fix: widen note lanes and clear warnings

This commit is contained in:
jongjae0305
2026-05-26 18:54:56 +09:00
parent 182d2c90b9
commit abd3c9bb36
33 changed files with 109 additions and 93 deletions
@@ -8,7 +8,6 @@ namespace VRBeats
{
[SerializeField] private float minCutSpeed = 0.5f;
[SerializeField] private float maxCutAngle = 40f;
[SerializeField] private OnSliceAction sliceAction = null;
[SerializeField] private GameEvent onCorrectSlice = null;
[SerializeField] private GameEvent onIncorrectSlice = null;
[SerializeField] private GameEvent onPlayerMiss = null;
@@ -112,4 +111,3 @@ namespace VRBeats
}
}
@@ -11,8 +11,6 @@ namespace VRBeats
[SerializeField] private BoxCollider playZone = null;
[SerializeField] private Transform player = null;
[SerializeField] private VR_BeatSettings settings = null;
[SerializeField] private GameEvent onGameOver = null;
private AudioManager audioManager = null;
private EnviromentController enviromentController = null;
private PlayableDirector playableDirector = null;
@@ -24,20 +22,17 @@ namespace VRBeats
public Transform Player { get { return player; } }
private int playerConsecutiveMiss = 0;
protected override void Awake()
{
base.Awake();
audioManager = FindObjectOfType<AudioManager>();
enviromentController = FindObjectOfType<EnviromentController>();
playableDirector = FindObjectOfType<PlayableDirector>();
audioManager = FindFirstObjectByType<AudioManager>();
enviromentController = FindFirstObjectByType<EnviromentController>();
playableDirector = FindFirstObjectByType<PlayableDirector>();
}
protected override void Start()
{
base.Start();
playerConsecutiveMiss = 0;
}
@@ -18,7 +18,8 @@ namespace VRBeats
private void Rotate()
{
float rotation = Random.Range(-maxRotation , maxRotation);
float direction = Random.value < 0.5f ? -1.0f : 1.0f;
float rotation = Random.Range(minRotation, maxRotation) * direction;
transform.RotateTween( Vector3.forward , rotation , animTime).SetEase(ease).SetOnComplete( Rotate );
}
@@ -16,7 +16,7 @@ namespace VRBeats
}
else
{
VolumeSingleton[] instancesArray = FindObjectsOfType<VolumeSingleton>();
VolumeSingleton[] instancesArray = FindObjectsByType<VolumeSingleton>(FindObjectsSortMode.None);
foreach (var volumeSingleton in instancesArray)
{
@@ -30,4 +30,3 @@ namespace VRBeats
}
}
@@ -101,7 +101,7 @@ namespace Platinio.UI
Canvas canvas = null;
//just return the first encounter canvas
canvas = GameObject.FindObjectOfType<Canvas>();
canvas = GameObject.FindFirstObjectByType<Canvas>();
if (canvas != null)
{
@@ -144,4 +144,3 @@ namespace Platinio.UI
}
}
@@ -13,7 +13,7 @@ namespace VRBeats
private void Awake()
{
enviromentController = FindObjectOfType<EnviromentController>();
enviromentController = FindFirstObjectByType<EnviromentController>();
}
private void Update()
@@ -20,7 +20,7 @@ namespace VRBeats
initialValue += "0";
}
scoreManager = FindObjectOfType<ScoreManager>();
scoreManager = FindFirstObjectByType<ScoreManager>();
}
@@ -58,4 +58,3 @@ namespace VRBeats
}
}