WeaponEditorPart
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{
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public WeaponSelectionMenu selectedMenu = WeaponSelectionMenu.Reload;
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public bool foldoutBasicShootSettings = false;
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public bool foldoutOptionalShootSettings = false;
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public bool foldoutEffectsShootSettings = false;
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public bool foldoutSpreadDamageSettings = false;
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}
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}
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@@ -0,0 +1,18 @@
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fileFormatVersion: 2
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guid: cfede03425cdfea4c8c93fa780e146c8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 168243
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packageName: VR Beats Kit
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packageVersion: 2.0
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assetPath: Assets/VRBeatsKit/Modules/VRSDK/EditorPart/VR_WeaponEditorPart.cs
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uploadId: 546658
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