feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도 - BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용 - SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정 - NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵) - .gitignore/.gitattributes 초기 설정 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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using System;
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using UnityEngine;
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#if SDK_STEAM_VR
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using Valve.VR;
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#endif
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namespace VRSDK
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{
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public class VR_SteamVRInput : VR_InputDevice
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{
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#if SDK_STEAM_VR
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private SteamVR_Action_Single grabAction = null;
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private SteamVR_Action_Boolean triggerAction = null;
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private SteamVR_Action_Boolean primaryButtonAction = null;
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private SteamVR_Action_Boolean secondaryButtonAction = null;
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private SteamVR_Action_Boolean joystickPressAction = null;
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private SteamVR_Action_Vector2 joystickInputAction = null;
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public SteamVR_Input_Sources SteamControllerType { get { return InputController.ControllerType == VR_ControllerType.Right ? SteamVR_Input_Sources.RightHand : SteamVR_Input_Sources.LeftHand; } }
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private bool isConnected = false;
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#endif
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public VR_SteamVRInput(VR_Controller controller) : base(controller)
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{
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#if SDK_STEAM_VR
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InitializeSteamVR_Actions();
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SteamVR_Behaviour_Pose steamController = controller.GetComponentInParent<SteamVR_Behaviour_Pose>();
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steamController.onConnectedChanged.AddListener(delegate (SteamVR_Behaviour_Pose poseController, SteamVR_Input_Sources sources, bool state) { isConnected = state; });
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#endif
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}
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#if SDK_STEAM_VR
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private void InitializeSteamVR_Actions()
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{
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grabAction = SteamVR_Input.GetAction<SteamVR_Action_Single>("VRShooterKit", "Grab");
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triggerAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "Shoot");
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primaryButtonAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "PrimaryButton");
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secondaryButtonAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "SecondaryButton");
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joystickPressAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "JoystickPress");
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joystickInputAction = SteamVR_Input.GetAction<SteamVR_Action_Vector2>("VRShooterKit", "Joystick");
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}
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#endif
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public override float GetAxis1D(VR_InputButton button)
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{
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#if SDK_STEAM_VR
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switch (button)
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{
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case VR_InputButton.Trigger:
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return GetButton(button) ? 1.0f : 0.0f;
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case VR_InputButton.Grip:
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return grabAction.GetAxis(SteamControllerType);
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}
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#endif
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return 0.0f;
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}
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public override bool GetButton(VR_InputButton button)
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{
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#if SDK_STEAM_VR
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switch (button)
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{
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case VR_InputButton.Trigger:
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return triggerAction.GetState(SteamControllerType);
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case VR_InputButton.Grip:
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return grabAction.GetAxis(SteamControllerType) > 0.65f;
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case VR_InputButton.Primary:
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return primaryButtonAction.GetState(SteamControllerType);
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case VR_InputButton.Secondary:
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return secondaryButtonAction.GetState(SteamControllerType);
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case VR_InputButton.TumbstickPress:
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return joystickPressAction.GetState(SteamControllerType);
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}
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#endif
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return false;
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}
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public override bool GetButtonDown(VR_InputButton button)
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{
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#if SDK_STEAM_VR
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switch (button)
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{
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case VR_InputButton.Trigger:
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return triggerAction.GetStateDown(SteamControllerType);
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case VR_InputButton.Grip:
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return grabAction.GetAxis(SteamControllerType) > 0.65f;
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case VR_InputButton.Primary:
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return primaryButtonAction.GetStateDown(SteamControllerType);
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case VR_InputButton.Secondary:
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return secondaryButtonAction.GetStateDown(SteamControllerType);
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case VR_InputButton.TumbstickPress:
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return joystickPressAction.GetStateDown(SteamControllerType);
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}
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#endif
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return false;
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}
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public override bool GetButtonUp(VR_InputButton button)
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{
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#if SDK_STEAM_VR
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switch (button)
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{
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case VR_InputButton.Trigger:
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return triggerAction.GetStateUp(SteamControllerType);
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case VR_InputButton.Grip:
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return grabAction.GetAxis(SteamControllerType) > 0.65f;
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case VR_InputButton.Primary:
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return primaryButtonAction.GetStateUp(SteamControllerType);
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case VR_InputButton.Secondary:
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return secondaryButtonAction.GetStateUp(SteamControllerType);
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case VR_InputButton.TumbstickPress:
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return joystickPressAction.GetStateUp(SteamControllerType);
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}
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#endif
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return false;
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}
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public override string GetDeviceName()
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{
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#if SDK_STEAM_VR
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return SteamControllerType.ToString();
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#endif
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return "";
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}
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public override Vector2 GetJoystick()
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{
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#if SDK_STEAM_VR
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return joystickInputAction.GetAxis(SteamControllerType);
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#endif
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return Vector2.zero;
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}
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public override bool IsConnected()
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{
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#if SDK_STEAM_VR
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return isConnected;
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#endif
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return false;
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}
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public override Quaternion GetRotationOffset()
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{
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return Quaternion.identity;
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}
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public override Vector3 GetPositionOffset()
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{
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return Vector3.zero;
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}
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public override Enum GetControllerType()
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{
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#if SDK_STEAM_VR
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return SteamControllerType;
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#endif
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return default;
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}
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}
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}
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