fix: widen note lanes and clear warnings
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@@ -11,7 +11,7 @@ namespace DamageSystem
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OnDamage.AddListener( ApplyImpactForce );
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}
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private void ApplyImpactForce(DamageInfo info, DamageablePart damageable)
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protected override void ApplyImpactForce(DamageInfo info, DamageablePart damageable)
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{
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//if this AI if no dead it is being controlled by the Animator so dont apply any impact force
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if (!IsDead)
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@@ -28,4 +28,3 @@ namespace DamageSystem
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}
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}
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}
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