using UnityEngine; namespace VRSDK.Integration { public class VR_OculusIntegration : VR_Integration { public override VR_Controller GetActiveController() { return VR_Manager.instance.Player.RightController; } public override Transform GetLeftHandTransform() { return GameObject.Find("LeftHandAnchor").transform; } public override Transform GeTrackingSpaceTransform() { return GameObject.Find("TrackingSpace").transform; } public override Transform GetRightHandTransform() { return GameObject.Find("RightHandAnchor").transform; } } }