fix: widen note lanes and clear warnings

This commit is contained in:
jongjae0305
2026-05-26 18:54:56 +09:00
parent 182d2c90b9
commit abd3c9bb36
33 changed files with 109 additions and 93 deletions
@@ -11,7 +11,7 @@ namespace DamageSystem
OnDamage.AddListener( ApplyImpactForce );
}
private void ApplyImpactForce(DamageInfo info, DamageablePart damageable)
protected override void ApplyImpactForce(DamageInfo info, DamageablePart damageable)
{
//if this AI if no dead it is being controlled by the Animator so dont apply any impact force
if (!IsDead)
@@ -28,4 +28,3 @@ namespace DamageSystem
}
}
}
@@ -14,7 +14,7 @@ namespace VRSDK.Climbing
{
base.Start();
target = FindObjectOfType<ClimbingTarget>();
target = FindFirstObjectByType<ClimbingTarget>();
onGrabStateChange.AddListener( OnGrabStateChangeClimb );
}
@@ -89,4 +89,3 @@ namespace VRSDK.Climbing
}
@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -193,8 +194,8 @@ namespace VRSDK.EditorCode
public static void ForceRebuild()
{
string[] rebuildSymbols = { "RebuildToggle1", "RebuildToggle2" };
string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(
EditorUserBuildSettings.selectedBuildTargetGroup );
NamedBuildTarget buildTarget = NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
string definesString = PlayerSettings.GetScriptingDefineSymbols(buildTarget);
var definesStringTemp = definesString;
if (definesStringTemp.Contains( rebuildSymbols[0] ))
{
@@ -208,14 +209,9 @@ namespace VRSDK.EditorCode
{
definesStringTemp += ";" + rebuildSymbols[0];
}
PlayerSettings.SetScriptingDefineSymbolsForGroup(
EditorUserBuildSettings.selectedBuildTargetGroup,
definesStringTemp );
PlayerSettings.SetScriptingDefineSymbolsForGroup(
EditorUserBuildSettings.selectedBuildTargetGroup,
definesString );
PlayerSettings.SetScriptingDefineSymbols(buildTarget, definesStringTemp);
PlayerSettings.SetScriptingDefineSymbols(buildTarget, definesString);
}
}
}
@@ -15,10 +15,6 @@ namespace VRSDK.EditorCode
private HandVisualizerTool targetScript = null;
private static string returnScenePath = null;
private static Scene returnScene;
private static bool inPreviewMode = false;
private void Awake()
{
/*
@@ -95,4 +91,3 @@ namespace VRSDK.EditorCode
}
}
@@ -26,15 +26,15 @@ namespace VRSDK.EditorCode
{
Scene originalScene = EditorSceneManager.GetActiveScene();
originalScenePath = EditorApplication.currentScene;
originalScenePath = originalScene.path;
Scene previewScene = EditorSceneManager.NewScene( NewSceneSetup.DefaultGameObjects, NewSceneMode.Additive );
EditorSceneManager.MoveGameObjectToScene( clone, previewScene );
EditorSceneManager.UnloadSceneAsync( originalScene );
previewModeEnable = true;
inspectedGrabbable = GameObject.FindObjectOfType<VR_Grabbable>();
activeController = GameObject.FindObjectOfType<VR_Controller>();
inspectedGrabbable = GameObject.FindFirstObjectByType<VR_Grabbable>();
activeController = GameObject.FindFirstObjectByType<VR_Controller>();
OverrideGrabAnimation();
@@ -55,7 +55,7 @@ namespace VRSDK.EditorCode
{
handPreviewSave = new HandPreviewSave( inspectedGrabbable );
ExitPreviewMode();
GameObjectMarker marker = GameObject.FindObjectOfType<GameObjectMarker>();
GameObjectMarker marker = GameObject.FindFirstObjectByType<GameObjectMarker>();
handPreviewSave.LoadInto(marker.GetComponent<VR_Grabbable>());
GameObject.DestroyImmediate(marker);
}
@@ -131,4 +131,3 @@ namespace VRSDK.EditorCode
}
@@ -23,7 +23,7 @@ namespace VRSDK
private void Start()
{
Player player = FindObjectOfType<Player>();
Player player = FindFirstObjectByType<Player>();
gameOverScreenFader = player.GameOverScreenFader;
}
@@ -123,4 +123,3 @@ namespace VRSDK
}
}
@@ -16,7 +16,7 @@ namespace VRSDK
private void Start()
{
characterController = FindObjectOfType<VR_CharacterController>();
characterController = FindFirstObjectByType<VR_CharacterController>();
if (characterController != null)
{
@@ -25,7 +25,7 @@ namespace VRSDK
if (anchorPoint == null)
{
Player player = FindObjectOfType<Player>();
Player player = FindFirstObjectByType<Player>();
anchorPoint = player.PocketsAnchorPoint;
}
@@ -36,7 +36,7 @@ namespace VRSDK
private void SetTeleportCallback()
{
VR_TeleportHandler teleportHandler = FindObjectOfType<VR_TeleportHandler>();
VR_TeleportHandler teleportHandler = FindFirstObjectByType<VR_TeleportHandler>();
if (teleportHandler != null)
{
@@ -102,4 +102,3 @@ namespace VRSDK
}
}
@@ -22,7 +22,7 @@ namespace Platinio
{
//get all the singletones
T[] singletons = GameObject.FindObjectsOfType( typeof(T) ) as T[];
T[] singletons = FindObjectsByType<T>(FindObjectsSortMode.None);
if(singletons != null)
{
@@ -18,10 +18,9 @@ namespace VRSDK
{
for (int n = 0; n < wallCubePartArray.Length; n++)
{
wallCubePartArray[n].Reset( resetTime );
wallCubePartArray[n].ResetPart( resetTime );
}
}
}
}
@@ -17,7 +17,7 @@ namespace VRSDK
rb = GetComponent<Rigidbody>();
}
public void Reset(float t)
public void ResetPart(float t)
{
rb.isKinematic = true;
@@ -64,4 +64,3 @@ namespace VRSDK
}
}
@@ -49,7 +49,7 @@ namespace VRSDK
public HandPhysics(HistoryBuffer buffer)
{
historyBuffer = buffer;
characterController = MonoBehaviour.FindObjectOfType<VR_CharacterController>();
characterController = MonoBehaviour.FindFirstObjectByType<VR_CharacterController>();
trackingSpace = VR_Manager.instance.Player.TrackingSpace;
@@ -148,4 +148,3 @@ namespace VRSDK
}
}
@@ -95,17 +95,17 @@ namespace VRSDK
return GetAxis1D(button) > 0.25f;
case VR_InputButton.Primary:
#if UNITY_XR
thisInputDevice.IsPressed(InputHelpers.Button.PrimaryButton, out value);
thisInputDevice.TryGetFeatureValue(CommonUsages.primaryButton, out value);
#endif
break;
case VR_InputButton.Secondary:
#if UNITY_XR
thisInputDevice.IsPressed(InputHelpers.Button.SecondaryButton, out value);
thisInputDevice.TryGetFeatureValue(CommonUsages.secondaryButton, out value);
#endif
break;
case VR_InputButton.TumbstickPress:
#if UNITY_XR
thisInputDevice.IsPressed(InputHelpers.Button.Primary2DAxisClick, out value);
thisInputDevice.TryGetFeatureValue(CommonUsages.primary2DAxisClick, out value);
#endif
break;
}
@@ -158,4 +158,3 @@ namespace VRSDK
}
}
@@ -1,16 +1,19 @@
using UnityEngine;
using UnityEngine.Serialization;
namespace VRSDK.Locomotion
{
//this scripts handles aim marker position and rotation
public class VR_AimMarker : MonoBehaviour
{
[SerializeField] private GameObject marker = null;
[SerializeField] private BoxCollider collider = null;
[FormerlySerializedAs("collider")]
[SerializeField] private BoxCollider markerCollider = null;
[SerializeField] private float slopeLimit;
public GameObject Marker { get { return marker; } }
public BoxCollider Collider { get { return collider; } }
public BoxCollider Collider { get { return markerCollider; } }
public float SlopeLimit { get { return slopeLimit; } }
private void Awake()
@@ -52,4 +55,3 @@ namespace VRSDK.Locomotion
}
}
@@ -88,11 +88,13 @@ namespace VRSDK
[NonSerialized]
public float CameraHeight;
#if SDK_OCULUS
/// <summary>
/// This event is raised after the character controller is moved. This is used by the OVRAvatarLocomotion script to keep the avatar transform synchronized
/// with the OVRPlayerController.
/// </summary>
public event Action<Transform> TransformUpdated;
#endif
/// <summary>
/// This bool is set to true whenever the player controller has been teleported. It is reset after every frame. Some systems, such as
@@ -177,7 +179,9 @@ namespace VRSDK
private float SimulationRate = 60f;
private float buttonRotation = 0f;
private bool ReadyToSnapTurn; // Set to true when a snap turn has occurred, code requires one frame of centered thumbstick to enable another snap turn.
#if SDK_OCULUS
private bool playerControllerEnabled = false;
#endif
private float moveInfluence = 0.0f;
public Vector3 lastPosition = Vector3.zero;
private Vector3 velocity = Vector3.zero;
@@ -409,8 +413,6 @@ namespace VRSDK
moveRight = Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow);
moveBack = Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow);
#endif
bool dpad_move = false;
MoveScale = 1.0f;
if ((moveForward && moveLeft) || (moveForward && moveRight) || (moveBack && moveLeft) || (moveBack && moveRight))
@@ -427,6 +429,7 @@ namespace VRSDK
// Run!
#if !UNITY_XR
bool dpad_move = false;
if (dpad_move || Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
moveInfluence *= 2.0f;
#endif
@@ -713,4 +716,3 @@ namespace VRSDK
}
}
@@ -172,7 +172,7 @@ namespace VRSDK
private void FindOrCreate_VR_Manager()
{
if (FindObjectOfType<VR_Manager>() == null)
if (FindFirstObjectByType<VR_Manager>() == null)
{
Debug.LogError("you need a VR_Manager active in the scene in order to use VR Shooter Kit");
}
@@ -630,4 +630,3 @@ namespace VRSDK
}
}
@@ -18,8 +18,6 @@ namespace VRSDK
{
private float minAcelerationThreshold = 0.0f;
private float maxAcelerationThreshold = 0.0f;
private int sampleCount = 0;
private VR_Controller controller = null;
private GesturePhase rotationGesturePhase = GesturePhase.Tracking;
private Quaternion rotationGesturefromQuaternion = Quaternion.identity;
@@ -128,4 +126,3 @@ namespace VRSDK
}
}
@@ -55,8 +55,6 @@ namespace VRSDK
protected bool preventDefault = false;
protected float velocityChangeThreshold = 10f;
protected float angularVelocityChangeThreshold = 20f;
private bool previousUseGravityState = false;
private bool previousGravityState = false;
private VR_Controller lastInteractController = null;
private bool objectWasThrow = false;
protected bool canUseDropZone = true;
@@ -766,4 +764,4 @@ namespace VRSDK
onGrabStateChange.RemoveAllListeners();
}
}
}
}
@@ -34,6 +34,7 @@ namespace VRSDK
#region PUBLIC
public VR_SDK CurrentSDK { get { return currentSDK; } }
public ControllerGestureConfig GestureConfig { get { return gestureConfig; } }
public List<VR_Interactable> InteractList { get { return interactList; } }
public List<VR_Highlight> HighlightList { get { return highlightList; } }
public List<VR_Grabbable> GrabbableList { get { return grabbableList; } }
@@ -43,7 +44,7 @@ namespace VRSDK
{
if (player == null)
{
player = FindObjectOfType<VR_Player>();
player = FindFirstObjectByType<VR_Player>();
player.Construct();
}
@@ -140,4 +141,3 @@ namespace VRSDK
}
}
@@ -23,7 +23,7 @@ namespace VRSDK
{
get
{
return FindObjectOfType<CharacterController>();
return FindFirstObjectByType<CharacterController>();
}
}
@@ -109,4 +109,3 @@ namespace VRSDK
}
}
@@ -13,7 +13,6 @@ namespace VRSDK
public float SpeedModifier { get { return speedModifier; } }
public float AngularSpeedModifier { get { return aungularSpeedModifier; } }
bool throwed = false;
private void Awake()
{
@@ -39,4 +38,3 @@ namespace VRSDK
}
}