노래 만들기 수정 — NAS 업로드 완성, Easy 제거 및 ExpertPlus 추가, 다운로드 버그 수정

- NasPublisher: DSM 7.2 multipart body 수동 구성으로 업로드 401 오류 해결
- NasPublisher: 비밀번호 StreamingAssets/nas_config.json 분리, .gitignore 등록
- NasPublisher: staticBaseUrl 포트 8180 → 80 수정
- BeatSageUploader: Easy 난이도 제거, ExpertPlus(.dat) 추가
- NoteData: DifficultyMap에서 easy 제거, expertplus 추가
- SongCreatorManager: toggleEasy → toggleExpertPlus 교체
- SongDetailPanel: btnEasy → btnExpertPlus 교체
- DownloadManager: DownloadHandlerFile 경로 정규화(Path.GetFullPath), mapFile 빈 값 방어 처리
- PersistentXRRig: FindObjectsOfType obsolete 경고 수정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-20 23:39:27 +09:00
parent 2cd1be88d4
commit c73ff7f412
15 changed files with 481 additions and 93 deletions
+97 -38
View File
@@ -10,15 +10,36 @@ using UnityEngine.Networking;
public class NasPublisher : MonoBehaviour
{
[Header("NAS 접속 정보")]
[SerializeField] private string nasBaseUrl = "http://192.168.55.3:5000"; // DSM 포트 (내부망)
[SerializeField] private string nasBaseUrl = "http://192.168.55.3:5000";
[SerializeField] private string nasAccount = "admin";
[SerializeField] private string nasPassword = ""; // Inspector에서 입력
[SerializeField] private string nasRootPath = "/web/beatsaber"; // NAS 내 절대경로
[SerializeField] private string nasRootPath = "/web/beatsaber";
[Header("정적 서버 URL (songs.json 읽기용)")]
[SerializeField] private string staticBaseUrl = "http://whdwo798.synology.me:8180/beatsaber";
[SerializeField] private string staticBaseUrl = "http://whdwo798.synology.me/beatsaber";
private string _sid = ""; // DSM 세션 ID
private string _sid = "";
private string _synoToken = ""; // DSM 7 CSRF 토큰 (enable_syno_token=yes 로 획득)
private string _password = ""; // StreamingAssets/nas_config.json 에서 로드
private void Awake()
{
LoadConfig();
}
private void LoadConfig()
{
string path = Path.Combine(Application.streamingAssetsPath, "nas_config.json");
if (!File.Exists(path))
{
Debug.LogWarning("[NasPublisher] nas_config.json 없음: " + path);
return;
}
var cfg = JsonUtility.FromJson<NasConfig>(File.ReadAllText(path));
_password = cfg?.password ?? "";
}
[Serializable]
private class NasConfig { public string password; }
// ── Public API ───────────────────────────────────────────
@@ -30,17 +51,17 @@ public class NasPublisher : MonoBehaviour
Action onComplete,
Action<string> onError)
{
bool failed = false;
void OnErr(string e) { onError?.Invoke(e); failed = true; }
// 1단계: DSM 로그인
yield return Login(onError);
yield return Login(OnErr);
if (string.IsNullOrEmpty(_sid)) yield break;
onProgress?.Invoke(0.1f);
// 2단계: 오디오 업로드
yield return UploadFile(
audioPath,
$"{nasRootPath}/music",
$"{song.id}.mp3",
onError);
yield return UploadFile(audioPath, $"{nasRootPath}/music", $"{song.id}.mp3", OnErr);
if (failed) { yield return Logout(); yield break; }
onProgress?.Invoke(0.4f);
// 3단계: 각 난이도 맵 JSON 업로드
@@ -53,20 +74,18 @@ public class NasPublisher : MonoBehaviour
string json = BeatSageConverter.ToMapJson(kv.Value);
byte[] bytes = Encoding.UTF8.GetBytes(json);
// 파일명에 맞춰 DifficultyInfo 업데이트
AssignMapFile(song, kv.Key, fileName);
yield return UploadBytes(
bytes, fileName,
$"{nasRootPath}/maps",
onError);
yield return UploadBytes(bytes, fileName, $"{nasRootPath}/maps", OnErr);
if (failed) { yield return Logout(); yield break; }
done++;
onProgress?.Invoke(0.4f + (float)done / total * 0.3f);
}
// 4단계: songs.json 다운로드 → 항목 추가 → 재업로드
yield return PatchSongsJson(song, onError);
yield return PatchSongsJson(song, OnErr);
if (failed) { yield return Logout(); yield break; }
onProgress?.Invoke(0.95f);
// 5단계: 로그아웃
@@ -81,11 +100,12 @@ public class NasPublisher : MonoBehaviour
private IEnumerator Login(Action<string> onError)
{
Debug.Log($"[NasPublisher] 로그인 시도 — nasBaseUrl: '{nasBaseUrl}'");
string url = $"{nasBaseUrl}/webapi/auth.cgi" +
$"?api=SYNO.API.Auth&version=3&method=login" +
$"?api=SYNO.API.Auth&version=6&method=login" +
$"&account={UnityWebRequest.EscapeURL(nasAccount)}" +
$"&passwd={UnityWebRequest.EscapeURL(nasPassword)}" +
$"&session=FileStation&format=sid";
$"&passwd={UnityWebRequest.EscapeURL(_password)}" +
$"&session=FileStation&format=sid&enable_syno_token=yes";
using var req = UnityWebRequest.Get(url);
yield return req.SendWebRequest();
@@ -96,7 +116,11 @@ public class NasPublisher : MonoBehaviour
yield break;
}
_sid = ParseSid(req.downloadHandler.text);
Debug.Log($"[NasPublisher] 로그인 응답: {req.downloadHandler.text}");
string resp = req.downloadHandler.text;
_sid = ParseJsonString(resp, "sid");
_synoToken = ParseJsonString(resp, "synotoken");
Debug.Log($"[NasPublisher] sid={_sid}, synotoken={_synoToken}");
if (string.IsNullOrEmpty(_sid))
onError?.Invoke("DSM sid 파싱 실패 — 계정 정보를 확인하세요");
}
@@ -122,26 +146,61 @@ public class NasPublisher : MonoBehaviour
private IEnumerator UploadBytes(byte[] bytes, string fileName,
string nasFolder, Action<string> onError)
{
string url = $"{nasBaseUrl}/webapi/entry.cgi";
Debug.Log($"[NasPublisher] 업로드 시도 — path: '{nasFolder}', file: '{fileName}'");
var form = new List<IMultipartFormSection>
string uploadUrl = $"{nasBaseUrl}/webapi/entry.cgi" +
$"?api=SYNO.FileStation.Upload&version=2&method=upload" +
$"&_sid={UnityWebRequest.EscapeURL(_sid)}";
// PowerShell 테스트와 동일한 방식으로 multipart body 수동 구성
string boundary = System.Guid.NewGuid().ToString("N");
const string CRLF = "\r\n";
using var bodyStream = new MemoryStream();
void WriteText(string text)
{
new MultipartFormDataSection("api", "SYNO.FileStation.Upload"),
new MultipartFormDataSection("version", "2"),
new MultipartFormDataSection("method", "upload"),
new MultipartFormDataSection("path", nasFolder),
new MultipartFormDataSection("overwrite", "true"),
new MultipartFormDataSection("_sid", _sid),
new MultipartFormFileSection("file", bytes, fileName, "application/octet-stream"),
};
var b = Encoding.UTF8.GetBytes(text);
bodyStream.Write(b, 0, b.Length);
}
void WriteField(string name, string value)
{
WriteText($"--{boundary}{CRLF}");
WriteText($"Content-Disposition: form-data; name=\"{name}\"{CRLF}{CRLF}");
WriteText(value);
WriteText(CRLF);
}
WriteField("path", nasFolder);
WriteField("create_parents", "true");
WriteField("overwrite", "true");
WriteText($"--{boundary}{CRLF}");
WriteText($"Content-Disposition: form-data; name=\"file\"; filename=\"{fileName}\"{CRLF}");
WriteText($"Content-Type: application/octet-stream{CRLF}{CRLF}");
bodyStream.Write(bytes, 0, bytes.Length);
WriteText(CRLF);
WriteText($"--{boundary}--{CRLF}");
byte[] bodyBytes = bodyStream.ToArray();
using var req = new UnityWebRequest(uploadUrl, "POST");
req.uploadHandler = new UploadHandlerRaw(bodyBytes);
req.downloadHandler = new DownloadHandlerBuffer();
req.SetRequestHeader("Content-Type", $"multipart/form-data; boundary={boundary}");
if (!string.IsNullOrEmpty(_synoToken))
req.SetRequestHeader("X-SYNO-TOKEN", _synoToken);
using var req = UnityWebRequest.Post(url, form);
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"업로드 실패({fileName}): {req.error}");
else
Debug.Log($"[NasPublisher] 업로드 완료: {fileName}");
yield break;
}
Debug.Log($"[NasPublisher] 업로드 응답({fileName}): {req.downloadHandler.text}");
if (req.downloadHandler.text.Contains("\"success\":false"))
onError?.Invoke($"업로드 거부({fileName}): {req.downloadHandler.text}");
}
// ── songs.json 패치 ───────────────────────────────────────
@@ -178,12 +237,12 @@ public class NasPublisher : MonoBehaviour
// ── 유틸 ─────────────────────────────────────────────────
private static string ParseSid(string json)
private static string ParseJsonString(string json, string key)
{
const string key = "\"sid\":\"";
int start = json.IndexOf(key, StringComparison.Ordinal);
string search = $"\"{key}\":\"";
int start = json.IndexOf(search, StringComparison.Ordinal);
if (start < 0) return null;
start += key.Length;
start += search.Length;
int end = json.IndexOf('"', start);
return end > start ? json.Substring(start, end - start) : null;
}