fix: widen note lanes and clear warnings

This commit is contained in:
jongjae0305
2026-05-26 18:54:56 +09:00
parent 182d2c90b9
commit abd3c9bb36
33 changed files with 109 additions and 93 deletions
@@ -88,11 +88,13 @@ namespace VRSDK
[NonSerialized]
public float CameraHeight;
#if SDK_OCULUS
/// <summary>
/// This event is raised after the character controller is moved. This is used by the OVRAvatarLocomotion script to keep the avatar transform synchronized
/// with the OVRPlayerController.
/// </summary>
public event Action<Transform> TransformUpdated;
#endif
/// <summary>
/// This bool is set to true whenever the player controller has been teleported. It is reset after every frame. Some systems, such as
@@ -177,7 +179,9 @@ namespace VRSDK
private float SimulationRate = 60f;
private float buttonRotation = 0f;
private bool ReadyToSnapTurn; // Set to true when a snap turn has occurred, code requires one frame of centered thumbstick to enable another snap turn.
#if SDK_OCULUS
private bool playerControllerEnabled = false;
#endif
private float moveInfluence = 0.0f;
public Vector3 lastPosition = Vector3.zero;
private Vector3 velocity = Vector3.zero;
@@ -409,8 +413,6 @@ namespace VRSDK
moveRight = Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow);
moveBack = Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow);
#endif
bool dpad_move = false;
MoveScale = 1.0f;
if ((moveForward && moveLeft) || (moveForward && moveRight) || (moveBack && moveLeft) || (moveBack && moveRight))
@@ -427,6 +429,7 @@ namespace VRSDK
// Run!
#if !UNITY_XR
bool dpad_move = false;
if (dpad_move || Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
moveInfluence *= 2.0f;
#endif
@@ -713,4 +716,3 @@ namespace VRSDK
}
}