feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출

- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-21 23:37:34 +09:00
commit 4dad9e5d5b
1068 changed files with 175146 additions and 0 deletions
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using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
namespace VRSDK.EditorCode
{
[CustomEditor(typeof(HandVisualizerTool))]
public class I_HandVisualizerTool : Editor
{
private static VR_Controller activeController = null;
private VR_Grabbable grabbableClone = null;
private VR_Grabbable grabbable = null;
private HandVisualizerTool targetScript = null;
private static string returnScenePath = null;
private static Scene returnScene;
private static bool inPreviewMode = false;
private void Awake()
{
/*
targetScript = (HandVisualizerTool)target;
if (activeController == null || grabbableClone == null)
{
grabbable = targetScript.GetComponent<VR_Grabbable>();
grabbableClone = Instantiate( grabbable, grabbable.transform.position, grabbable.transform.rotation );
DestroyImmediate(grabbableClone.GetComponent<HandVisualizerTool>());
activeController = Instantiate( VR_Manager.instance.RightController, grabbable.RightInteractPoint.position, Quaternion.identity );
//try this
//EditorSceneManager.NewPreviewScene();
EditorSceneManager.MoveGameObjectToScene()
}
*/
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (!HandPreviewManager.IsPreviewModeEnable)
{
if (GUILayout.Button( "Enter Preview Mode Right Hand" ))
{
EnterPreviewMode(VR_Manager.instance.Player.RightController);
}
if (GUILayout.Button( "Enter Preview Mode Left Hand" ))
{
EnterPreviewMode( VR_Manager.instance.Player.LeftController );
}
}
else
{
if (GUILayout.Button( "Save and Exit Preview Mode" ))
{
HandPreviewManager.SaveAndExit();
}
if (GUILayout.Button( "Exit Preview Mode" ))
{
HandPreviewManager.ExitPreviewMode();
}
}
}
private void EnterPreviewMode(VR_Controller controller)
{
targetScript = (HandVisualizerTool) target;
grabbable = targetScript.GetComponent<VR_Grabbable>();
grabbable.gameObject.AddComponent<GameObjectMarker>();
EditorSceneManager.MarkAllScenesDirty();
EditorSceneManager.SaveOpenScenes();
grabbableClone = Instantiate( grabbable , grabbable.transform.position, grabbable.transform.rotation );
activeController = Instantiate( controller , grabbable.RightInteractPoint.position , Quaternion.identity );
grabbableClone.SetEditorGrabPositionAndRotation( activeController );
HandPreviewManager.EnterPreviewMode(grabbableClone.transform.root.gameObject);
}
}
}
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packageName: VR Beats Kit
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assetPath: Assets/VRBeatsKit/Modules/VRSDK/Experimental/Tools/HandVisualizer/Editor/I_HandVisualizerTool.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameObjectMarker : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor.SceneManagement;
using UnityEditor;
#endif
namespace VRSDK.EditorCode
{
public static class HandPreviewManager
{
#if UNITY_EDITOR
private static string originalScenePath = null;
private static bool previewModeEnable = false;
private static VR_Grabbable inspectedGrabbable = null;
private static VR_Controller activeController = null;
private static HandPreviewSave handPreviewSave = null;
public static bool IsPreviewModeEnable { get { return previewModeEnable; } }
public static void EnterPreviewMode(GameObject clone)
{
Scene originalScene = EditorSceneManager.GetActiveScene();
originalScenePath = EditorApplication.currentScene;
Scene previewScene = EditorSceneManager.NewScene( NewSceneSetup.DefaultGameObjects, NewSceneMode.Additive );
EditorSceneManager.MoveGameObjectToScene( clone, previewScene );
EditorSceneManager.UnloadSceneAsync( originalScene );
previewModeEnable = true;
inspectedGrabbable = GameObject.FindObjectOfType<VR_Grabbable>();
activeController = GameObject.FindObjectOfType<VR_Controller>();
OverrideGrabAnimation();
activeController.Animator.SetBool("IsGrabbing" , true);
EditorApplication.update += Update;
}
public static void ExitPreviewMode()
{
previewModeEnable = false;
EditorSceneManager.OpenScene(originalScenePath);
EditorApplication.update -= Update;
}
public static void SaveAndExit()
{
handPreviewSave = new HandPreviewSave( inspectedGrabbable );
ExitPreviewMode();
GameObjectMarker marker = GameObject.FindObjectOfType<GameObjectMarker>();
handPreviewSave.LoadInto(marker.GetComponent<VR_Grabbable>());
GameObject.DestroyImmediate(marker);
}
private static void Update()
{
activeController.Animator.Update(1.0f/30.0f);
inspectedGrabbable.SetEditorGrabPositionAndRotation(activeController);
OverrideGrabAnimation();
}
private static void OverrideGrabAnimation()
{
VR_HandInteractSettings settings = inspectedGrabbable.GetHandInteractionSettings( activeController );
//AnimationClip clip = settings.animation;
//activeController.OverrideInteractAnimation( settings.animation );
}
}
public class HandPreviewSave
{
public VR_HandInteractSettings handSettings = null;
public VR_HandInteractSettings leftSettings = null;
public VR_HandInteractSettings rightSettings = null;
public Vector3 handSettingsInteractPointLocalPosition = Vector3.zero;
public Vector3 rightHandSettingsInteractPointLocalPosition = Vector3.zero;
public Vector3 leftHandSettingsInteractPointLocalPosition = Vector3.zero;
public HandPreviewSave(VR_Grabbable grabbable)
{
handSettings = grabbable.HandSettings;
leftSettings = grabbable.LeftHandSettings;
rightSettings = grabbable.RightHandSettings;
handSettingsInteractPointLocalPosition = handSettings.interactPoint.localPosition;
leftHandSettingsInteractPointLocalPosition = leftSettings.interactPoint.localPosition;
rightHandSettingsInteractPointLocalPosition = rightSettings.interactPoint.localPosition;
}
public void LoadInto(VR_Grabbable grabbable)
{
CopyTo(handSettings , grabbable.HandSettings);
CopyTo(rightSettings , grabbable.RightHandSettings);
CopyTo(leftSettings , grabbable.LeftHandSettings);
if (grabbable.HandSettings.interactPoint != null)
{
Debug.Log( grabbable.HandSettings.interactPoint.localPosition );
Debug.Log( handSettingsInteractPointLocalPosition );
grabbable.HandSettings.interactPoint.localPosition = handSettingsInteractPointLocalPosition;
}
if (grabbable.LeftHandSettings.interactPoint != null)
grabbable.LeftHandSettings.interactPoint.localPosition = leftHandSettingsInteractPointLocalPosition;
if (grabbable.RightHandSettings.interactPoint != null)
grabbable.RightHandSettings.interactPoint.localPosition = rightHandSettingsInteractPointLocalPosition;
}
private void CopyTo(VR_HandInteractSettings from , VR_HandInteractSettings to)
{
//to.animation = from.animation;
to.canInteract = from.canInteract;
to.rotationOffset = from.rotationOffset;
}
#endif
}
}
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using UnityEngine;
namespace VRSDK
{
public class HandVisualizerTool : MonoBehaviour
{
}
}
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namespace VRSDK
{
public class VR_HandSnapPoint : VR_Grabbable
{
protected override void Start()
{
base.Start();
preventDefault = true;
}
private void LateUpdate()
{
if (currentGrabState != GrabState.Grab)
return;
activeController.transform.position = GetCurrentHandInteractSettings().interactPoint.position;
}
public override void OnGrabSuccess(VR_Controller controller)
{
activeController = controller;
currentGrabState = GrabState.Grab;
RaiseOnGrabStateChangeEvent( GrabState.Grab );
GrabController.SetVisibility( !GetCurrentHandAnimationSettings().hideHandOnGrab );
activeController.SetPositionControlMode( MotionControlMode.Free );
activeController.SetRotationControlMode( MotionControlMode.Free );
}
}
}
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