feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출

- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-21 23:37:34 +09:00
commit 4dad9e5d5b
1068 changed files with 175146 additions and 0 deletions
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using UnityEngine;
namespace VRBeats
{
public class VR_BeatEnvironmentColorMarker : VR_BeatMarker
{
[SerializeField] public Color color = Color.black;
[SerializeField] public float fadeTime = 1.5f;
[SerializeField] public Ease ease = Ease.EaseOutExpo;
}
}
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@@ -0,0 +1,13 @@
using UnityEngine;
namespace VRBeats
{
public class VR_BeatEnvironmentEmissionMarker : VR_BeatMarker
{
[SerializeField] public float targetEmissionValue = 100.0f;
[SerializeField] public float fadeTime = 1.5f;
[SerializeField] public Ease ease = Ease.EaseOutExpo;
}
}
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using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace VRBeats
{
[HideInMenu]
public class VR_BeatMarker : Marker , INotification
{
public PropertyName id { get { return new PropertyName(); } }
}
}
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using UnityEngine;
using UnityEngine.Playables;
namespace VRBeats
{
public class VR_BeatSignalReceiver : MonoBehaviour, INotificationReceiver
{
private EnviromentController enviromentController = null;
private double lastTime = 0;
private int frame = 0;
private void Awake()
{
enviromentController = FindObjectOfType<EnviromentController>();
}
private void Update()
{
frame++;
}
public void OnNotify(Playable origin, INotification notification, object context)
{
if (notification is VR_BeatSpawnMarker spawnMarker)
{
VR_BeatManager.instance.Spawn(spawnMarker.spawneable, spawnMarker.spawInfo);
lastTime = spawnMarker.time;
}
else if (notification is VR_BeatEnvironmentColorMarker enviromentColorMarker)
{
enviromentController.FadeToColor(enviromentColorMarker.color, enviromentColorMarker.fadeTime, enviromentColorMarker.ease);
}
else if ( notification is VR_BeatEnvironmentEmissionMarker emmmisionMarker )
{
enviromentController.FadeEmmisiveValue(emmmisionMarker.targetEmissionValue, emmmisionMarker.fadeTime, emmmisionMarker.ease);
}
}
}
}
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using UnityEngine;
namespace VRBeats
{
public class VR_BeatSpawnMarker : VR_BeatMarker
{
[SerializeField] public Spawneable spawneable = null;
[SerializeField] [HideInInspector] public SpawnEventInfo spawInfo = null;
}
}
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