feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도 - BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용 - SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정 - NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵) - .gitignore/.gitattributes 초기 설정 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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using UnityEngine;
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using UnityEngine.Events;
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using VRSDK.Integration;
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namespace VRSDK
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{
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public class VR_Player : MonoBehaviour
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{
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[SerializeField] private VR_Controller rightController = null;
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[SerializeField] private VR_Controller leftController = null;
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[SerializeField] private VR_CharacterController m_VRCharacterController = null;
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[SerializeField] private Camera m_centerCamera = null;
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[SerializeField] private ControllerGestureConfig gestureConfig = null;
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[SerializeField] private UnityEvent onInitializeComplete = null;
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[SerializeField] private Vector3 m_handGrabGrabRotationOffset = Vector3.zero;
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private VR_Integration integration = null;
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public VR_CharacterController VR_CharacterController => m_VRCharacterController;
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public Camera CenterCamera => m_centerCamera;
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public CharacterController CharacterController
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{
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get
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{
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return FindObjectOfType<CharacterController>();
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}
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}
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public VR_Controller LeftController
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{
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get
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{
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return GetOrInitializeController(VR_ControllerType.Left);
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}
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}
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public VR_Controller RightController
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{
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get
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{
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return GetOrInitializeController(VR_ControllerType.Right);
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}
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}
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public VR_Controller GetActiveController { get { return integration.GetActiveController(); } }
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public Transform TrackingSpace { get { return integration.GeTrackingSpaceTransform(); } }
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public Transform RealLeftHandTransform { get { return integration.GetLeftHandTransform(); } }
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public Transform RealRightHandTransform { get { return integration.GetRightHandTransform(); } }
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public Vector3 HandGrabRotationOffset => m_handGrabGrabRotationOffset;
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private VR_Controller GetOrInitializeController(VR_ControllerType controllerType)
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{
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VR_Controller controller = controllerType == VR_ControllerType.Right ? rightController : leftController;
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controller.Construct(gestureConfig);
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return controller;
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}
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protected virtual VR_Controller TryGetController(VR_ControllerType controllerType)
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{
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return controllerType == VR_ControllerType.Right ? rightController : leftController;
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}
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private Transform GetRealHandTransformForController(VR_ControllerType controllerType)
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{
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return controllerType == VR_ControllerType.Right ? RealRightHandTransform : RealLeftHandTransform;
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}
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public void Construct()
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{
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if (VR_Manager.instance.CurrentSDK == VR_SDK.Oculus)
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{
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integration = new VR_OculusIntegration();
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}
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else if (VR_Manager.instance.CurrentSDK == VR_SDK.Steam_VR)
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{
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integration = new VR_SteamVRIntegration();
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}
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else if (VR_Manager.instance.CurrentSDK == VR_SDK.UnityXR)
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{
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integration = new VR_XRIntegration();
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}
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else
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{
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Debug.LogError("[Critical Error] You have set CurrentSDK to None select VR_Manager GameObject in your current scene and please select a valid SDK");
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Debug.Break();
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return;
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}
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rightController = GetOrInitializeController(VR_ControllerType.Right);
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leftController = GetOrInitializeController(VR_ControllerType.Left);
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onInitializeComplete.Invoke();
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}
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private void Awake()
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{
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//notify a new player
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VR_Manager.instance.SetCurrentPlayer(this);
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}
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}
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}
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