feat: SongSelect panel — NAS song list with download/play in Menu.unity
- Add DownloadManager, SongLibrary, SongSelectManager, SongDetailPanel scripts - Rebuild SongSelect panel inside Menu.unity using VRBeatsKit style: left scroll list (ALL/OWNED tabs) + right detail panel (diff buttons, Download/Delete/Play) - SceneBuilder replaced: only ③ Menu — Rebuild SongSelect Panel remains - All UI text in English Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,281 +1,316 @@
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.UI;
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using TMPro;
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public static class VRBeatSaberSceneBuilder
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{
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private const string MenuScene = "Assets/VRBeatsKit/Scenes/Menu.unity";
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private const string SongCreatorDest = "Assets/Scenes/SongCreator.unity";
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private const string MenuScene = "Assets/VRBeatsKit/Scenes/Menu.unity";
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// ─────────────────────────────────────────────
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// ⓪ Fix — Set Graphics API to D3D11 (Oculus requirement)
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// ③ Menu — Rebuild SongSelect Panel
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//
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// Canvas(SongSelect) size: 105.885 × 68.223
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// BG child covers full canvas (stretch anchors)
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// BG local coord origin = center
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// X: -52.94 ~ +52.94
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// Y: -34.11 ~ +34.11
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// ─────────────────────────────────────────────
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[MenuItem("Tools/VRBeatSaber/⓪ Fix — Set Graphics API to D3D11")]
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public static void FixGraphicsAPI()
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{
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var d3d11 = new[] { GraphicsDeviceType.Direct3D11 };
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PlayerSettings.SetUseDefaultGraphicsAPIs(BuildTarget.StandaloneWindows, false);
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PlayerSettings.SetUseDefaultGraphicsAPIs(BuildTarget.StandaloneWindows64, false);
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PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneWindows, d3d11);
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PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneWindows64, d3d11);
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Debug.Log("[SceneBuilder] ✓ Graphics API set to Direct3D11 for Windows.");
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}
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[MenuItem("Tools/VRBeatSaber/⓪ Fix — Allow HTTP connections")]
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public static void FixAllowHttp()
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{
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PlayerSettings.insecureHttpOption = InsecureHttpOption.AlwaysAllowed;
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Debug.Log("[SceneBuilder] ✓ Insecure HTTP connections allowed.");
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}
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// ─────────────────────────────────────────────
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// Fix — Remove missing script components from open scene
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// ─────────────────────────────────────────────
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[MenuItem("Tools/VRBeatSaber/Fix — Remove Missing Scripts (open scene)")]
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public static void RemoveMissingScripts()
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{
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int removed = 0;
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foreach (var go in Object.FindObjectsByType<GameObject>(FindObjectsSortMode.None))
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{
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var so = new SerializedObject(go);
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var components = so.FindProperty("m_Component");
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for (int i = components.arraySize - 1; i >= 0; i--)
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{
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var comp = components.GetArrayElementAtIndex(i)
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.FindPropertyRelative("component")
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.objectReferenceValue;
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if (comp == null)
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{
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components.DeleteArrayElementAtIndex(i);
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removed++;
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}
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}
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so.ApplyModifiedPropertiesWithoutUndo();
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}
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var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
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EditorSceneManager.MarkSceneDirty(activeScene);
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Debug.Log($"[SceneBuilder] ✓ Removed {removed} missing script(s) from '{activeScene.name}'.");
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}
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// ─────────────────────────────────────────────
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// ① Menu — Add Song Creator Button
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// ─────────────────────────────────────────────
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[MenuItem("Tools/VRBeatSaber/① Menu — Add Song Creator Button")]
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public static void PatchMenuAddSongCreatorButton()
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[MenuItem("Tools/VRBeatSaber/③ Menu — Rebuild SongSelect Panel")]
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public static void RebuildSongSelectPanel()
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{
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var scene = EditorSceneManager.OpenScene(MenuScene, OpenSceneMode.Single);
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var settings = GameObject.Find("Settings");
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if (settings == null) { Debug.LogError("[SceneBuilder] 'Settings' not found."); return; }
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var songSelectGO = GameObject.Find("SongSelect");
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if (songSelectGO == null) { Debug.LogError("[SceneBuilder] 'SongSelect' not found."); return; }
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if (settings.transform.Find("BG/Song Creator") != null)
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{ Debug.LogWarning("[SceneBuilder] Button already exists."); return; }
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var bgTransform = songSelectGO.transform.Find("BG");
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if (bgTransform == null) { Debug.LogError("[SceneBuilder] 'SongSelect/BG' not found."); return; }
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var bg = settings.transform.Find("BG");
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if (bg == null) { Debug.LogError("[SceneBuilder] 'Settings/BG' not found."); return; }
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// Clear BG children
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for (int i = bgTransform.childCount - 1; i >= 0; i--)
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Object.DestroyImmediate(bgTransform.GetChild(i).gameObject);
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var btnGO = CreateStyledButton(bg, "Song Creator", new Vector2(0f, -20f), new Vector2(80f, 14f), 8f);
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var loader = btnGO.AddComponent<VRBeats.LoadSceneButton>();
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InjectPrivate(loader, "button", btnGO.GetComponent<Button>());
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InjectPrivate(loader, "sceneName", "SongCreator");
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// Create/reuse SongSystem root GO for SongLibrary (must be root for DontDestroyOnLoad)
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var sysGO = GameObject.Find("SongSystem");
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if (sysGO == null) sysGO = new GameObject("SongSystem");
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var oldLib = sysGO.GetComponent<SongLibrary>();
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if (oldLib != null) Object.DestroyImmediate(oldLib);
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var songLibrary = sysGO.AddComponent<SongLibrary>();
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// Add/replace SongSelectManager + DownloadManager on SongSelect GO
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var oldSSM = songSelectGO.GetComponent<SongSelectManager>();
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if (oldSSM != null) Object.DestroyImmediate(oldSSM);
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var oldDM = songSelectGO.GetComponent<DownloadManager>();
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if (oldDM != null) Object.DestroyImmediate(oldDM);
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var downloadManager = songSelectGO.AddComponent<DownloadManager>();
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var songSelectManager = songSelectGO.AddComponent<SongSelectManager>();
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var bg = bgTransform;
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// ── Header ──────────────────────────────────────────
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CreateLabel(bg, "Title", "SONG SELECT",
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new Vector2(0f, 28.5f), new Vector2(100f, 9f), 8.5f,
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Color.white, TextAlignmentOptions.Center);
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CreateDivider(bg, "DivHeader", new Vector2(0f, 23.5f), new Vector2(104f, 0.5f));
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var tabAllBtn = CreateStyledButton(bg, "TabAll", "ALL", new Vector2(-18f, 19.5f), new Vector2(30f, 7f), 5f);
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var tabOwnedBtn = CreateStyledButton(bg, "TabOwned", "OWNED", new Vector2( 14f, 19.5f), new Vector2(30f, 7f), 5f);
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CreateDivider(bg, "DivTabs", new Vector2(0f, 15.5f), new Vector2(104f, 0.5f));
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// ── Content area: Y from 15 to -34.11, height ~49 ───
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// ListPanel (left half)
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var listPanelGO = new GameObject("ListPanel");
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listPanelGO.transform.SetParent(bg, false);
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SetRect(listPanelGO, new Vector2(-26.6f, -9.4f), new Vector2(52.7f, 49f));
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// Vertical divider
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CreateDivider(bg, "DivVertical", new Vector2(0.1f, -9.4f), new Vector2(0.5f, 49f));
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// DetailPanel (right half, hidden until card clicked)
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var detailPanelGO = new GameObject("DetailPanel");
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detailPanelGO.transform.SetParent(bg, false);
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SetRect(detailPanelGO, new Vector2(26.6f, -9.4f), new Vector2(52.7f, 49f));
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// ── ListPanel contents ───────────────────────────────
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RectTransform scrollContent;
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GameObject loadingOverlay;
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GameObject errorOverlay;
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TMP_Text errorText;
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BuildScrollList(listPanelGO.transform,
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out scrollContent, out loadingOverlay, out errorOverlay, out errorText);
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// ── DetailPanel contents ─────────────────────────────
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var detailPanelComp = detailPanelGO.AddComponent<SongDetailPanel>();
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Button btnNormal, btnHard, btnExpert, btnExpertPlus;
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Button downloadBtn, deleteBtn, playBtn, closeBtn;
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GameObject progressGroup;
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Slider progressSlider;
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TMP_Text progressText;
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TMP_Text titleTmp, artistTmp, infoTmp;
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BuildDetailPanelUI(detailPanelGO.transform,
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out titleTmp, out artistTmp, out infoTmp,
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out btnNormal, out btnHard, out btnExpert, out btnExpertPlus,
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out downloadBtn, out deleteBtn, out playBtn, out closeBtn,
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out progressGroup, out progressSlider, out progressText);
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detailPanelGO.SetActive(false);
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// ── Wire SongDetailPanel refs ────────────────────────
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var dpSO = new SerializedObject(detailPanelComp);
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dpSO.FindProperty("titleText") .objectReferenceValue = titleTmp;
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dpSO.FindProperty("artistText") .objectReferenceValue = artistTmp;
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dpSO.FindProperty("infoText") .objectReferenceValue = infoTmp;
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dpSO.FindProperty("btnNormal") .objectReferenceValue = btnNormal;
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dpSO.FindProperty("btnHard") .objectReferenceValue = btnHard;
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dpSO.FindProperty("btnExpert") .objectReferenceValue = btnExpert;
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dpSO.FindProperty("btnExpertPlus") .objectReferenceValue = btnExpertPlus;
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dpSO.FindProperty("downloadButton") .objectReferenceValue = downloadBtn;
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dpSO.FindProperty("deleteButton") .objectReferenceValue = deleteBtn;
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dpSO.FindProperty("playButton") .objectReferenceValue = playBtn;
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dpSO.FindProperty("closeButton") .objectReferenceValue = closeBtn;
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dpSO.FindProperty("progressGroup") .objectReferenceValue = progressGroup;
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dpSO.FindProperty("progressSlider") .objectReferenceValue = progressSlider;
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dpSO.FindProperty("progressText") .objectReferenceValue = progressText;
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dpSO.FindProperty("gameSceneName") .stringValue = "Game";
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dpSO.ApplyModifiedPropertiesWithoutUndo();
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// ── Wire SongSelectManager refs ──────────────────────
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var smSO = new SerializedObject(songSelectManager);
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smSO.FindProperty("tabAllBtn") .objectReferenceValue = tabAllBtn.GetComponent<Button>();
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smSO.FindProperty("tabOwnedBtn") .objectReferenceValue = tabOwnedBtn.GetComponent<Button>();
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smSO.FindProperty("cardContainer") .objectReferenceValue = scrollContent;
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smSO.FindProperty("detailPanel") .objectReferenceValue = detailPanelComp;
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smSO.FindProperty("downloadManager").objectReferenceValue = downloadManager;
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smSO.FindProperty("loadingOverlay") .objectReferenceValue = loadingOverlay;
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smSO.FindProperty("errorOverlay") .objectReferenceValue = errorOverlay;
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smSO.FindProperty("errorText") .objectReferenceValue = errorText;
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smSO.ApplyModifiedPropertiesWithoutUndo();
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EditorSceneManager.MarkSceneDirty(scene);
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EditorSceneManager.SaveScene(scene);
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Debug.Log("[SceneBuilder] ✓ 'Song Creator' button added to Menu > Settings > BG.");
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Debug.Log("[SceneBuilder] ✓ SongSelect panel rebuilt in Menu.unity");
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}
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// ─────────────────────────────────────────────
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// ② Build SongCreator Scene
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// ListPanel: ScrollRect + overlays
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// ─────────────────────────────────────────────
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[MenuItem("Tools/VRBeatSaber/② Build SongCreator Scene")]
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public static void BuildSongCreatorScene()
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private static void BuildScrollList(Transform parent,
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out RectTransform scrollContent,
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out GameObject loadingOverlay,
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out GameObject errorOverlay,
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out TMP_Text errorText)
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{
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if (AssetDatabase.LoadAssetAtPath<Object>(SongCreatorDest) != null)
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AssetDatabase.DeleteAsset(SongCreatorDest);
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// ScrollRect (fills parent)
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var scrollGO = new GameObject("Scroll");
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scrollGO.transform.SetParent(parent, false);
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StretchFull(scrollGO);
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if (!AssetDatabase.CopyAsset(MenuScene, SongCreatorDest))
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{
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Debug.LogError("[SceneBuilder] Failed to copy Menu.unity → SongCreator.unity");
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return;
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}
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AssetDatabase.Refresh();
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// Viewport with Mask
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var vpGO = new GameObject("Viewport");
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vpGO.transform.SetParent(scrollGO.transform, false);
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StretchFull(vpGO);
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var vpImg = vpGO.AddComponent<Image>();
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vpImg.color = new Color(0f, 0f, 0f, 0.01f);
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vpGO.AddComponent<Mask>().showMaskGraphic = false;
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var scene = EditorSceneManager.OpenScene(SongCreatorDest, OpenSceneMode.Single);
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// Content with VerticalLayoutGroup + ContentSizeFitter
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var contentGO = new GameObject("Content");
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contentGO.transform.SetParent(vpGO.transform, false);
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var contentRect = contentGO.AddComponent<RectTransform>();
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contentRect.anchorMin = new Vector2(0f, 1f);
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contentRect.anchorMax = new Vector2(1f, 1f);
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contentRect.pivot = new Vector2(0.5f, 1f);
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contentRect.anchoredPosition = Vector2.zero;
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contentRect.sizeDelta = Vector2.zero;
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// Remove unneeded objects
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foreach (var name in new[] { "Logo", "SaberSelect", "SongSelect", "Sabers" })
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{
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var go = GameObject.Find(name);
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if (go != null) Object.DestroyImmediate(go);
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}
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var vlg = contentGO.AddComponent<VerticalLayoutGroup>();
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vlg.spacing = 1.5f;
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vlg.padding = new RectOffset(2, 2, 2, 2);
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vlg.childForceExpandWidth = true;
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vlg.childForceExpandHeight = false;
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vlg.childControlWidth = true;
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vlg.childControlHeight = true;
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// Repurpose Settings panel
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var panel = GameObject.Find("Settings");
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if (panel == null) { Debug.LogError("[SceneBuilder] 'Settings' not found."); return; }
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panel.name = "SongCreatorPanel";
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var csf = contentGO.AddComponent<ContentSizeFitter>();
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csf.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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csf.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
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// Face forward, position in front of player, larger canvas
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var panelRect = panel.GetComponent<RectTransform>();
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panelRect.localRotation = Quaternion.identity;
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panelRect.localPosition = new Vector3(0f, 1.4f, 3.5f);
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panelRect.sizeDelta = new Vector2(180f, 145f);
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// ScrollRect component
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var sr = scrollGO.AddComponent<ScrollRect>();
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sr.content = contentRect;
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sr.viewport = vpGO.GetComponent<RectTransform>();
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sr.horizontal = false;
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sr.vertical = true;
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sr.movementType = ScrollRect.MovementType.Clamped;
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sr.scrollSensitivity = 30f;
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sr.inertia = true;
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sr.decelerationRate = 0.135f;
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// Clear BG children and rebuild UI
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var bg = panel.transform.Find("BG");
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if (bg != null)
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{
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for (int i = bg.childCount - 1; i >= 0; i--)
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Object.DestroyImmediate(bg.GetChild(i).gameObject);
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}
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else
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{
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var bgGO = new GameObject("BG");
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bgGO.transform.SetParent(panel.transform, false);
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var bgRect = bgGO.AddComponent<RectTransform>();
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bgRect.anchorMin = Vector2.zero;
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bgRect.anchorMax = Vector2.one;
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bgRect.offsetMin = bgRect.offsetMax = Vector2.zero;
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var bgImg = bgGO.AddComponent<Image>();
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bgImg.color = new Color(0.22f, 0.40f, 0.49f, 0.49f);
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bg = bgGO.transform;
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}
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// Loading overlay
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loadingOverlay = new GameObject("LoadingOverlay");
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loadingOverlay.transform.SetParent(parent, false);
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StretchFull(loadingOverlay);
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loadingOverlay.AddComponent<Image>().color = new Color(0.10f, 0.18f, 0.22f, 0.92f);
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CreateLabel(loadingOverlay.transform, "Text", "Loading...",
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Vector2.zero, new Vector2(40f, 10f), 5f, Color.white, TextAlignmentOptions.Center);
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// Add SongCreatorManager + dependencies to panel
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var manager = panel.AddComponent<SongCreatorManager>();
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var uploader = panel.AddComponent<BeatSageUploader>();
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var publisher = panel.AddComponent<NasPublisher>();
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// Error overlay (hidden by default)
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errorOverlay = new GameObject("ErrorOverlay");
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errorOverlay.transform.SetParent(parent, false);
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StretchFull(errorOverlay);
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errorOverlay.AddComponent<Image>().color = new Color(0.10f, 0.18f, 0.22f, 0.92f);
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var errLblGO = CreateLabel(errorOverlay.transform, "ErrorText", "",
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Vector2.zero, new Vector2(48f, 20f), 4.5f, new Color(1f, 0.5f, 0.5f), TextAlignmentOptions.Center);
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errorText = errLblGO.GetComponent<TMP_Text>();
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errorOverlay.SetActive(false);
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// Build all UI and wire references
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BuildSongCreatorUI(bg, manager, uploader, publisher);
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EditorSceneManager.MarkSceneDirty(scene);
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EditorSceneManager.SaveScene(scene);
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Debug.Log("[SceneBuilder] ✓ SongCreator scene built: " + SongCreatorDest);
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scrollContent = contentRect;
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}
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// ─────────────────────────────────────────────
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// Song Creator UI (canvas 180 × 145)
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// X: -90 ~ +90 / Y: -72.5 ~ +72.5
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// DetailPanel UI
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// Local space: 52.7 × 49 → X: ±26.35, Y: ±24.5
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// ─────────────────────────────────────────────
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private static void BuildSongCreatorUI(Transform bg,
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SongCreatorManager manager, BeatSageUploader uploader, NasPublisher publisher)
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private static void BuildDetailPanelUI(Transform parent,
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out TMP_Text titleTmp, out TMP_Text artistTmp, out TMP_Text infoTmp,
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out Button btnNormal, out Button btnHard, out Button btnExpert, out Button btnExpertPlus,
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out Button downloadBtn, out Button deleteBtn, out Button playBtn, out Button closeBtn,
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out GameObject progressGroup, out Slider progressSlider, out TMP_Text progressText)
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{
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var so = new SerializedObject(manager);
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// Close button (top-right)
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var closeBtnGO = CreateStyledButton(parent, "CloseBtn", "✕",
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new Vector2(21f, 20.5f), new Vector2(8f, 7f), 5.5f);
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closeBtn = closeBtnGO.GetComponent<Button>();
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// ── Title ──
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CreateLabel(bg, "Title", "SONG CREATOR", new Vector2(0, 64f), new Vector2(170f, 12f), 11f, Color.white, TextAlignmentOptions.Center);
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CreateLabel(bg, "Subtitle", "Create beatmaps and upload to NAS",
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new Vector2(0, 55f), new Vector2(170f, 7f), 5f, new Color(1,1,1,0.55f), TextAlignmentOptions.Center);
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CreateDivider(bg, "Div0", new Vector2(0, 50f), new Vector2(168f, 0.5f));
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// Song info
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var titleGO = CreateLabel(parent, "TitleText", "---",
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new Vector2(-3f, 18.5f), new Vector2(38f, 8f), 6.5f,
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Color.white, TextAlignmentOptions.MidlineLeft);
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titleTmp = titleGO.GetComponent<TMP_Text>();
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titleTmp.overflowMode = TextOverflowModes.Ellipsis;
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// ── Audio Source ──
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CreateLabel(bg, "LblAudio", "AUDIO SOURCE", new Vector2(-62f, 44f), new Vector2(40f, 6f), 4.5f, new Color(1,1,1,0.65f));
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var artistGO = CreateLabel(parent, "ArtistText", "",
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new Vector2(0f, 12f), new Vector2(50f, 6f), 5f,
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new Color(1f, 1f, 1f, 0.8f), TextAlignmentOptions.Center);
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artistTmp = artistGO.GetComponent<TMP_Text>();
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|
||||
var dropdown = CreateDropdown(bg, "AudioDropdown", new Vector2(-8f, 36f), new Vector2(120f, 9f));
|
||||
var refreshBtn = CreateStyledButton(bg, "Refresh", new Vector2(70f, 36f), new Vector2(24f, 9f), 4.5f);
|
||||
var infoGO = CreateLabel(parent, "InfoText", "",
|
||||
new Vector2(0f, 7f), new Vector2(50f, 5f), 4.2f,
|
||||
new Color(1f, 1f, 1f, 0.6f), TextAlignmentOptions.Center);
|
||||
infoTmp = infoGO.GetComponent<TMP_Text>();
|
||||
|
||||
var pathHint = CreateLabel(bg, "InputPathHint", "Path: ...", new Vector2(0f, 27f), new Vector2(168f, 6f), 3.8f, new Color(1,1,1,0.4f));
|
||||
CreateDivider(parent, "Div1", new Vector2(0f, 4f), new Vector2(50f, 0.4f));
|
||||
|
||||
CreateDivider(bg, "Div1", new Vector2(0, 22f), new Vector2(168f, 0.5f));
|
||||
// Difficulty section
|
||||
CreateLabel(parent, "LblDifficulty", "DIFFICULTY",
|
||||
new Vector2(-16f, 1.5f), new Vector2(26f, 5f), 4.2f,
|
||||
new Color(1f, 1f, 1f, 0.65f), TextAlignmentOptions.MidlineLeft);
|
||||
|
||||
// ── Add Audio ──
|
||||
CreateLabel(bg, "LblAdd", "ADD AUDIO", new Vector2(-66f, 17f), new Vector2(34f, 6f), 4.5f, new Color(1,1,1,0.65f));
|
||||
var btnNormalGO = CreateStyledButton(parent, "BtnNormal", "Normal", new Vector2(-12f, -5f), new Vector2(22f, 7f), 4.5f);
|
||||
var btnHardGO = CreateStyledButton(parent, "BtnHard", "Hard", new Vector2( 12f, -5f), new Vector2(22f, 7f), 4.5f);
|
||||
var btnExpertGO = CreateStyledButton(parent, "BtnExpert", "Expert", new Vector2(-12f, -14f), new Vector2(22f, 7f), 4.5f);
|
||||
var btnExpertPlusGO = CreateStyledButton(parent, "BtnExpertPlus", "Expert+", new Vector2( 12f, -14f), new Vector2(22f, 7f), 4.5f);
|
||||
|
||||
var fileBtn = CreateStyledButton(bg, "Browse File", new Vector2(-48f, 9f), new Vector2(44f, 9f), 5f);
|
||||
var addStatus = CreateLabel(bg, "AddStatusText", "No file selected.", new Vector2(28f, 9f), new Vector2(88f, 9f), 4f, new Color(1,1,1,0.5f));
|
||||
btnNormal = btnNormalGO .GetComponent<Button>();
|
||||
btnHard = btnHardGO .GetComponent<Button>();
|
||||
btnExpert = btnExpertGO .GetComponent<Button>();
|
||||
btnExpertPlus = btnExpertPlusGO.GetComponent<Button>();
|
||||
|
||||
CreateLabel(bg, "LblOr", "— or —", new Vector2(0f, 1f), new Vector2(168f, 6f), 4f, new Color(1,1,1,0.4f), TextAlignmentOptions.Center);
|
||||
CreateDivider(parent, "Div2", new Vector2(0f, -18.5f), new Vector2(50f, 0.4f));
|
||||
|
||||
var urlInput = CreateInputField(bg, "UrlInput", "https://example.com/song.mp3", new Vector2(-16f, -7f), new Vector2(120f, 9f));
|
||||
var urlDlBtn = CreateStyledButton(bg, "Download", new Vector2(68f, -7f), new Vector2(28f, 9f), 4.5f);
|
||||
// Action buttons
|
||||
var downloadBtnGO = CreateStyledButton(parent, "DownloadBtn", "Download",
|
||||
new Vector2(-6f, -21.5f), new Vector2(34f, 7f), 5f);
|
||||
var deleteBtnGO = CreateStyledButton(parent, "DeleteBtn", "Delete",
|
||||
new Vector2(-6f, -21.5f), new Vector2(34f, 7f), 5f);
|
||||
var playBtnGO = CreateStyledButton(parent, "PlayBtn", "Play",
|
||||
new Vector2(19f, -21.5f), new Vector2(16f, 7f), 5f);
|
||||
|
||||
CreateDivider(bg, "Div2", new Vector2(0, -12f), new Vector2(168f, 0.5f));
|
||||
downloadBtn = downloadBtnGO.GetComponent<Button>();
|
||||
deleteBtn = deleteBtnGO .GetComponent<Button>();
|
||||
playBtn = playBtnGO .GetComponent<Button>();
|
||||
|
||||
// ── Metadata ──
|
||||
CreateLabel(bg, "LblMeta", "METADATA", new Vector2(-67f, -17f), new Vector2(30f, 6f), 4.5f, new Color(1,1,1,0.65f));
|
||||
// Make delete button red-tinted
|
||||
var delImg = deleteBtnGO.GetComponent<Image>();
|
||||
if (delImg != null) delImg.color = new Color(0.9f, 0.3f, 0.3f, 0.3f);
|
||||
|
||||
CreateLabel(bg, "LblTitle", "Title", new Vector2(-72f, -25f), new Vector2(18f, 7f), 4.2f, new Color(1,1,1,0.7f));
|
||||
var titleInput = CreateInputField(bg, "TitleInput", "Song title", new Vector2(14f, -25f), new Vector2(130f, 8f));
|
||||
// Progress group (hidden by default)
|
||||
progressGroup = new GameObject("ProgressGroup");
|
||||
progressGroup.transform.SetParent(parent, false);
|
||||
SetRect(progressGroup, new Vector2(0f, -21.5f), new Vector2(50f, 7f));
|
||||
|
||||
CreateLabel(bg, "LblArtist", "Artist", new Vector2(-72f, -34f), new Vector2(18f, 7f), 4.2f, new Color(1,1,1,0.7f));
|
||||
var artistInput = CreateInputField(bg, "ArtistInput", "Artist name", new Vector2(14f, -34f), new Vector2(130f, 8f));
|
||||
var pTextGO = CreateLabel(progressGroup.transform, "ProgressText", "--- 0%",
|
||||
new Vector2(-13f, 0f), new Vector2(22f, 6f), 4f,
|
||||
new Color(1f, 1f, 1f, 0.85f), TextAlignmentOptions.MidlineLeft);
|
||||
progressText = pTextGO.GetComponent<TMP_Text>();
|
||||
|
||||
CreateLabel(bg, "LblBpm", "BPM", new Vector2(-72f, -43f), new Vector2(18f, 7f), 4.2f, new Color(1,1,1,0.7f));
|
||||
var bpmInput = CreateInputField(bg, "BpmInput", "120", new Vector2(14f, -43f), new Vector2(130f, 8f), TMP_InputField.ContentType.DecimalNumber);
|
||||
progressSlider = CreateSlider(progressGroup.transform, "ProgressSlider",
|
||||
new Vector2(18f, 0f), new Vector2(18f, 4.5f));
|
||||
|
||||
CreateDivider(bg, "Div3", new Vector2(0, -48f), new Vector2(168f, 0.5f));
|
||||
|
||||
// ── Difficulty ──
|
||||
CreateLabel(bg, "LblDiff", "DIFFICULTY", new Vector2(-64f, -53f), new Vector2(36f, 6f), 4.5f, new Color(1,1,1,0.65f));
|
||||
|
||||
var group = bg.gameObject.AddComponent<ToggleGroup>();
|
||||
group.allowSwitchOff = true;
|
||||
|
||||
var tNormal = CreateToggle(bg, "ToggleNormal", "Normal", new Vector2(-60f, -61f), group, true);
|
||||
var tHard = CreateToggle(bg, "ToggleHard", "Hard", new Vector2(-20f, -61f), group, true);
|
||||
var tExpert = CreateToggle(bg, "ToggleExpert", "Expert", new Vector2( 20f, -61f), group, true);
|
||||
var tExpertPlus= CreateToggle(bg, "ToggleExpertPlus","Expert+", new Vector2( 60f, -61f), group, true);
|
||||
|
||||
// ── Actions ──
|
||||
var generateBtn = CreateStyledButton(bg, "Create & Upload", new Vector2(-20f, -69f), new Vector2(98f, 10f), 6f);
|
||||
var backBtn = CreateStyledButton(bg, "Back to Menu", new Vector2( 65f, -69f), new Vector2(36f, 10f), 4.5f);
|
||||
|
||||
// ── Progress (hidden by default) ──
|
||||
var progressGO = new GameObject("ProgressGroup");
|
||||
progressGO.transform.SetParent(bg, false);
|
||||
SetRect(progressGO, new Vector2(0f, -69f), new Vector2(170f, 10f));
|
||||
progressGO.SetActive(false);
|
||||
|
||||
var statusTxt = CreateLabel(progressGO.transform, "StatusText", "Ready.",
|
||||
new Vector2(-10f, 0f), new Vector2(120f, 8f), 4f, new Color(1,1,1,0.8f));
|
||||
|
||||
var sliderGO = CreateSlider(progressGO.transform, "ProgressSlider",
|
||||
new Vector2(65f, 0f), new Vector2(50f, 6f));
|
||||
|
||||
// ── Wire SerializeField references ──
|
||||
so.FindProperty("audioDropdown") .objectReferenceValue = dropdown;
|
||||
so.FindProperty("refreshBtn") .objectReferenceValue = refreshBtn.GetComponent<Button>();
|
||||
so.FindProperty("inputPathHint") .objectReferenceValue = pathHint.GetComponent<TMP_Text>();
|
||||
so.FindProperty("filePickerBtn") .objectReferenceValue = fileBtn.GetComponent<Button>();
|
||||
so.FindProperty("addStatusText") .objectReferenceValue = addStatus.GetComponent<TMP_Text>();
|
||||
so.FindProperty("urlInput") .objectReferenceValue = urlInput;
|
||||
so.FindProperty("urlDownloadBtn") .objectReferenceValue = urlDlBtn.GetComponent<Button>();
|
||||
so.FindProperty("titleInput") .objectReferenceValue = titleInput;
|
||||
so.FindProperty("artistInput") .objectReferenceValue = artistInput;
|
||||
so.FindProperty("bpmInput") .objectReferenceValue = bpmInput;
|
||||
so.FindProperty("toggleNormal") .objectReferenceValue = tNormal;
|
||||
so.FindProperty("toggleHard") .objectReferenceValue = tHard;
|
||||
so.FindProperty("toggleExpert") .objectReferenceValue = tExpert;
|
||||
so.FindProperty("toggleExpertPlus") .objectReferenceValue = tExpertPlus;
|
||||
so.FindProperty("generateButton") .objectReferenceValue = generateBtn.GetComponent<Button>();
|
||||
so.FindProperty("backButton") .objectReferenceValue = backBtn.GetComponent<Button>();
|
||||
so.FindProperty("progressGroup") .objectReferenceValue = progressGO;
|
||||
so.FindProperty("statusText") .objectReferenceValue = statusTxt.GetComponent<TMP_Text>();
|
||||
so.FindProperty("progressSlider") .objectReferenceValue = sliderGO;
|
||||
so.FindProperty("beatSageUploader") .objectReferenceValue = uploader;
|
||||
so.FindProperty("nasPublisher") .objectReferenceValue = publisher;
|
||||
so.ApplyModifiedPropertiesWithoutUndo();
|
||||
|
||||
// Back button → Menu scene
|
||||
var backLoader = backBtn.AddComponent<VRBeats.LoadSceneButton>();
|
||||
InjectPrivate(backLoader, "button", backBtn.GetComponent<Button>());
|
||||
InjectPrivate(backLoader, "sceneName", "Menu");
|
||||
progressGroup.SetActive(false);
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────
|
||||
// Helpers — UI factory
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
private static GameObject CreateStyledButton(Transform parent, string label,
|
||||
private static GameObject CreateStyledButton(Transform parent, string goName, string label,
|
||||
Vector2 pos, Vector2 size, float fontSize)
|
||||
{
|
||||
var go = new GameObject(label);
|
||||
var go = new GameObject(goName);
|
||||
go.transform.SetParent(parent, false);
|
||||
SetRect(go, pos, size);
|
||||
|
||||
@@ -286,9 +321,9 @@ public static class VRBeatSaberSceneBuilder
|
||||
btn.targetGraphic = img;
|
||||
var c = btn.colors;
|
||||
c.normalColor = Color.white;
|
||||
c.highlightedColor = new Color(0.961f, 0.961f, 0.961f, 1f);
|
||||
c.pressedColor = new Color(0.784f, 0.784f, 0.784f, 1f);
|
||||
c.selectedColor = new Color(0.961f, 0.961f, 0.961f, 1f);
|
||||
c.highlightedColor = new Color(0.96f, 0.96f, 0.96f, 1f);
|
||||
c.pressedColor = new Color(0.78f, 0.78f, 0.78f, 1f);
|
||||
c.selectedColor = new Color(0.96f, 0.96f, 0.96f, 1f);
|
||||
c.fadeDuration = 0.1f;
|
||||
btn.colors = c;
|
||||
|
||||
@@ -304,11 +339,11 @@ public static class VRBeatSaberSceneBuilder
|
||||
return go;
|
||||
}
|
||||
|
||||
private static GameObject CreateLabel(Transform parent, string name, string text,
|
||||
private static GameObject CreateLabel(Transform parent, string goName, string text,
|
||||
Vector2 pos, Vector2 size, float fontSize,
|
||||
Color? color = null, TextAlignmentOptions align = TextAlignmentOptions.MidlineLeft)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
var go = new GameObject(goName);
|
||||
go.transform.SetParent(parent, false);
|
||||
SetRect(go, pos, size);
|
||||
var tmp = go.AddComponent<TextMeshProUGUI>();
|
||||
@@ -319,221 +354,26 @@ public static class VRBeatSaberSceneBuilder
|
||||
return go;
|
||||
}
|
||||
|
||||
private static void CreateDivider(Transform parent, string name, Vector2 pos, Vector2 size)
|
||||
private static void CreateDivider(Transform parent, string goName, Vector2 pos, Vector2 size)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
var go = new GameObject(goName);
|
||||
go.transform.SetParent(parent, false);
|
||||
SetRect(go, pos, size);
|
||||
var img = go.AddComponent<Image>();
|
||||
img.color = new Color(1f, 1f, 1f, 0.18f);
|
||||
img.color = new Color(1f, 1f, 1f, 0.18f);
|
||||
img.raycastTarget = false;
|
||||
}
|
||||
|
||||
private static TMP_Dropdown CreateDropdown(Transform parent, string name, Vector2 pos, Vector2 size)
|
||||
private static Slider CreateSlider(Transform parent, string goName, Vector2 pos, Vector2 size)
|
||||
{
|
||||
// Root
|
||||
var go = new GameObject(name);
|
||||
go.transform.SetParent(parent, false);
|
||||
SetRect(go, pos, size);
|
||||
var bgImg = go.AddComponent<Image>();
|
||||
bgImg.color = new Color(1f, 1f, 1f, 0.1f);
|
||||
|
||||
var dd = go.AddComponent<TMP_Dropdown>();
|
||||
|
||||
// Caption label
|
||||
var lbl = new GameObject("Label");
|
||||
lbl.transform.SetParent(go.transform, false);
|
||||
var lblRect = lbl.AddComponent<RectTransform>();
|
||||
lblRect.anchorMin = Vector2.zero;
|
||||
lblRect.anchorMax = Vector2.one;
|
||||
lblRect.offsetMin = new Vector2(4f, 2f);
|
||||
lblRect.offsetMax = new Vector2(-14f, -2f);
|
||||
var lblTmp = lbl.AddComponent<TextMeshProUGUI>();
|
||||
lblTmp.fontSize = 4.5f;
|
||||
lblTmp.color = Color.white;
|
||||
lblTmp.alignment = TextAlignmentOptions.MidlineLeft;
|
||||
dd.captionText = lblTmp;
|
||||
|
||||
// Arrow
|
||||
var arrow = new GameObject("Arrow");
|
||||
arrow.transform.SetParent(go.transform, false);
|
||||
SetRect(arrow, new Vector2(size.x * 0.5f - 6f, 0f), new Vector2(8f, 8f));
|
||||
var arrowTmp = arrow.AddComponent<TextMeshProUGUI>();
|
||||
arrowTmp.text = "▼";
|
||||
arrowTmp.fontSize = 4f;
|
||||
arrowTmp.color = new Color(1f, 1f, 1f, 0.7f);
|
||||
arrowTmp.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
// ── Template (must be inactive) ──────────────────────
|
||||
var tmpl = new GameObject("Template");
|
||||
tmpl.transform.SetParent(go.transform, false);
|
||||
var tmplRect = tmpl.AddComponent<RectTransform>();
|
||||
tmplRect.anchorMin = new Vector2(0f, 0f);
|
||||
tmplRect.anchorMax = new Vector2(1f, 0f);
|
||||
tmplRect.pivot = new Vector2(0.5f, 1f);
|
||||
tmplRect.anchoredPosition = new Vector2(0f, 2f);
|
||||
tmplRect.sizeDelta = new Vector2(0f, 60f);
|
||||
var tmplImg = tmpl.AddComponent<Image>();
|
||||
tmplImg.color = new Color(0.15f, 0.15f, 0.15f, 0.97f);
|
||||
var scroll = tmpl.AddComponent<ScrollRect>();
|
||||
|
||||
// Viewport
|
||||
var vp = new GameObject("Viewport");
|
||||
vp.transform.SetParent(tmpl.transform, false);
|
||||
var vpRect = vp.AddComponent<RectTransform>();
|
||||
vpRect.anchorMin = Vector2.zero;
|
||||
vpRect.anchorMax = Vector2.one;
|
||||
vpRect.offsetMin = vpRect.offsetMax = Vector2.zero;
|
||||
vpRect.pivot = new Vector2(0f, 1f);
|
||||
vp.AddComponent<Image>().color = new Color(0f, 0f, 0f, 0.01f);
|
||||
vp.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
// Content
|
||||
var content = new GameObject("Content");
|
||||
content.transform.SetParent(vp.transform, false);
|
||||
var contentRect = content.AddComponent<RectTransform>();
|
||||
contentRect.anchorMin = new Vector2(0f, 1f);
|
||||
contentRect.anchorMax = new Vector2(1f, 1f);
|
||||
contentRect.pivot = new Vector2(0.5f, 1f);
|
||||
contentRect.anchoredPosition = Vector2.zero;
|
||||
contentRect.sizeDelta = new Vector2(0f, 28f);
|
||||
|
||||
scroll.content = contentRect;
|
||||
scroll.viewport = vpRect;
|
||||
scroll.horizontal = false;
|
||||
scroll.movementType = ScrollRect.MovementType.Clamped;
|
||||
scroll.scrollSensitivity = 10f;
|
||||
|
||||
// Item (Toggle) — the row template
|
||||
var item = new GameObject("Item");
|
||||
item.transform.SetParent(content.transform, false);
|
||||
var itemRect = item.AddComponent<RectTransform>();
|
||||
itemRect.anchorMin = new Vector2(0f, 0.5f);
|
||||
itemRect.anchorMax = new Vector2(1f, 0.5f);
|
||||
itemRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
itemRect.sizeDelta = new Vector2(0f, 9f);
|
||||
itemRect.anchoredPosition = Vector2.zero;
|
||||
|
||||
var itemToggle = item.AddComponent<Toggle>();
|
||||
var itemBg = item.AddComponent<Image>();
|
||||
itemBg.color = new Color(1f, 1f, 1f, 0f);
|
||||
itemToggle.targetGraphic = itemBg;
|
||||
var tc = itemToggle.colors;
|
||||
tc.highlightedColor = new Color(0.3f, 0.6f, 1f, 0.4f);
|
||||
tc.selectedColor = new Color(0.3f, 0.6f, 1f, 0.4f);
|
||||
itemToggle.colors = tc;
|
||||
|
||||
// Item Label
|
||||
var itemLbl = new GameObject("Item Label");
|
||||
itemLbl.transform.SetParent(item.transform, false);
|
||||
var ilRect = itemLbl.AddComponent<RectTransform>();
|
||||
ilRect.anchorMin = Vector2.zero;
|
||||
ilRect.anchorMax = Vector2.one;
|
||||
ilRect.offsetMin = new Vector2(4f, 1f);
|
||||
ilRect.offsetMax = new Vector2(-4f, -1f);
|
||||
var itemTmp = itemLbl.AddComponent<TextMeshProUGUI>();
|
||||
itemTmp.fontSize = 4.5f;
|
||||
itemTmp.color = Color.white;
|
||||
itemTmp.alignment = TextAlignmentOptions.MidlineLeft;
|
||||
|
||||
dd.itemText = itemTmp;
|
||||
dd.template = tmplRect;
|
||||
|
||||
tmpl.SetActive(false);
|
||||
|
||||
return dd;
|
||||
}
|
||||
|
||||
private static TMP_InputField CreateInputField(Transform parent, string name,
|
||||
string placeholder, Vector2 pos, Vector2 size,
|
||||
TMP_InputField.ContentType contentType = TMP_InputField.ContentType.Standard)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
var go = new GameObject(goName);
|
||||
go.transform.SetParent(parent, false);
|
||||
SetRect(go, pos, size);
|
||||
|
||||
var bg = go.AddComponent<Image>();
|
||||
bg.color = new Color(1f, 1f, 1f, 0.08f);
|
||||
|
||||
var area = new GameObject("Text Area");
|
||||
area.transform.SetParent(go.transform, false);
|
||||
var ar = area.AddComponent<RectTransform>();
|
||||
ar.anchorMin = Vector2.zero;
|
||||
ar.anchorMax = Vector2.one;
|
||||
ar.offsetMin = new Vector2(3f, 1f);
|
||||
ar.offsetMax = new Vector2(-3f, -1f);
|
||||
area.AddComponent<RectMask2D>();
|
||||
|
||||
var ph = new GameObject("Placeholder");
|
||||
ph.transform.SetParent(area.transform, false);
|
||||
StretchFull(ph);
|
||||
var phTmp = ph.AddComponent<TextMeshProUGUI>();
|
||||
phTmp.text = placeholder;
|
||||
phTmp.fontSize = 4.5f;
|
||||
phTmp.color = new Color(1f, 1f, 1f, 0.3f);
|
||||
phTmp.alignment = TextAlignmentOptions.MidlineLeft;
|
||||
|
||||
var txt = new GameObject("Text");
|
||||
txt.transform.SetParent(area.transform, false);
|
||||
StretchFull(txt);
|
||||
var txtTmp = txt.AddComponent<TextMeshProUGUI>();
|
||||
txtTmp.fontSize = 4.5f;
|
||||
txtTmp.color = Color.white;
|
||||
txtTmp.alignment = TextAlignmentOptions.MidlineLeft;
|
||||
|
||||
var field = go.AddComponent<TMP_InputField>();
|
||||
field.textComponent = txtTmp;
|
||||
field.placeholder = phTmp;
|
||||
field.textViewport = ar;
|
||||
field.contentType = contentType;
|
||||
|
||||
return field;
|
||||
}
|
||||
|
||||
private static Toggle CreateToggle(Transform parent, string name, string label,
|
||||
Vector2 pos, ToggleGroup group, bool isOn)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
go.transform.SetParent(parent, false);
|
||||
SetRect(go, pos, new Vector2(36f, 8f));
|
||||
|
||||
var img = go.AddComponent<Image>();
|
||||
img.color = new Color(1f, 1f, 1f, 0.1f);
|
||||
|
||||
var toggle = go.AddComponent<Toggle>();
|
||||
toggle.targetGraphic = img;
|
||||
toggle.group = group;
|
||||
toggle.isOn = isOn;
|
||||
var tc = toggle.colors;
|
||||
tc.normalColor = new Color(1f, 1f, 1f, 0.1f);
|
||||
tc.highlightedColor = new Color(0.4f, 0.7f, 1f, 0.5f);
|
||||
tc.pressedColor = new Color(0.2f, 0.5f, 0.9f, 0.8f);
|
||||
tc.selectedColor = new Color(0.3f, 0.6f, 1f, 0.6f);
|
||||
toggle.colors = tc;
|
||||
|
||||
var lbl = new GameObject("Label");
|
||||
lbl.transform.SetParent(go.transform, false);
|
||||
StretchFull(lbl);
|
||||
var tmp = lbl.AddComponent<TextMeshProUGUI>();
|
||||
tmp.text = label;
|
||||
tmp.fontSize = 4f;
|
||||
tmp.color = Color.white;
|
||||
tmp.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
return toggle;
|
||||
}
|
||||
|
||||
private static Slider CreateSlider(Transform parent, string name, Vector2 pos, Vector2 size)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
go.transform.SetParent(parent, false);
|
||||
SetRect(go, pos, size);
|
||||
|
||||
var bg = new GameObject("Background");
|
||||
bg.transform.SetParent(go.transform, false);
|
||||
StretchFull(bg);
|
||||
var bgImg = bg.AddComponent<Image>();
|
||||
bgImg.color = new Color(1f, 1f, 1f, 0.15f);
|
||||
var bgGO = new GameObject("Background");
|
||||
bgGO.transform.SetParent(go.transform, false);
|
||||
StretchFull(bgGO);
|
||||
bgGO.AddComponent<Image>().color = new Color(1f, 1f, 1f, 0.15f);
|
||||
|
||||
var fillArea = new GameObject("Fill Area");
|
||||
fillArea.transform.SetParent(go.transform, false);
|
||||
@@ -542,8 +382,7 @@ public static class VRBeatSaberSceneBuilder
|
||||
var fill = new GameObject("Fill");
|
||||
fill.transform.SetParent(fillArea.transform, false);
|
||||
StretchFull(fill);
|
||||
var fillImg = fill.AddComponent<Image>();
|
||||
fillImg.color = new Color(0.3f, 0.8f, 0.3f, 0.9f);
|
||||
fill.AddComponent<Image>().color = new Color(0.3f, 0.8f, 0.3f, 0.9f);
|
||||
|
||||
var slider = go.AddComponent<Slider>();
|
||||
slider.fillRect = fill.GetComponent<RectTransform>();
|
||||
@@ -578,12 +417,4 @@ public static class VRBeatSaberSceneBuilder
|
||||
r.anchorMax = Vector2.one;
|
||||
r.offsetMin = r.offsetMax = Vector2.zero;
|
||||
}
|
||||
|
||||
private static void InjectPrivate(object target, string fieldName, object value)
|
||||
{
|
||||
target.GetType()
|
||||
.GetField(fieldName,
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||
?.SetValue(target, value);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user