using System.Collections; using System.Collections.Generic; using UnityEngine; using Platinio.TweenEngine; namespace VRBeats { public class RotationLoop : MonoBehaviour { [SerializeField] private float time = 0.0f; [SerializeField] private float delay = 0.1f; [SerializeField] private Ease ease = Ease.Linear; [SerializeField] private Vector3 axis = Vector3.up; private const float speed = 360.0f; private void Awake() { Rotate(); } private void Rotate() { transform.RotateTween( Vector3.up , 360.0f , time).SetOnComplete(Rotate).SetDelay(delay).SetEase(ease); /* PlatinioTween.instance.ValueTween(0.0f , 1.0f , time).SetOnUpdateFloat( delegate (float v) { //transform.rotation = Quaternion.Lerp( transform.rotation , Quaternion.Euler( axis * 360.0f ) , v ); transform.Rotate(axis , speed * v * Time.deltaTime); } ).SetOnComplete( Rotate ).SetDelay(delay).SetEase(ease);*/ } } }