fix: widen note lanes and clear warnings
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@@ -1,16 +1,19 @@
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace VRSDK.Locomotion
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{
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//this scripts handles aim marker position and rotation
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public class VR_AimMarker : MonoBehaviour
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{
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[SerializeField] private GameObject marker = null;
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[SerializeField] private BoxCollider collider = null;
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[FormerlySerializedAs("collider")]
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[SerializeField] private BoxCollider markerCollider = null;
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[SerializeField] private float slopeLimit;
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public GameObject Marker { get { return marker; } }
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public BoxCollider Collider { get { return collider; } }
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public BoxCollider Collider { get { return markerCollider; } }
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public float SlopeLimit { get { return slopeLimit; } }
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private void Awake()
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@@ -52,4 +55,3 @@ namespace VRSDK.Locomotion
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}
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}
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