feat: polish game HUD scoring and results
This commit is contained in:
@@ -29,12 +29,13 @@ namespace VRBeats
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[SerializeField] private bool createMissingHudLabels = true;
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[SerializeField] private bool applyHudPlacement = true;
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[SerializeField] private Vector2 hudAnchoredPosition = new Vector2(0.0f, 1.65f);
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[SerializeField] private float perfectWindow = 0.08f;
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[SerializeField] private float greatWindow = 0.15f;
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[SerializeField] private float goodWindow = 0.25f;
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[SerializeField] private float perfectWindow = 0.11f;
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[SerializeField] private float greatWindow = 0.20f;
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[SerializeField] private float goodWindow = 0.32f;
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private int maxMultiplier = 0;
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private const int MaxCourseScore = 1000000;
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private const float ProgressBarWidth = 150.0f;
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private float currentMultiplier = 1.0f;
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private int acumulateErrors = 0;
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private int errorLimit = 0;
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@@ -54,6 +55,8 @@ namespace VRBeats
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private float judgementTimer = 0.0f;
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private Text progressLabel = null;
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private Text rankLabel = null;
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private Image progressBarBackground = null;
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private Image progressBarFill = null;
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private Vector3 comboBaseScale = Vector3.one;
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private float songCurrentTime = 0.0f;
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private float songDuration = 0.0f;
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@@ -62,8 +65,20 @@ namespace VRBeats
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private static bool hasPendingSliceTiming = false;
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private static float pendingSliceTiming = 0.0f;
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private static Font hudFont = null;
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private Image ringBackground = null;
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public int CurrentScore => Mathf.RoundToInt(MaxCourseScore * AccuracyPercent / 100.0f);
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public int CurrentScore
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{
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get
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{
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float accuracyRatio = AccuracyPercent / 100.0f;
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float comboRatio = totalNoteCount > 0
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? maxCombo / (float)totalNoteCount
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: 0.0f;
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return Mathf.RoundToInt(800000.0f * accuracyRatio + 200000.0f * comboRatio);
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}
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}
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public float AccuracyPercent
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{
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get
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@@ -80,6 +95,8 @@ namespace VRBeats
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{
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get
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{
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if (CurrentScore >= MaxCourseScore) return "M";
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float accuracy = AccuracyPercent;
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if (accuracy >= 98.0f) return "S+";
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if (accuracy >= 95.0f) return "S";
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@@ -91,6 +108,9 @@ namespace VRBeats
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}
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}
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public int MaxCombo => maxCombo;
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public string RankColorHex => GetRankColorHex();
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private void Awake()
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{
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maxMultiplier = VR_BeatManager.instance.GameSettings.MaxMultiplier;
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@@ -99,6 +119,7 @@ namespace VRBeats
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if (multiplierLoader != null)
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multiplierLoader.fillAmount = 0.0f;
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canvasGroup ??= GetComponent<CanvasGroup>() ?? gameObject.AddComponent<CanvasGroup>();
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PrepareHud();
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}
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@@ -142,15 +163,23 @@ namespace VRBeats
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public void SetSongProgress(float currentTime, float duration)
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{
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songCurrentTime = Mathf.Max(0.0f, currentTime);
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songDuration = Mathf.Max(0.0f, duration);
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songCurrentTime = songDuration > 0.0f
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? Mathf.Clamp(currentTime, 0.0f, songDuration)
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: Mathf.Max(0.0f, currentTime);
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}
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public void OnGameOver()
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{
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gameObject.CancelAllTweens();
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if (canvasGroup != null)
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canvasGroup.Fade(0.0f, 0.5f).SetEase(Ease.EaseOutExpo).SetOwner(gameObject);
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{
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canvasGroup.alpha = 0.0f;
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canvasGroup.interactable = false;
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canvasGroup.blocksRaycasts = false;
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}
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SetSaberVisibility(false);
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}
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public void OnGameRestart()
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@@ -158,7 +187,13 @@ namespace VRBeats
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ResetThisComponent();
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gameObject.CancelAllTweens();
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if (canvasGroup != null)
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canvasGroup.Fade(1.0f, 0.5f).SetEase(Ease.EaseOutExpo).SetOwner(gameObject);
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{
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canvasGroup.alpha = 1.0f;
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canvasGroup.interactable = true;
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canvasGroup.blocksRaycasts = false;
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}
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SetSaberVisibility(true);
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}
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public void ResetThisComponent()
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@@ -220,17 +255,11 @@ namespace VRBeats
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public string BuildResultSummary(int minScoreLength)
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{
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string score = CurrentScore.ToString();
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score = new string('0', Mathf.Max(minScoreLength - score.Length, 0)) + score;
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string badge = missCount == 0
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? (greatCount == 0 && goodCount == 0 ? "PERFECT PLAY" : "FULL COMBO")
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: "TRY AGAIN";
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string score = CurrentScore.ToString("N0");
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return $"<size=150%><color=#41F2FF>{Rank}</color></size>\n" +
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$"<size=118%>{score}</size>\n" +
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$"<size=56%><color=#D7F7FF>ACC {AccuracyPercent:0.0}% {badge}</color></size>\n" +
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$"<size=50%>MAX COMBO {maxCombo}</size>\n" +
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$"<size=42%><color=#A9B7C0>P {perfectCount} G {greatCount} GOOD {goodCount} MISS {missCount}</color></size>";
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return $"<line-height=76%><size=300%><color={GetRankColorHex()}>{Rank}</color></size>" +
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$"<pos=255><voffset=0.48em><size=92%>{score}</size></voffset>\n" +
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$"<pos=255><size=72%><color=#D7F7FF>MAX COMBO {maxCombo}</color></size>";
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}
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private void CancelTweenById(int id)
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@@ -277,8 +306,8 @@ namespace VRBeats
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scoreLabel.text = $"{Mathf.CeilToInt(visualScore):N0}";
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if (comboLabel != null)
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comboLabel.text = currentCombo > 0
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? $"<size=42%><color=#E6F8FF>COMBO</color></size>\n<size=125%>{currentCombo}</size>"
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: "<size=42%><color=#E6F8FF>COMBO</color></size>\n<size=125%>0</size>";
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? $"<size=18><color=#E6F8FF>COMBO</color></size>\n<size=42>{currentCombo}</size>"
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: "<size=18><color=#E6F8FF>COMBO</color></size>\n<size=42>0</size>";
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if (accuracyLabel != null)
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accuracyLabel.text = $"{AccuracyPercent:0.0}%";
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if (rankLabel != null)
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@@ -287,6 +316,10 @@ namespace VRBeats
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progressLabel.text = songDuration > 0.0f
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? $"{FormatTime(songCurrentTime)} / {FormatTime(songDuration)}"
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: "";
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if (progressBarFill != null)
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SetProgressBarFill(songDuration > 0.0f
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? Mathf.Clamp01(songCurrentTime / songDuration)
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: 0.0f);
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if (judgementLabel == null)
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return;
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@@ -326,13 +359,13 @@ namespace VRBeats
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else if (judgement == BeatJudgement.Great)
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{
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greatCount++;
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earnedAccuracyPoints += 700;
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earnedAccuracyPoints += 900;
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currentCombo++;
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}
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else if (judgement == BeatJudgement.Good)
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{
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goodCount++;
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earnedAccuracyPoints += 400;
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earnedAccuracyPoints += 700;
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currentCombo++;
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}
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else
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@@ -351,10 +384,10 @@ namespace VRBeats
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private static float GetComboMultiplier(int combo)
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{
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if (combo >= 200) return 1.5f;
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if (combo >= 100) return 1.35f;
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if (combo >= 50) return 1.2f;
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if (combo >= 20) return 1.1f;
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if (combo >= 50) return 1.5f;
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if (combo >= 30) return 1.35f;
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if (combo >= 15) return 1.2f;
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if (combo >= 5) return 1.1f;
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return 1.0f;
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}
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@@ -383,11 +416,11 @@ namespace VRBeats
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private float GetComboTierProgress()
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{
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int lower = 0;
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int upper = 20;
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if (currentCombo >= 200) return 1.0f;
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if (currentCombo >= 100) { lower = 100; upper = 200; }
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else if (currentCombo >= 50) { lower = 50; upper = 100; }
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else if (currentCombo >= 20) { lower = 20; upper = 50; }
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int upper = 5;
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if (currentCombo >= 50) return 1.0f;
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if (currentCombo >= 30) { lower = 30; upper = 50; }
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else if (currentCombo >= 15) { lower = 15; upper = 30; }
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else if (currentCombo >= 5) { lower = 5; upper = 15; }
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return Mathf.InverseLerp(lower, upper, currentCombo);
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}
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@@ -398,22 +431,54 @@ namespace VRBeats
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if (applyHudPlacement && rect != null)
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rect.anchoredPosition = hudAnchoredPosition;
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ConfigureText(scoreLabel, new Vector2(-255.0f, -18.0f), new Vector2(220.0f, 40.0f), 26, Color.white, TextAnchor.MiddleLeft);
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ConfigureText(multiplierLabel, new Vector2(255.0f, 36.0f), new Vector2(100.0f, 68.0f), 34, Color.white, TextAnchor.MiddleCenter);
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ConfigureImage(multiplierLoader, new Vector2(255.0f, 36.0f), new Vector2(104.0f, 104.0f));
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comboLabel = comboLabel != null ? comboLabel : FindHudText("Combo");
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accuracyLabel = accuracyLabel != null ? accuracyLabel : FindHudText("Accuracy");
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rankLabel = rankLabel != null ? rankLabel : FindHudText("Rank");
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judgementLabel = judgementLabel != null ? judgementLabel : FindHudText("Judgement");
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progressLabel = progressLabel != null ? progressLabel : FindHudText("SongProgress");
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progressBarBackground = progressBarBackground != null ? progressBarBackground : FindHudImage("SongProgressBarBackground");
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progressBarFill = progressBarFill != null ? progressBarFill : FindHudImage("SongProgressBarFill");
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if (!createMissingHudLabels)
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return;
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comboLabel ??= CreateHudText("Combo", new Vector2(-255.0f, 74.0f), new Vector2(220.0f, 112.0f), 36, Color.white, TextAnchor.MiddleLeft);
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accuracyLabel ??= CreateHudText("Accuracy", new Vector2(-255.0f, -58.0f), new Vector2(220.0f, 34.0f), 20, new Color(0.88f, 0.95f, 1.0f, 1.0f), TextAnchor.MiddleLeft);
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rankLabel ??= CreateHudText("Rank", new Vector2(-255.0f, -105.0f), new Vector2(220.0f, 76.0f), 48, Color.white, TextAnchor.MiddleLeft);
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judgementLabel ??= CreateHudText("Judgement", new Vector2(0.0f, 112.0f), new Vector2(260.0f, 54.0f), 28, new Color(0.25f, 0.95f, 1.0f, 1.0f), TextAnchor.MiddleCenter);
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progressLabel ??= CreateHudText("SongProgress", new Vector2(255.0f, -62.0f), new Vector2(180.0f, 34.0f), 18, Color.white, TextAnchor.MiddleCenter);
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comboLabel ??= CreateHudText("Combo");
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accuracyLabel ??= CreateHudText("Accuracy");
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rankLabel ??= CreateHudText("Rank");
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judgementLabel ??= CreateHudText("Judgement");
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progressLabel ??= CreateHudText("SongProgress");
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progressBarBackground ??= CreateHudImage("SongProgressBarBackground");
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progressBarFill ??= CreateHudImage("SongProgressBarFill");
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ringBackground = ringBackground != null ? ringBackground : FindHudImage("MultiplierRingBg");
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ringBackground ??= CreateHudImage("MultiplierRingBg");
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ConfigureText(comboLabel, new Vector2(-335.0f, 92.0f), new Vector2(190.0f, 118.0f), 34, Color.white, TextAnchor.MiddleCenter);
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ConfigureText(scoreLabel, new Vector2(-335.0f, 10.0f), new Vector2(190.0f, 42.0f), 22, Color.white, TextAnchor.MiddleCenter);
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ConfigureText(accuracyLabel, new Vector2(-335.0f, -34.0f), new Vector2(190.0f, 32.0f), 18, new Color(0.84f, 0.94f, 1.0f, 1.0f), TextAnchor.MiddleCenter);
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ConfigureText(rankLabel, new Vector2(-335.0f, -92.0f), new Vector2(190.0f, 72.0f), 48, Color.white, TextAnchor.MiddleCenter);
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ConfigureText(judgementLabel, new Vector2(0.0f, 118.0f), new Vector2(280.0f, 56.0f), 28, new Color(0.25f, 0.95f, 1.0f, 1.0f), TextAnchor.MiddleCenter);
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ConfigureText(multiplierLabel, new Vector2(335.0f, 38.0f), new Vector2(118.0f, 76.0f), 34, Color.white, TextAnchor.MiddleCenter);
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ConfigureText(progressLabel, new Vector2(335.0f, -75.0f), new Vector2(180.0f, 30.0f), 17, Color.white, TextAnchor.MiddleCenter);
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ConfigureImage(multiplierLoader, new Vector2(335.0f, 38.0f), new Vector2(112.0f, 112.0f), new Color(1.0f, 1.0f, 1.0f, 0.78f));
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ConfigureImage(ringBackground, new Vector2(335.0f, 38.0f), new Vector2(112.0f, 112.0f), new Color(1.0f, 1.0f, 1.0f, 0.15f));
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if (ringBackground != null && multiplierLoader != null)
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{
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ringBackground.sprite = multiplierLoader.sprite;
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ringBackground.type = Image.Type.Simple;
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ringBackground.transform.SetSiblingIndex(multiplierLoader.transform.GetSiblingIndex());
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}
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ConfigureImage(progressBarBackground, new Vector2(335.0f, -48.0f), new Vector2(ProgressBarWidth, 5.0f), new Color(1.0f, 1.0f, 1.0f, 0.22f));
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ConfigureImage(progressBarFill, new Vector2(335.0f - ProgressBarWidth * 0.5f, -48.0f), new Vector2(ProgressBarWidth, 5.0f), Color.white);
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if (progressBarFill != null)
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{
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RectTransform fillRect = progressBarFill.rectTransform;
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fillRect.pivot = new Vector2(0.0f, 0.5f);
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SetProgressBarFill(0.0f);
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}
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comboBaseScale = comboLabel != null ? comboLabel.transform.localScale : Vector3.one;
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}
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private Text CreateHudText(string name, Vector2 anchoredPosition, Vector2 size, int fontSize, Color color, TextAnchor alignment)
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private Text CreateHudText(string name)
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{
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GameObject textObject = new GameObject(name);
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textObject.layer = gameObject.layer;
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@@ -422,15 +487,27 @@ namespace VRBeats
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RectTransform rect = textObject.AddComponent<RectTransform>();
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textObject.AddComponent<CanvasRenderer>();
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Text text = textObject.AddComponent<Text>();
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ConfigureText(text, anchoredPosition, size, fontSize, color, alignment);
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return text;
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}
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private Image CreateHudImage(string name)
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{
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GameObject imageObject = new GameObject(name);
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imageObject.layer = gameObject.layer;
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imageObject.transform.SetParent(transform, false);
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imageObject.AddComponent<CanvasRenderer>();
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return imageObject.AddComponent<Image>();
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}
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private static void ConfigureText(Text text, Vector2 anchoredPosition, Vector2 size, int fontSize, Color color, TextAnchor alignment)
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{
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if (text == null)
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return;
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if (text.font == null)
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text.font = HudFont;
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RectTransform rect = text.rectTransform;
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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@@ -452,6 +529,11 @@ namespace VRBeats
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}
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private static void ConfigureImage(Image image, Vector2 anchoredPosition, Vector2 size)
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{
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ConfigureImage(image, anchoredPosition, size, new Color(1.0f, 1.0f, 1.0f, 0.85f));
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}
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private static void ConfigureImage(Image image, Vector2 anchoredPosition, Vector2 size, Color color)
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{
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if (image == null)
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return;
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@@ -461,16 +543,49 @@ namespace VRBeats
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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rect.anchoredPosition = anchoredPosition;
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rect.sizeDelta = size;
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image.color = new Color(1.0f, 1.0f, 1.0f, 0.85f);
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image.color = color;
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image.raycastTarget = false;
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}
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private void SetProgressBarFill(float progress)
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{
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if (progressBarFill == null)
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return;
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RectTransform rect = progressBarFill.rectTransform;
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rect.sizeDelta = new Vector2(ProgressBarWidth * Mathf.Clamp01(progress), rect.sizeDelta.y);
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}
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private static Font HudFont
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{
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get
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{
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if (hudFont == null)
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hudFont = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
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return hudFont;
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}
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}
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private Text FindHudText(string objectName)
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{
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Transform child = transform.Find(objectName);
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return child != null ? child.GetComponent<Text>() : null;
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}
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private Image FindHudImage(string objectName)
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{
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Transform child = transform.Find(objectName);
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return child != null ? child.GetComponent<Image>() : null;
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}
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private string GetRankColorHex()
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{
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switch (Rank)
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{
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case "M": return "#E8B7FF";
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case "S+": return "#41F2FF";
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case "S": return "#69FFD1";
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case "S": return "#FFD95C";
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case "A": return "#B9FF72";
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case "B": return "#FFE06A";
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case "C": return "#FFB15C";
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@@ -496,5 +611,20 @@ namespace VRBeats
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int remainingSeconds = wholeSeconds % 60;
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return $"{minutes}:{remainingSeconds:00}";
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}
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private static void SetSaberVisibility(bool visible)
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{
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VR_Saber[] sabers = FindObjectsByType<VR_Saber>(FindObjectsSortMode.None);
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for (int i = 0; i < sabers.Length; i++)
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{
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if (sabers[i] == null)
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continue;
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if (visible)
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sabers[i].MakeVisible();
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else
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sabers[i].MakeInvisible();
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}
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}
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}
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}
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Reference in New Issue
Block a user