feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출

- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-21 23:37:34 +09:00
commit 4dad9e5d5b
1068 changed files with 175146 additions and 0 deletions
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using UnityEditor;
using UnityEngine;
namespace VRBeats.EditorCode
{
//just some handy editor methods to make life a little easier
public static class EditorTools
{
public static void PropertyField(SerializedProperty property, string label = null, bool showChildren = false)
{
EditorGUILayout.PropertyField( property, new GUIContent( label == null ? property.displayName : label ), showChildren );
}
public static void PropertyField(SerializedProperty property, bool showChildren)
{
PropertyField( property, null, showChildren );
}
public static void MinMaxFloatSlider(SerializedProperty min, SerializedProperty max, float minLimit, float maxLimit)
{
PropertyField( min );
PropertyField( max );
float minValue = min.floatValue;
float maxValue = max.floatValue;
EditorGUILayout.MinMaxSlider( ref minValue, ref maxValue, minLimit, maxLimit );
min.floatValue = minValue;
max.floatValue = maxValue;
}
public static void DrawTittle(string text)
{
EditorGUILayout.Space();
EditorGUILayout.LabelField( text, EditorStyles.boldLabel );
EditorGUILayout.Space();
}
}
}
@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 36333a3d1342b1c409d3f653cf175107
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 168243
packageName: VR Beats Kit
packageVersion: 2.0
assetPath: Assets/VRBeatsKit/Scripts/Editor/EditorTools.cs
uploadId: 546658
@@ -0,0 +1,33 @@
using UnityEditor;
namespace VRBeats.EditorCode
{
[CanEditMultipleObjects]
[CustomEditor(typeof(VR_BeatSpawnMarker))]
public class I_BeatMarkerInspector : Editor
{
private VR_BeatSpawnMarker beatMarker = null;
private void OnEnable()
{
beatMarker = (VR_BeatSpawnMarker)target;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (beatMarker.spawneable == null)
return;
beatMarker.spawneable.CustomInspector(beatMarker.spawInfo , targets);
}
}
}
@@ -0,0 +1,18 @@
fileFormatVersion: 2
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 168243
packageName: VR Beats Kit
packageVersion: 2.0
assetPath: Assets/VRBeatsKit/Scripts/Editor/I_BeatMarkerInspector.cs
uploadId: 546658