fix: widen note lanes and clear warnings
This commit is contained in:
@@ -17,7 +17,7 @@ public class DesktopUIMode : MonoBehaviour
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
||||
private static void AutoCreate()
|
||||
{
|
||||
if (FindObjectOfType<DesktopUIMode>() != null) return;
|
||||
if (FindFirstObjectByType<DesktopUIMode>() != null) return;
|
||||
new GameObject("[DesktopUIMode]").AddComponent<DesktopUIMode>();
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ public class DesktopUIMode : MonoBehaviour
|
||||
if (cam == null)
|
||||
foreach (var c in FindObjectsByType<Camera>(FindObjectsSortMode.None))
|
||||
if (c.enabled && c.gameObject.scene.name != "DontDestroyOnLoad") { cam = c; break; }
|
||||
cam ??= FindObjectOfType<Camera>();
|
||||
cam ??= FindFirstObjectByType<Camera>();
|
||||
if (cam == null) return;
|
||||
|
||||
foreach (var canvas in FindObjectsByType<Canvas>(FindObjectsSortMode.None))
|
||||
|
||||
Reference in New Issue
Block a user