using UnityEngine.AI; using UnityEngine; namespace VRSDK.AI { public static class NavMeshExtension { public static Vector3 CalculateRandomPointInsideNavMesh(Vector3 center , float radius , int areaMask) { Vector3 point = center + Random.insideUnitSphere * radius; NavMeshHit hit; if (NavMesh.SamplePosition( point, out hit, radius, areaMask )) { return hit.position; } return center; } } }