feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출

- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-21 23:37:34 +09:00
commit 4dad9e5d5b
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using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace VRBeats.UI
{
public class TracksUIList : MonoBehaviour
{
[SerializeField] private TracksDatabase database = null;
[SerializeField] private Scroller scroller = null;
[SerializeField] private TrackSlot trackSlotPrefab = null;
[SerializeField] private Transform contentParent = null;
private bool sceneIsLoading = false;
private const string boxingStyleSceneName = "BoxingStyle";
private const string saberStyleScenName = "SaberStyle";
private float timer = 0.0f;
private bool trigger = false;
private void Start()
{
PopulateList();
}
private void PopulateList()
{
for (int n = 0; n < database.TrackList.Length; n++)
{
int index = n;
TrackSlot slot = Instantiate(trackSlotPrefab , contentParent);
slot.transform.localScale = Vector3.one;
slot.Construct(database.TrackList[n] , delegate (TrackInfo info){ OnSlotClick(info ,index); });
scroller.AddElement(slot.gameObject);
}
}
private void Update()
{
if (!trigger && timer >= 5.0f)
{
trigger = true;
OnSlotClick(database.TrackList[0], 0);
}
}
private void OnSlotClick(TrackInfo trackInfo , int index)
{
if (sceneIsLoading)
return;
sceneIsLoading = true;
PlayableManager.SetSelectedTrackIndex(index);
string sceneName = trackInfo.Mode == Mode.Boxing ? boxingStyleSceneName : saberStyleScenName;
SceneManager.LoadScene( sceneName );
}
}
}