feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출

- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-21 23:37:34 +09:00
commit 4dad9e5d5b
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using UnityEngine;
using VRSDK.Collections;
namespace VRSDK
{
public class HistoryBuffer : MonoBehaviour
{
[SerializeField] private int bufferSize = 10;
private Buffer<Vector3> velocityHistory;
private Buffer<Vector3> angularVelocityHistory;
private Buffer<Vector3> localPositionHistory;
private Buffer<Vector3> positionHistory;
private Buffer<Quaternion> rotationHistory;
private Vector3 lastLocalPosition = Vector3.zero;
public Buffer<Vector3> PositionHistory { get { return positionHistory; } }
public Buffer<Vector3> LocalPositionHistory { get { return localPositionHistory; } }
public Buffer<Vector3> AngularVelocityHistory { get { return angularVelocityHistory; } }
public Buffer<Quaternion> RotationHistory { get { return rotationHistory; } }
public Buffer<Vector3> VelocityHistory { get { return velocityHistory; } }
private void Awake()
{
velocityHistory = new Buffer<Vector3>( bufferSize );
angularVelocityHistory = new Buffer<Vector3>( bufferSize );
localPositionHistory = new Buffer<Vector3>( bufferSize );
positionHistory = new Buffer<Vector3>( bufferSize );
rotationHistory = new Buffer<Quaternion>(bufferSize);
lastLocalPosition = transform.localPosition;
}
private void Update()
{
UpdateVelocityHistory();
UpdateAngularVelocityHistory();
UpdateLocalPositionHistory();
UpdatePositionHistory();
UpdateRotationHistory();
}
private void UpdateVelocityHistory()
{
velocityHistory.Add( (lastLocalPosition - transform.localPosition) / Time.deltaTime );
lastLocalPosition = transform.localPosition;
}
private void UpdateRotationHistory()
{
rotationHistory.Add( transform.rotation );
}
private void UpdateAngularVelocityHistory()
{
if (rotationHistory.Count < 2)
return;
float delta = Time.deltaTime;
float angleDegrees = 0.0f;
Vector3 unitAxis = Vector3.zero;
Quaternion rotation = Quaternion.identity;
rotation = ( rotationHistory[rotationHistory.Count - 1] ) * Quaternion.Inverse( rotationHistory[rotationHistory.Count - 2] );
rotation.ToAngleAxis( out angleDegrees, out unitAxis );
Vector3 angular = unitAxis * ( ( angleDegrees * Mathf.Deg2Rad ) / delta );
angularVelocityHistory.Add( angular);
}
private void UpdateLocalPositionHistory()
{
localPositionHistory.Add(transform.localPosition);
}
private void UpdatePositionHistory()
{
positionHistory.Add( transform.position );
}
}
}