feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출

- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-21 23:37:34 +09:00
commit 4dad9e5d5b
1068 changed files with 175146 additions and 0 deletions
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using UnityEngine;
using VRBeats.ScriptableEvents;
namespace VRBeats
{
public class Wall : MonoBehaviour
{
[SerializeField] private GameEvent onInsideDeadZone = null;
[SerializeField] private GameEvent onGameOver = null;
[SerializeField] private float deadTime = 2.0f;
private Spawneable spawneable = null;
private float timer = 0.0f;
private bool canKillPlayer = true;
private Transform player = null;
private bool canBeKilled = true;
private bool destroyed = false;
private void Awake()
{
player = VR_BeatManager.instance.Player.transform;
spawneable = GetComponent<Spawneable>();
}
private void OnDestroy()
{
destroyed = true;
}
private void Update()
{
transform.position += Vector3.forward * spawneable.Speed * Time.deltaTime;
if (ShouldKill())
{
Kill();
}
}
private void OnTriggerEnter(Collider other)
{
timer = 0.0f;
onInsideDeadZone.Invoke();
}
private void OnTriggerStay(Collider other)
{
timer += Time.fixedDeltaTime;
if (timer >= deadTime && canKillPlayer)
{
canKillPlayer = false;
onGameOver.Invoke();
}
}
private bool ShouldKill()
{
return canBeKilled && transform.position.z < player.position.z - 5.0f;
}
public void Kill()
{
canBeKilled = false;
transform.ScaleTween(Vector3.zero, 2.0f).SetEase(Ease.EaseOutExpo).SetOnComplete(delegate
{
if(!destroyed)
Destroy(gameObject);
});
}
}
}