노래찍기 기능추가 및 박스 파괴가 아니라 베이도록 수정

This commit is contained in:
jongjae0305
2026-04-30 17:42:25 +09:00
parent 0b6374511c
commit a00ab7e32d
54 changed files with 2756 additions and 74 deletions
@@ -7,13 +7,6 @@ public class Spawner : MonoBehaviour
public float beat = 1;
float timer = 0f;
void Start()
{
}
// Update is called once per frame
void Update()
{
if(timer > beat)
@@ -21,10 +14,14 @@ public class Spawner : MonoBehaviour
int c = Random.Range(0, 2);
int p = Random.Range(0, 4);
GameObject obj = Instantiate(cube[c], point[p]); //beatBox를 랜덤하게 생성
obj.transform.localPosition = Vector3.zero; //박스의 벡터(방향을 초기화)
obj.transform.Rotate(transform.forward, 90 * Random.Range(0, 4)); //박스의 회전(방향, 회전률)
GameObject obj = Instantiate(cube[c], point[p].position, point[p].rotation);
//GameObject obj = Instantiate(cube[c], point[p]); //beatBox를 랜덤하게 생성
obj.transform.Rotate(transform.forward, 90 * Random.Range(0, 4));
//obj.transform.localPosition = Vector3.zero; //박스의 벡터(방향을 초기화)
//obj.transform.Rotate(transform.forward, 90 * Random.Range(0, 4)); //박스의 회전(방향, 회전률)
timer -= beat;