feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출

- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-21 23:37:34 +09:00
commit 4dad9e5d5b
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using UnityEngine;
using UnityEngine.AI;
namespace VRSDK
{
public class EnemySpawner : MonoBehaviour
{
[SerializeField] private GameObject[] enemies = null;
[SerializeField] private float spawnTime = 5.0f;
[SerializeField] private float spawnRadius = 1.0f;
[SerializeField] private int maxEnemies = 10;
private float timer = 0.0f;
private void Awake()
{
timer = Random.Range(spawnTime / 2.0f , spawnTime);
}
private void Update()
{
timer -= Time.deltaTime;
if(timer <= 0.0f)
Spawn();
}
//creates a new enemy
private void Spawn()
{
timer = Random.Range(spawnTime / 2.0f, spawnTime);
//check if dont have to many enemies already
if (GameObject.FindGameObjectsWithTag( "Enemy" ).Length > maxEnemies)
return;
GameObject enemy = enemies[Random.Range(0 , enemies.Length)];
if (RandomNavmeshLocation(spawnRadius, out Vector3 spawnPoint))
{
Instantiate(enemy, spawnPoint, transform.rotation);
}
}
//return a random point inside the navmesh radius
private bool RandomNavmeshLocation(float radius, out Vector3 spawnPosition)
{
Vector3 randomDirection = Random.insideUnitSphere * radius;
randomDirection += transform.position;
NavMeshHit hit;
spawnPosition = Vector3.zero;
if (NavMesh.SamplePosition(randomDirection, out hit, radius, 1))
{
spawnPosition = hit.position;
return true;
}
return false;
}
}
}